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Much Ado about Flagging
Overall, participants of the survey stressed that flagging must prioritize communication, education, fairness, and rehabilitation over punishment. Systems should be accompanied by clear policies, accountability mechanisms, and cultural guidance, ensuring that they serve safety and inclusion rather than fear or social control.
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Games Are Rituals
Although larps are no longer practiced in the context of societal transformation, they still have the same power as rituals, because they use the same mental capacities: coordinated action, play, and rules.
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Approaching the Sacred in Larp
In this article we will consider the means by which one can evoke the sacred within the format of larp, and use it to craft a transformative experience in play. We’ll look at some general techniques, how they are represented through some specific religious traditions, and some of the results of the past use of…
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The Magic Circle
We queer larpers often live our lives in half-truths and shadows, waiting for the sun to shine on us, waiting for the moment we can step into the circle and say, “Oh, there you are – there I am.”
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A Crowded Field
Larp as a medium is a powerful basis for immersive entertainment, but also apparently necessitates mockery by established performers and omission from professional organizations that supposedly represent this precise activity.
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Crying Alone for the Invisible Audience
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This article is an exploration of the traditions of VR RP design from the perspective of the GM through the lens of player agency. The practice of GMing is the process of design during a live session, through the use of prompts, queries and direction of support characters.
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‘Let’s Just Add Another Neighbourhood If We Get More Players’
How can we reduce the amount of work we put into character writing while still delivering high quality, well connected characters?
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Designing Characters for Resilience
The design and implementation of Reverie Studio’s participant-driven technological character system: Abstraction.
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Play to Loop ∞
What kind of conflict happens in toxic groups that never dissolve? How do we as players feed the drama without running out of steam? How to play a group full of conflicts without final escalation or ending with someone being shunned or ostracized?
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Shadow Relations
Shadow relations can make backstories come alive, externalize inner conflicts, and enable direct interaction with distant or abstract themes. Thus, they can be a valuable tool for character-driven larps to deepen both character relations and the inner lives of the characters themselves.