Photo of Katrine Wind, Sandy Bailly, and Mo Holkar sitting down delivering a panel.
Katrine Wind, Sandy Bailly, and Mo Holkar. Photo by KP SK on YouTube.

Bringing Larp to the Larpers

Katrine Wind has worked with local producers to re-run her larp Daemon in different countries. The reasons to do so are many! Sustainability, accessibility, and co-creation. In this presentation she shares her experiences from the US, UK, Denmark, and Belgium together with some of the collaborators: Sandy Bailly who is the producer of the Belgian run and Mo Holkar who is the safety person. Mo has also brought larps abroad from his local scene, and provides insights from those experiences. The aim is to hopefully inspire people to bring larps to other communities. It is easier than you think, and we should re-run more larps!

Cover Photo: screenshot from the video. Photo by KP SK on YouTube.

Written by

Mo (he/him) is a larper based in the UK. He is a former organizer of The Game Kitchen and of The Smoke, and is a member of the editorial team of Nordiclarp.org. He is part of the Larps on Location design collective, and some of his chamber larps can be downloaded from holkar.net. At the moment he is mostly interested in larp as a tool for exploring different ways of being a person.

Katrine has designed the Nordic larps Daemon and Spoils of War as well as codesigned Helicon. She also designed a number of Danish speaking larps including a yearly four day edu-larp for the Danish larp boarding school Epos. Katrine has brought her larps to the US, UK, Belgium, Czech Republic, and Finland in collaboration with local producers. Katrine is a political scientist working as head of Digitalization & Administration at a worker’s union with a focus on leadership and methodology.

Sandy (she/they) is a Belgian larp designer and organiser. She’s interested in small, collaborative and altruistic play in larp, as well as in emotional care, inclusivity and accessibility. Sandy passionately believes in re-imagining reality through play and in building communities of care. In their games, they strive to design for empowerment, hope and transformation.

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