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Krigshjärta 7 – The Gamification of Nordic Fantasy Larp
Krigshjärta 7 was the latest addition to the Krigshjärta (Heart of War) campaign, a Swedish war larp campaign that has gained international recognition.
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SHOWTIME – How a Silly Joke Turned into an Experimental Larp
During a christmas dinner last year Claus Raasted got drunk and played “truth or dare”. He ended up getting dared to announce a larp that same evening.
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Rebels on the Mountain – The Last Night of Montelupo
The Rebels on the Mountain was a larp played in Italy in 2015. It was the first historical larp of Terre Spezzate, a larp group active in northern Italy.
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Content Larp Manifesto
In this text, we, the undersigned, would like to present the current position of content larp; the key rules of its design; and its characteristic features.
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Pneuma – The Game
Pneuma is a surreal mystery-drama, seemingly about a random gathering of people stuck on a bus in the middle of nowhere. The larp is played over four acts. The style is inquisitive and dark. We are trying to attain a feeling of mysteries and confusion. The larp was a brain-child of Hallgeir; it also used…
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Pre-production in Larps – A Practical Guide
This article on larp pre-production is based on my experience as both a video game designer and larp designer. The concepts described are based on good practices in the video game industry, but are definitely applicable to larps and other games in general.
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Being a Monk – Building a Cathedral
Being а Monk was a larp simulating a Benedictine monastery in 1202. The organizers were inspired not only by history & art, but also personal experience.
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Photo Report: Blodsband Reloaded 2016
Blodsband Reloaded is a Swedish larp campaign inspired by over the top post apocalyptic fiction like Fallout and Mad Max. Enjoy some beautiful photos from the larp.
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Creating a Culture of Trust through Safety and Calibration Larp Mechanics
When Ben Morrow and I decided to offer a College of Wizardry-like experience in North America in April 2015, we knew we had our work cut out for us. Not only did we need to form a larp production company, secure the venue, build the costumes, obtain props, find players, and all the other duties…
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Hinterland – The Will to Survive
Hinterland was set a few years in the future: a future in which war has destroyed much of society and the infrastructure of modern civilization. Millions of Swedes now live in overcrowded refugee camps scattered around the countryside, at the mercy of ad-hoc crisis authorities, whose resources are stretched way too thin. Life in the…