Category: Research
-

What Do Adult Participants Get Out of Larp? A qualitative survey based on SWORDCRAFT Australia
Knowing the answers to what motivates adults to spend time, money, and emotional energy on a game seemingly not valued, may provide insights into developing roleplay further as pedagogy beyond recreation.
-

Larping Anthropology in the 1970s and 1980s: A Look Into the Birth of Performance Studies and Experiential Ethnography
in
The interaction between Richard Schechner and Victor Turner and how their experiments align with larp.
-

Comments on VR, Larp, Technology, Creation
in
Aesthetics, Possibility and Ethics of an Immersive Mass Media This article is a personal commentary on a few major topics I picked up throughout the past six years of creating for VR/new media and larp. The principal aim of this text is to touch on philosophical themes related to industrial technology, as our community gravitates
-

Larp in Leadership Development at the Royal Norwegian Naval Academy (RNNA)
in
Naval cadets became more role flexible as a result of the use of larp in training, and those who were positively inclined gained greater benefits.
-

Pre-Bleed is Totally a Thing
in
Pre-bleed is the experience of emotional bleed prior to ever playing the character in a larp setting. This paper considers pre-bleed before College of Wizardry 5.
-

Three Roads (of Translation) Not Taken: Different Degrees of Openness of the Work (and of the Game)
in
Abstract From the Julio Plaza’s proposition that, based on the concept of open work of Umberto Eco, categorises the relationship author-work-reception in three degrees, and the division in cultural events in reception, interaction and participation, seen in the research of Kristoffer Haggren, Elge Larsson, Leo Nordwall and Gabriel Widing, this study plans to compare three
-

High on Larp: Alcohol at Larp Events
in
We conducted an online survey about experiences with and attitudes towards alcohol at larps and at larp-related events, receiving over 1000 responses.
