Author: Katrine Wind

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River Rafting Design
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River Rafting design can help create a more engaging and dynamic player experience from the very beginning of a larp, with a higher chance of many moments of emotional impact, instead of very few towards the end.
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Together, Apart: Dyadic Play in Larp
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Designing characters in pairs can lead to two people locked into a singular dynamic that shapes the larp experience around them.
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Dinner Warfare
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Creating subtle but strong emotional pressure based on specific relations when designing eating situations in larps.
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Bringing Larp to the Larpers
Katrine Wind has worked with local producers to re-run Daemon in different countries. In this presentation she shares her experiences together with some of the collaborators: Sandy Bailly who is the producer of the Belgian run and Mo Holkar who is the safety person.
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Playing an Engaging Victim
We draw from our experiences to give you tools as a victim player. What can you do to help tell the story of the relationship? How can you support the perpetrator’s game or have agency even when your character doesn’t?