Category: Theory
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Readdressing Larp as Commodity: How Do We Define Value When the Customer Is Always Right?
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In this article, the author returns to the topic of larp as a commodity, taking a look at it in a context that is defined by numerous crises.
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Elements of Larp Design
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What is it larp designers actually design? How do players actually respond to design decisions? Are there any truths that apply to all the different kinds of larp design? Eirik Fatland presents his unpublished yet influential mid-level theory.
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Wielding the Magic of Anticipation
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Maximizing the emotional impact of anticipation for better larp play.
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Leading With Larp Magic
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To write larps and invite people to take part in your story is to be a leader.
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Larp as a Player, Larp as a Character
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Theorizing engaging with the larp as both a character and as a player.
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“Never Give Up, Never Surrender”
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Factors that can help players to enter that space in their minds where everything becomes real.
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We Were Always Here: Representation, Queer Erasure, and Use of History in Larp
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How historical larps with traditional design conventions can leave queer players feeling deeply alienated.
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Creating Aura
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To give in to their alibi, the participant must be credible in their role. Building an aura is a conscious and explicit process that supports this.

