Year: 2019
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Overview of Edu-Larp Conference 2019
Edu-larp can be described as implementing live-action role-playing games in formal or informal educational contexts, “used to impart pre-determined pedagogical or didactic content” (Balzer & Kurz 2015). The aim of the Edu-larp Conference 2019 was to present and discuss recent international research as well as share best practice examples or innovative formats of edu-larp.The first
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Vedergällningen, the Vengeance: a Viking Horror Larp
Vedergällningen was a Viking horror larp in Sweden focusing on the relationships between humans, their community, and their gods.
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Transformative Role-Play: Design, Implementation, and Integration
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A framework for how to design, organize, and play intentionally for transformative impacts throughout the role-play experience and beyond.
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Characterization in a Hurry: From Laban to Larp
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The Laban efforts are a method of describing movement used by dancers and actors. They can also be used in larping to create a distinct character quickly.
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The Brave Space: Some Thoughts on Safety in Larps
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As well as safety from unpleasant or triggering experiences, larp needs safety to lean in, to be brave, and to get the play we crave. We need brave spaces.
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Writing an Autobiographical Game
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Designing an experience that explores autobiographical themes through metaphor while also incorporating characters based on real people.
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I’m Not Too Fat For Your Larp
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So why do so many games still have atmospheres where people who are fat are mistreated? Where being fat marginalizes the positions you’re allowed to have?
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Larp Design Glossary
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The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it should affording participants to engage in authentic activity for real, and participants perform immersive role-play.

