Author: Mátyás Hartyándi

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Beyond Bleed: How ‘Mixability’ and ‘Human-Centered Design’ Help Design for Learning
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If developmental larp design increasingly revolves around the player rather than the character or story, are we still designing for bleed? Or do we require more precise terminology and more nuanced models to describe what is actually happening?
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The Chinese Hotpot of Larp
After the explosive growth of the last five years, China now has the biggest larp business in the world. The emergence of pervasive games in China, the largest game market all over the world, was very fast and drastic. The most popular examples, escape rooms (ERs), and murder mystery games (MMG) called jubensha (剧本杀, script…

