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The Descriptor Model
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How do you successfully communicate about your larp so as to to get the right participants with the right expectations? Here’s a model for classifying and describing larps.
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Defining Nordic Larp
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‘Nordic Larp’ has a function. It still signals something to the public. These things might not be unique, or they might have other equivalents within other traditions, but to participants it still says something.
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Rules, Trust, and Care: the Nordic Larper’s Risk Management Toolkit
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This article discusses how to come to terms with the fact that risks at larps cannot be eliminated, and how to manage them instead.
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Remember That Time… We Tried to Film a Larp
In this article, Sophia Seymour and Martine Svanevik discuss their experiences of filming a larp for a documentary.
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Against Design
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Stop using experience product delivery as the primary factor when evaluating larp projects.
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Did We Wake?
Reflections on Before We Wake, a larp played in 2015, a larp which refused to let go, which insisted on being untangled…, and utterly unlike any other larp ever played.
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Searching for Meaning in House of Craving
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In the larp House of Craving, there is untapped potential for more multi-faceted work, more comprehensive immersion that would not sacrifice meaning on the altar of sensation.
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Accepting Limits: The One-Hour Online Role-Play Experience
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How can you run a whole tabletop RPG session in an hour?! I’m all too happy to answer that question.
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Flagging: A Response
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While flagging is not perfect, it addresses manifest abusive behaviour from predatory individuals within the increasingly internationalizing larp community.
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Possibilities of Historical Larp: Court of Justice in 17th-century Finland
When a larp is designed based on historical sources and research, it adds to its authenticity – not just about material culture, but also about actions, experiences, and mentalities, which larp is a good tool for reenacting.