Month: February 2017
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Playing the Stories of Others
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Larps that treat social issues often aim to create empathy for real people who live in circumstances different from ours by putting us in their shoes.
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Food for Thought: Narrative Through Food at Larps
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Food is an essential part of culture. Taste and smell may be more abstract senses but they have the power to bring strong experiences, no less so in larp.
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History, Herstory and Theirstory: Representation of Gender and Class in Larps with a Historical Setting
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History can be an amazing source of settings for larp! Here are some ways to make sure you’re doing justice to the underprivileged of the past and of today.
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Moment-based Story Design
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Most larp war stories have been provoked by moments of intense experience, of intense emotion. How can we design larps to create these moments?
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The Absence of Disabled Bodies in Larp
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How can we have our larps be inclusive for disabled participants? Shoshana Kessock explores ableism and solutions for larp designers and communities.
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Tears and the New Norm
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In recent years, we — the Nordic/International progressive role-playing scene, both tabletop and larp — have produced games that can bring out powerful emotions in the players, and empower the players to engage with powerful emotions. This process has significantly extended the artistic reach of the role-playing medium, and also given a lot of people
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Once Upon a Nordic Larp… – The Knutepunkt 2017 Book
The official book for Knutepunkt 2017 is called Once Upon a Nordic Larp… Twenty Years of Playing Stories and it’s out now!
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Let’s Fight – In Defense of Competitive Play, Part 1
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Collaboration is in vogue. In Nordic circles and in blockbuster games, non-competitive play is ascendant. Matthew Webb argues for competetive play in larp.

