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Artificial Affluenzas
Playing a super-rich character in a larp probably sounds fun and easy. It is neither, at least not at all times. Centrally, it requires a fine line of balancing, in order to not take the role over the top, but sufficiently close, in order to provide the most optimal playable content to other participants.
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Knutepunkt 2021 Call for Papers
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Knudepunkt 2021 has issued a call for papers! Pitches are due 10 July 2020 and the theme of the conference, and book, is “Where the magic happens”.
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Larp and Prejudice: Expressing, Erasing, Exploring, and the Fun Tax
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Designers of larps with a real-world setting face questions about how to deal with prejudice. This article looks at three possible approaches.
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Sleeping Areas, Off-Game Areas, and the Black/White Ribbon Metatechnique
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The black/white ribbon metatechnique, as used at Libertines (2020), to signal if you want play in your sleeping area or not.
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Beauty in Larp
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What makes a thing beautiful to do? In this text Jaakko Stenros and James Lórien MacDonald explore a general aesthetic theory for larp.
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Labor and Play
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Have you gone to a larp requiring more work than your day job? Have you done work in a larp and been compensated with fictional resources rather than money?
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The Paradox of Inclusivity
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Trying to provide a clearer vision of what inclusivity does, and can, mean; as well as offer practical advice to help us build more inclusive communities.
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Wyrding the Self
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Wyrding the self is the sustained effort to decolonize your body from the mythical norm, and begin the process of identity alteration.
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Sceneing and Storying
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The experiences we make in larping are collective. However, no two players share the same exact experience, even when playing in the same scene together.
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Ensemble Play
This article draws insights from different ensemble-driven art forms, and demonstrate how ensemble skills facilitate better play in larp.