Tag: Larp Design
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‘Let’s Just Add Another Neighbourhood If We Get More Players’
How can we reduce the amount of work we put into character writing while still delivering high quality, well connected characters?
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Designing Characters for Resilience
The design and implementation of Reverie Studio’s participant-driven technological character system: Abstraction.
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Shadow Relations
Shadow relations can make backstories come alive, externalize inner conflicts, and enable direct interaction with distant or abstract themes. Thus, they can be a valuable tool for character-driven larps to deepen both character relations and the inner lives of the characters themselves.
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Why testing and exploration of different ideas matters
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On designing better larps through iterative playtesting “This mechanic is so bad, why didn’t they test this?” a co-player once said to us at a larp after-party. We had all experienced the larp together, and it was true — there was a design problem. But instead of staying in the rant, we wondered, since one…
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Emotionally Pacing for Larps – How To Get the Best Rollercoaster Ride
“Pace yourself and pace your design. Intense emotional experiences become more available to you and more sustainable if you have variety to the intensity of your play, both as a designer and as an individual player.”
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River Rafting Design
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River Rafting design can help create a more engaging and dynamic player experience from the very beginning of a larp, with a higher chance of many moments of emotional impact, instead of very few towards the end.
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Design for young adult players: The relevance of designing for hope, agency and inclusion
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How can larp designers include young adults as co-creators and peers in the design and play processes?
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The Emotional Core
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Sometimes in larps I get bored and disconnected. The solution? I need to start by looking for something to care about.
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Dinner Warfare
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Creating subtle but strong emotional pressure based on specific relations when designing eating situations in larps.
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Good Cakes, Bad Cakes: Character and Contact Design as a Factor of Personal Game Experience
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Compared to free player-driven contact creation, contact design by the organisers is a stronger promise to me and other players struggling with uncertainty on whether we too will be relevant and included.