Author: Gijs van Bilsen

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Beyond Bleed: How ‘Mixability’ and ‘Human-Centered Design’ Help Design for Learning
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If developmental larp design increasingly revolves around the player rather than the character or story, are we still designing for bleed? Or do we require more precise terminology and more nuanced models to describe what is actually happening?
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Learning from Bleed
How you can learn from bleed yourself, and how you design a larp in such a way that your participants can learn from their bleed, if they want to.
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Improv Larp: How to Organize a Larp with the Least Amount of Effort
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A collaboratively built experience co-created by all the participants together designed and played within the same weekend.
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Serious Larp at the United Nations in Geneva
Account of a Serious Larp run at the United Nations in Geneva, in which 30 staff played parents designing a new school for their children.