Search results for: “bleed”
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Larp Design Glossary
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The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it should affording participants to engage in authentic activity for real, and participants perform immersive role-play.
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High Resolution Larp Revisited
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Revisiting Andie Nordgren’s 2008 article on High Resolution Larping.
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Your Alternate Relation Narrative (YARN)
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Creating relations between characters is essential to larp. The YARN technique helps you create playable relationships between characters.
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Knudepunkt 2019: Summary
The Danish edition of the Nordic larp conference Knutepunkt, Knudepunkt 2019, is now over. This post will be continuously updated with links to articles, reports, photo albums, videos, slides, books and other relevant documentation. If you have any content you want published but lack a place to host it we will gladly host it here
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The Jeitinho Brasileiro Manifesto
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From the dawn of our experimentation with larp, we as Brazilians have already come across something that made our culture stand on the impositions crystallized in a rulebook. If Laws of the Night, the first larp “manual” that arrived in Brazil, already provided the rule of “not touching”, we were faced with a stir. And
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Larp Crush: The What, When and How
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Larpers generally agree that what happens in-game stays in-game. But then there’s the larp crush — a condition where you and your character get your wires crossed, so to speak. Larp crushes are known to be potentially more intense than pretty much any other experience of bleed.
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The Operations Behind the Road Trip Experience
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In 2017 I was the business operations lead for the Roadtrip “rock band” larp that traveled across the United States, and never before have I dealt with such unique operations related complications in my life. The Roadtrip Experience was a joint project between the Imagine Nation Collective and Dziobak Larp Studios. In this pervasive larp
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Let’s Play with Fire! Using Risk and its Power for Personal Transformation
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A current trend in larping focuses on extensive safety and consent techniques protecting the participants from harm. Yet people participate in, enjoy, and are profoundly transformed by risky experiences. There are potentially immense personal benefits within a designed experience that effectively uses and manages risk.
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The Narrative Experience
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The narrative experience is defined as a practical approach to larp design focused on narrativism. Through study of narrative inclined players and the toolbox of narrative concepts that are applied in contemporary larp design and larp culture the article attempts to create groundwork for the design of narrative focused larps; including a suggested redefinition of…
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Group Improvisation of Larp Rituals
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This article describes a 30-minute workshop which teaches on-the-spot collective improvisation of fake rituals for larp purposes.