Year: 2018
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The Jeitinho Brasileiro Manifesto
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From the dawn of our experimentation with larp, we as Brazilians have already come across something that made our culture stand on the impositions crystallized in a rulebook. If Laws of the Night, the first larp “manual” that arrived in Brazil, already provided the rule of “not touching”, we were faced with a stir. And
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D8 – Fascinating Paradox
When I heard some first mentions about the idea behind D8, I felt it’s going to be a really interesting thing. Knowing them personally, I occasionally drifted in each conversation towards this larp, to learn more. A design document for this larp got to me in a phase of small fixes and editing. It evoked
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I Feel Released – How Designing for Inclusivity Might Mean Including Oppression
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Sometimes you learn from your failures. Rocky Horror Larp changed the way I approach designing gender, sexuality and oppression in larp.
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Larp Design Cards
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Mikołaj Wicher has together with Agnieszka Kisiel (translation) and Marcin Słowikowski (graphic design) produced a set of cards to help with larp design. You can download the cards here.
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Larp Crush: The What, When and How
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Larpers generally agree that what happens in-game stays in-game. But then there’s the larp crush — a condition where you and your character get your wires crossed, so to speak. Larp crushes are known to be potentially more intense than pretty much any other experience of bleed.
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Nordic Larp Talks Malmö 2018
This years Nordic Larp Talks are out! You can watch them all in the embedded playlist below, or go over to Nordic Larp Talks to get some more context and background. Nordic Larp Talks Oslo 2017 As a bonus, we can also present Nordic Larp Talks Oslo 2017! They are all in the embedded playlist
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The Story Manifesto
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A manifesto about how to focus on the telling of a common story together through improvisation, creation and immersion. In essence, how to design and run a larp.
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Emergence, Iteration, and Reincorporation in Larp
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This essay proposes an aesthetic model for apprehending narrative and play, in-game and out-of-game experiences in terms of emergence, iteration, and reincorporation. Emergence can be judged with respect to its cultivation of the themes of the larp. Iteration regards the variance and rhythms of a specific game as it repeats material to support its themes.…
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The Operations Behind the Road Trip Experience
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In 2017 I was the business operations lead for the Roadtrip “rock band” larp that traveled across the United States, and never before have I dealt with such unique operations related complications in my life. The Roadtrip Experience was a joint project between the Imagine Nation Collective and Dziobak Larp Studios. In this pervasive larp
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Let’s Play with Fire! Using Risk and its Power for Personal Transformation
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A current trend in larping focuses on extensive safety and consent techniques protecting the participants from harm. Yet people participate in, enjoy, and are profoundly transformed by risky experiences. There are potentially immense personal benefits within a designed experience that effectively uses and manages risk.