• The General Problem of Indexicality in Larp Design

    Published on

    in

    The General Problem of Indexicality in Larp Design

    By

    Jaakko Stenros

    When things are done “for real” there is always some confusion on how real is real, as there are numerous different levels of simulation, representation, and performance.

    Read more


  • The Interaction Engine

    Published on

    in

    The Interaction Engine

    By

    Eleanor Saitta

    The interaction engine is a specific type of larp design where the primary focus is on enhancing playability by ensuring that every action generates new possibilities and emotional impact.

    Read more


  • Six Levels of Larp Participation

    Published on

    in

    Six Levels of Larp Participation

    By

    Josefin Westborg

    A hierarchy of things for you as a participant to do and take care of for the larp to work and for all the participants to have the Experience they want.

    Read more


  • For Design

    Published on

    in

    For Design

    By

    Abbie Wolfe

    A response to the recent article ‘Against Design’ by Widing & Nordwall, arguing for the essentialness of design in larp practice.

    Read more


  • The Descriptor Model

    Published on

    in

    The Descriptor Model

    By

    Petra Lindve

    How do you successfully communicate about your larp so as to to get the right participants with the right expectations? Here’s a model for classifying and describing larps.

    Read more


  • Defining Nordic Larp

    Published on

    in

    Defining Nordic Larp

    By

    Petra Lindve

    ‘Nordic Larp’ has a function. It still signals something to the public. These things might not be unique, or they might have other equivalents within other traditions, but to participants it still says something.

    Read more


  • Rules, Trust, and Care: the Nordic Larper’s Risk Management Toolkit

    Published on

    in

    Rules, Trust, and Care: the Nordic Larper’s Risk Management Toolkit

    By

    Sergio Losilla

    This article discusses how to come to terms with the fact that risks at larps cannot be eliminated, and how to manage them instead.

    Read more


  • Remember That Time… We Tried to Film a Larp

    Published on

    in

    Remember That Time… We Tried to Film a Larp

    By

    Sophia Seymour

    In this article, Sophia Seymour and Martine Svanevik discuss their experiences of filming a larp for a documentary.

    Read more


  • Against Design

    Published on

    in

    Against Design

    By

    Andrea Nordwall

    Stop using experience product delivery as the primary factor when evaluating larp projects.

    Read more


  • Did We Wake?

    Published on

    in

    Did We Wake?

    By

    Eirik Fatland

    Reflections on Before We Wake, a larp played in 2015, a larp which refused to let go, which insisted on being untangled…, and utterly unlike any other larp ever played.

    Read more