Year: 2024
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All Quiet on the Safety Front: About the Invisibility of Safety Work
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Most players and some organizers might not know what the experiences before, during and after a larp are like for safety people.
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In the Limits Below the Line – An Interview with Brazilian Larpers
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A discussion on in-game and off-game limitations with a diverse group of larpers, players, and designers from different regions in Brazil.
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Flagging is Flawed
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Although helpful for safety reasons, flagging is also commonly used to prevent people from attending a larp for lesser reasons.
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How to Do Night Scenes
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There is so much potential in night-time scenes. Who wouldn’t love to be dragged from their bed by a monster, or woken by a ghost’s gentle touch? But, they tend to turn anticlimactic. Here’s a solution that can get these scenes to work for you.
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The Hated Children of Nordic Larp – Why We Need to Improve on Workshops and Debriefs
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We should design specific exercises that fit the larp and the experience we want to create.
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Innovations in the Drama Classroom with Larp
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Larp activities for middle school students born out of a focus on emergence.
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Out of Nothing, Something
In the larp Helicon, a specific kind of beauty spontaneously emerged when players’ actions collectively created a wonderfully coherent whole.
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On Co-creating Experiences – iFoL
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IFoL, standing for “Its Full of Larps”, is typically a long weekend, dedicated to short form larps and socializing.
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Strings and Rails: NPCs vs. Supporting Characters
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NPCs are tools for larp designers to set specific events in motion. Sometimes, the presence of NPCs with complex personalities is beneficial.
