• Group Improvisation of Larp Rituals

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    Group Improvisation of Larp Rituals

    By

    Susanne Vejdemo

    This article describes a 30-minute workshop which teaches on-the-spot collective improvisation of fake rituals for larp purposes.

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  • Waiting Before the Beginning

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    Waiting Before the Beginning

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    Simon James Pettitt

    This article looks at the waiting time before a game or a larp. It sees this time as part of the experience, and claims, that if we design this time properly, we will help our players be in a proper state of mind before the game. The article also gives practical examples and tools on…

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  • Play to Lift, not Just to Lose

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    Play to Lift, not Just to Lose

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    Susanne Vejdemo

    If we can trust that other players will Lift us to wins, we can focus on Playing to Lose. This article argues that the two techniques – Play to Lift, Play to Lose – are often most effective when used in tandem.

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  • Designing the Volunteer Experience

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    Designing the Volunteer Experience

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    Suus Mutsaers

    When producing larps we often rely on the help of volunteers. But we are currently not actively looking at the volunteer experience from a design perspective. This article proposes several ways of looking at volunteer experiences and the way we can specifically design for those to be successful.

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  • Just a Little Lovin’ USA 2017

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    Just a Little Lovin’ USA 2017

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    Evan Torner

    This essay recounts the organizer experience of running the Norwegian larp Just a Little Lovin’ in the USA in 2017. It specifically recounts challenges encountered with securing the site, managing controversy around the larp, and adapting it to US larpers.

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  • The Larp Domino Effect

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    The Larp Domino Effect

    By

    Sarah Lynne Bowman

    This article discusses some of the pros and cons of this larp domino effect, in which content from one area of the game spreads throughout the fiction like a wildfire as the result of emergent play. In larps where the content is “seeded” by game masters through the character sheets or delivered via non-player characters…

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  • Larp as Life

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    Larp as Life

    By

    Yaraslau I. Kot

    Some hints and tips for larpers who have decided to go pro and make their living from larp.

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  • Immerton

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    Immerton

    By

    Maury Brown

    Immerton is a 4-day larp written by women for women participants, taking place in a fictional society of women in a polytheistic goddess pantheon. Produced by Learn Larp, the game used a feminist sandbox design that emphasized rituals, relationships, collaborative roleplay, and transformational experiences using a meta room, mask play, and multimedia storytelling as core…

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  • More Than a Seat at the Feasting Table

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    More Than a Seat at the Feasting Table

    By

    Jonaya Kemper

    As Larp as a medium of experience design and performance begins to take traction globally as a source of entertainment, increasingly larp communities are facing a problem that cannot be swept aside any longer: there is a distinct lack of inclusion of people of color in all levels of larp. In order to include people…

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  • Scripted Larps and a Neo-Noir Experience

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    Scripted Larps and a Neo-Noir Experience

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    Daniel P. Espinosa

    A scripted larp is a larp structured through a pre-defined script with some theatrical appearance. It’s a kind of Play and Enjoy Watching larp. This article shows how this works, based on my personal experience as creator of Devil in our sins, a neo-Noir scripted larp.

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