Tag: Palestine

  • Organising Larps during War in Ukraine and Palestine

    Published on

    in

    Organising Larps during War in Ukraine and Palestine

    Written by

    “We won’t stop the larp if it’s just an air raid.”

    — Anna Posetselska, Ukranian larp designer and organizer

    When war erupts, larps come to a halt. The same holds true for various other cultural activities. Society is in a state of suspension. Individuals are fixated on their phones, doomscrolling through the news and social media. Larpers stay connected, checking in on each other – has someone we know died, have the bombs struck a town where our friends or relatives reside?

    However, in the subsequent weeks, months, or even years, larp returns, even if the war persists. This occurred in both Ukraine, grappling with the Russian invasion since February 2022, and in Palestine, where the recent war in Gaza started in October 2023. Ukrainian larp designer and organizer Anna Posetselska, along with Palestinian larp professional and designer Tamara Nassar, provide insights into what it is like to organise a larp during times of war.

    Larping during wartime in Ukraine

    One of Anna Posetselska’s players was a real-life battle medic. She brought her enormous medical kit to the larp in case the venue, a holiday village about 30 kilometers from Kyiv, would be hit by Russian bombs.

    “The small places around Kyiv are rarely targeted,” Posetselska says. “We were prepared to move the larp if the situation became too dangerous.”

    During play, there were air raids, but the game was not paused.

    “We won’t stop the larp if it’s just an air raid,” Posetselska says.

    “We experience air raids in Kyiv all the time; just last night, there were explosions. They are part of our everyday life now; we have grown accustomed to them, at least to some extent. We don’t rush to a shelter every time we hear an air raid alert because if we do, we’ll sit there half a day many times a week. That way, you lose your sanity much faster than you lose your life. The chances of losing your life in an air raid while larping are rather low.”

    Posetselska’s larp Nevermore: Family Issues, was played in May 2023. The 60-player larp was loosely based on the Netflix series Wednesday. The story about a high school for special kids who are taught how to live with ordinary people was both accessible and safe.

    During war, people have many things on their minds, and just surviving from day to day can require a lot of mental energy and resources. That is why a larp should be easily accessible, Posetselska explains. She needed a ready, playable world that the players could grasp easily and without too much effort. Watching a couple of episodes of Wednesday was enough.

    Another reason to choose the world of Wednesday was that Posetselska aimed to transport the participants as far away as possible from the war. 

    Photo of three people outside
    Nevermore: Family Issues (2023). Photo by Anna Posetselska. Photo has been cropped.

    “There’s an ongoing discourse about larp as a form of escapism and the extent to which players engage in larp to distance themselves from reality. In our case, the answer was evident: participants genuinely sought an escape from their daily lives. We urgently needed to transport them to a different place and persona,” Posetselska says.

    The setting had to incorporate dramatic elements and challenging questions and relationships, yet avoid overly sensitive themes.

    “When designing a larp during a war, it’s crucial to ensure that people are not further traumatized or confronted with themes too close to home,” she emphasizes.

    Could players detach from their everyday concerns and immerse themselves in the lives of high school students and personnel? Yes and no, Posetselska says.

    “Players conveyed afterward that the sense of community was robust, and they experienced relaxation. Not everyone could fully immerse themselves in the game – it may not have necessarily been attributed to the larp or their fellow players, but rather to the exceptionally challenging situation they were in outside the larp. They expressed having a good time, but were unable to completely set aside the worries from the outside world.”

    During breaks in the game, both players and organisers scrutinised their social media feeds – had any significant events occurred, had the rockets struck anyone they knew? However, unlike the previous year, individuals managed to stop constantly scrolling through distressing news and concentrate on the game.

    Ethical questions

    Before the onset of the war, Anna Posetselska made a larp every few years. 

    “Designing larps is a profoundly significant aspect of my life; I feel invigorated when channeling my mental energy into creating games. I wanted to create something for over a year, but it was impossible due to the war.”

    Person standing by a tree holding a phone Nevermore: Family Issues (2023). Photo by Anna Posetselska.

    In 2022, the year of Russia’s major invasion, the larp community engaged in discussions regarding the ethical implications of playing larps during wartime. A pertinent question arose: do larpers possess the right to partake in leisure, enjoy and relax while their friends – many of whom are fellow larpers – are engaged in active combat and losing their lives? This ethical deliberation extended to various facets of life, questioning the appropriateness of social activities like dining out and attending plays or concerts when one’s compatriots are fighting.

    “But soldiers fighting in the frontlines kept saying that they were fighting and dying so we could live. At some point you attempt to reinstate elements of your everyday life, otherwise you get mentally very unwell,” Posetselska says.

    In February 2023, a modest larp involving approximately 20 players was organised in Kyiv. Evaluating the community’s response, Posetselska understood that it was something larpers desperately needed. Those fortunate to participate were elated, while those unable to partake experienced profound disappointment. 

    “Playing larps constituted a significant component of our lives, and the community ardently yearned for a return to normalcy.” 

    Posetselska notes that when she announced her larp, it encountered no opposition; rather, it was met with unanimous enthusiasm and support. 

    Narrow planning horizon

    Photo of two people embracing each other outside
    Nevermore: Family Issues (2023). Photo by Anna Posetselska. Photo has been cropped.

    Before 2022, Posetselska typically started the planning process for a larp approximately a year before its scheduled date. Now, she conceived the idea for Nevermore in March 2023 and decided to execute it as swiftly as possible. The prevailing wartime conditions added to the urgency.

    “In the initial months of the war, we couldn’t plan even a few days ahead. Then, the planning horizon would widen from days to weeks and eventually expand to a month. Presently, we operate on a planning cycle spanning a couple of months,” she says. 

    Who knows what will happen to you or your friends in half a year? During war, six months feels like an eternity. Posetselska calculated the shortest time the larp would take to design and prepare and decided to run it in May, just over two and a half months after getting the idea.

    Prior to the war, Ukrainian larps were predominantly played in Russian. However, the linguistic landscape has since changed, as there is a growing trend towards making and playing larps in Ukrainian. Despite the fact that Russian is Posetselska’s mother tongue, she embraced the challenge of composing for the first time all game materials in Ukrainian. This linguistic shift, while demanding, was important because the Ukrainian language has become a more significant part of Ukrainian identity after the 2022 invasion. Participants, mostly from Kyiv but also from other Ukrainian cities, alongside a few international attendees returning to their homeland for the larp, predominantly engaged in gameplay in Ukrainian, irrespective of their native tongues.

    Demand for a larp

    Posetselska’s foresight proved accurate: there was a substantial demand for a weekend-long larp. Initially conceptualized for 40 players, the larp was expanded for 60 participants due to overwhelming interest and perceived necessity.

    In Ukrainian larps, character creation often involves collaborative efforts between players and designers, and this held true for Nevermore. Typically, during times of peace, players engage in preparations for multiple larps simultaneously. This time they only concentrated on Nevermore. Posetselska notes that she has never encountered, and likely won’t encounter in the future, the level of engagement and dedication she observed among participants preparing for Nevermore.

    “People exhibited an unprecedented level of creativity, contributing an incredible array of ideas, and demonstrating remarkable support,” she remarks. 

    Person with purple umbrella standing near seated person
    Nevermore: Family Issues (2023). Photo by Anna Posetselska. Photo has been cropped.

    The impact of Nevermore extended beyond its immediate context, inspiring other designers to initiate larp events.

    “Many designers who had been awaiting a more opportune or secure moment came to realise that the time for larping is now,” Posetselska says. 

    She knows of several minilarps tailored for small circles of friends, as well as half a dozen larger games spanning 2-3 days. The common objective across these endeavors is to transport players as far away as possible from the grim realities of war.

    Political awareness in Palestine

    Two thousand kilometers south of Kyiv, in the Occupied Palestinian Territories, larpers have adopted a markedly different approach. Since the latest war in Gaza started in October 2023, all larps in the West Bank have centered around themes of war, occupation, stress relief and political awareness.

    Tamara Nassar, a Palestinian larp designer and organiser working for the Palestinian larp organization Bait Byout, asserts, “It would feel disrespectful towards our friends and relatives who are dying in Gaza to play larps for fun.”

    Bait Byout collaborates with various organizations, predominantly NGOs, introducing them to larp and aiding them in achieving their objectives by incorporating larp into their toolkit. They are currently running a project, together with the British-founded organization Oxfam International, that addresses women’s sexual and reproductive health education through larp.

    With the Swiss charitable organization Drosos Foundation, Bait Byout runs Larp Factory, targeting participants aged 18-35 studying or working in the social sector. The program spans five weeks and involves 22 participants in an educational journey where they acquire skills in playing, designing, and organizing larps. Upon completion, participants are equipped to utilize larp as a tool in their professional settings.

    Additionally, Bait Byout has in the past designed and run larps for both adults and children in Palestine and Palestinian refugee camps in Lebanon.

    As the war unfolded in Gaza in October 2023, Palestinians on the West Bank held their breath.

    “We knew to expect bad things, but the level of destruction was unimaginable. Everything stopped, the whole society stopped,” Nassar describes. While Israel started bombing Gaza, violence in the West Bank also skyrocketed, Nassar says. Over 300 people have been killed in the West Bank, 80 kilometers from Gaza. 

    Nassar grimly acknowledges, “We know that Israel is not going to stop in Gaza; we are next.”

    New challenges

    Bait Byout was looking at opportunities to take larps to Gaza, but those projects are now on hold. The five-week Larp Factory course which was planned to start in October, faced complications due to the war.

    The situation in the West Bank has become substantially more perilous. Bait Byout had planned workshops and minilarps across various locations in the West Bank, but had to revise the plans. Several challenges arose due to the war. 

    First, the Israeli military has closed most of the checkpoints the Palestinians have to cross to move between cities in the West Bank.

    Second, Israeli settlers have become more violent. They patrol the backroads the Palestinians were sometimes able to use to move around, and are using firearms more often. 

    Additionally, since October 2023, daily raids on Palestinian homes and arbitrary detention of Palestinian civilians by Israeli soldiers have intensified. Palestinians can be detained without formal charges for extended periods, sometimes spanning months or even years. Violence and arrests had increased even before the war, but now such detentions are triggered by minor factors, such as discovering Gaza-related content on a Palestinian’s phone. Faced with these risks, Bait Byout could not expose their participants to potential harm.

    Nassar explains that to mitigate these challenges, “We had to gather all participants in Ramallah, secure lodgings for a few days, and confine them to this safer environment to minimize movement.” Participants would visit home briefly and then return for another session. Moving around was dangerous and had to be reduced as much as possible.

    At the time of the interview, participants of the Larp Factory had recently completed designing their first larps and were about to present them to the wider group in the coming days. The thematic focus of most larps centered on the social situation in Palestine. Furthermore, participants were about to play their first long larp, Tribes, a historical fiction exploring the tribes of Jericho.

    Focus on war, occupation and politics

    The war in Gaza has not only impacted the logistical aspects but has also influenced the thematic focus of the larps organized by Bait Byout. During the war, all of their larps are centered around the themes of war, occupation, stress relief and political awareness. Nassar believes there wouldn’t be a demand for larps  played only for entertainment in such a dire situation.

    “To have fun while they are dying over there? I don’t think people would accept that,” she says.

    Bait Byout had originally planned to run a fairytale larp titled Keys to the Kingdom, designed by Nassar, for 50-100 children aged 6-12. In this larp, participants assume the roles of fairies on a quest to retrieve stolen keys, overcoming trials to restore magic to the kingdom. 

    However, due to the wartime context, they opted for a different children’s larp called The Evil Lions & The Hungry Animals. In this scenario, players represent various animals oppressed by evil lions symbolizing the Israeli military. Through unity and setting aside differences, characters learn to rise against oppression and defeat the lions.

    The symbolism is evident to adults, but do the children understand that the larp is about the Israeli occupation over Palestinian territories, and the evil lions represent the Israeli military? 

    Most of them do, Nassar says. She explains that children experience the narrative as an opportunity to enjoy defeating the oppressor without delving too deeply into the political nuances. The larp serves as stress relief for kids, diverting their attention from the distressing news about the mass killing in Gaza. Chasing lions with water balloons is simply fun.

    The larps run as part of the women’s reproductive health program, too, underwent changes.

    After the war began, Nassar redesigned the game she was working on to include scenarios of women giving birth in Gaza during the conflict.

    “One cannot talk about sexual and reproductive health without mentioning the dire situation women are facing in Gaza,” Nassar explains. One of the scenes in A Journey of Discovery depicts the challenges faced by women having C-sections without anaesthesia in a region where Israel has bombed hospitals and power plants, and air strikes can occur while women are in labour.

    According to Nassar, Bait Byout goes against the tide by continuing to run larps. Many other activities such as sports, theatre, and music are currently on hold, and even festive celebrations during Christmas and Ramadan have been largely canceled or altered. The cultural institutions that do continue working have changed their program. It would not feel right to show comedies.     

    Bait Byout is now developing a series of larps about everyday life in Gaza during the war. They were supposed to reflect the Nakba of 1948, in which the Zionist movement and Israel violently displaced and killed Palestinians, damaging Palestinian  society, culture, identity, political rights, and national aspirations.

    “But another Nakba unfolding within the war on Gaza has changed the game to reflect the current situation,” Nassar says. The larps primarily target foreigners, especially employees of various international NGOs. At the time of writing, the Israeli military has killed over 30.000 Palestinians, overwhelmingly civilians.

    Ludography

    Nevermore: Family Issues (2023): Ukraine. Anna Posetselska.

    The Tribes (2013): Palestine. Janan Adawi, Sari Abdo, Majd Hamouri, Mohamad Rabah, Shadi Sader & Shadi Zatara.

    Keys to the Kingdom (2019):Palestine. Tamara Nassar.

    The Evil Lions & The Hungry Animals (2017): Palestine. Zaher Bassioni, Majd Hamouri & Mohamad Rabah.

    A Journey of Discovery (will be played in 2024): Palestine. Tamara Nassar, Fawzieh Shilbaya & Alaa Al Barghouthi.


    This article has been reprinted with permission from the Solmukohta 2024 book. Please cite as:

    Pettersson, Maria. 2024. “Organising Larps during War in Ukraine and Palestine.” In Liminal Encounters: Evolving Discourse in Nordic and Nordic Inspired Larp, edited by Kaisa Kangas, Jonne Arjoranta, and Ruska Kevätkoski. Helsinki, Finland: Ropecon ry.


    Cover photo: Photo by DangrafArt on Pixabay. Image has been cropped.

  • Solmukohta 2020: Kaisa Kangas – Seaside Prison – Designing Larp for Wider Cultural Audiences

    Published on

    in

    Solmukohta 2020: Kaisa Kangas – Seaside Prison – Designing Larp for Wider Cultural Audiences

    Written by

    Seaside Prison is a blackbox larp financially supported by Finnish Cultural Foundation, about life in Gaza. Lately, art and entertainment in general have been going towards interactive and immersive dimensions, and there has been interest towards the larp toolbox among, for example, performance artists. However, wider cultural audiences often find traditional larps hard to approach since they take a lot of time and require preparation. One of the ideas behind Seaside Prison is to create a package that is easier to approach. The larp is run in a theatre environment and employs sound, light, and video projection. Could this be a joint future for larp and theatre? In this talk we discuss how the larp was created, its aims, and the possible futures for larp in the culture establishment.

    Q&A from the Original Viewing at Solmukohta 2020 Online Event

    Anon 1: Theater as a familiar environment: So true! But does it involves expectations of stage-acting?

    Kaisa Kangas No, we do not advertise it in that way, and we have workshop where we go into what larp is 🙂

     

    Anon 2: Though the building itself carries its own expectations – some people will go to a theatre simply expecting to sit and watch, and even if they know it’s a larp, they have to be onboarded in a way that takes into account the theatre environment’s expectations.

    Kaisa Kangas Sure!

    Kaisa Kangas But we don’t really have a stage or seats for audience, we start the workshop with people walking around. And advertise it as larp. 🙂

     

    Anon 1: I’m just wondering if you know any kind of (public?) space which is more neutral in expectations than theater but still a familiar (playful?) environment?

    Kaisa Kangas I’m sure there are spaces that are more neutral. We use the theatre environment also because it is practical for us: theatres have the light and sound technique that we need, so we don’t have to install everything separately.

     

    Anon 3: We’ve got our own black box room in Zagreb, if it helps.

    Anon 2: I found the careful mapping of “alternate Finland” with “similar to real-world Gaza experience” really successful in Halat hisar; especially while people are very wary about appropriation or misusing suffering for “games”, I find this work to be really deeply rooted in an understanding of its source and of its limitations

    Anon 4: The parallels to The Quota are really interesting – re setting it “at home” rather than appropriating.

    Anon 5: The advantages of the setting being in your country also make is a lot easier for larp newbies for whom it can be daunting to prepare a lot in advance and on the other hand hard to get into character with too little context. 😉

    Anon 6: If anyone wants to do these kind of things in Gothenburg I most often have free of charge venue, but if you are selling tickets I need money for the venue (the money will go back to gaming culture) We have sound systems, but only old school lighting,

    Anon 6: We also have several projectors and movable screens

     

    Kaisa Kangas We sell tickets for two reasons:

    – They cover part of the costs (tech and the spaces can be expensive);

    – People feel more committed to come when they have paid (even a nominal) fee.

     

    Anon 6: Kaisa Agree on the committed thing.

    Anon 7: You don’t see it in the video, but we were literally blinded by bright light.

    Anon 7: As in, couldn’t keep eyes open bright.

    Anon 7: No need to cry out of emotion when your eyes well up from the photons. 🙂

    Anon 6: Crying now.

    Anon 4: Welling up too. Wow.

    Anon 1: There is a similar participatory theater in Hungary which is called the Escape and you play blindly as a refugee childen from a fictional country trying to get into Europe. Very chilling!

    Anon 6: I’ve played something like that when I was a teen.

     

    Anon 1: Can you elaborate? I’m interested!

    Anon 3: Damn! I want to play this!

     

    Anon 10: The lamps also produce a heatwave, which I think was a powerful and unusual addition to the visual effects.

     

    Anon 8: I was in that test run and hearing the music and sounds again made me unexpectedly emotional <3

    Anon 3: Anon 8: Haven’t been there but it got me too.

     

    Anon 4: Inviting politicians would be a great idea too

     

    Anon 7: Yes, the heat was real!

     

    Anon 9: I have one tangential question – I’ve heard about a larp on similar theme (fleeing a war zone) which gave people this fake sense that now they know exactly how it is to be a refugee and they equate the larp experience with real, lived experiences. How to communicate with players to avoid this kind of… emotional appropriation, for the lack of better phrase?

     

    Anon 6: I wouldn’t. They feel what they feel. They might be factually wrong, but experience over time will inform them. 🙂

     

    Anon 6: I mean, larp is something that does happen to your physical body and larping it will increase you emotional understanding of something much more than many other cultural forms.

    Saying its the same experience will be a overstatement, but that is the way some people speak. I don’t think they will belittle people who have had the real experience after going to such a larp, instead they will have more empathy, which is a good thing.

     

    Anon 9: I’m worried that it may lead to belittling though – and for some it might. While as a designer I’m not responsible for how people interpret my larps, I want to make sure I don’t encourage responses that are harmful or dismissive towards other people’s lived experiences.

    Kaisa Kangas I think that when you have someone present who actually has that experience and whom they can discuss with at the debrief/ contextualisation, it usually puts things into perspective. At least I felt that was the effect in Halat hisar, when players could ask Palestinians questions about their lives. You kind of realise that you had your own experience but this other person is living it in real life and there’s a difference.

     

    Anon 6: Anon 9: I’m thinking if I tell they “feel wrong” then I am guilty of belitteling the right there and then.

    I don’t know Everything about my players, and why their inner World works that way or why they use language that way.

     

    Anon 10: I think you get quite far as an organizer by just avoiding equating the larp with a real life experience when you introduce the larp. I would say the risk is quite insignificant when doing a larp in a black box theater with an adult player group.

    But I do think the risk is real if doing a 360 degree simulation with say, teenagers, and organizers who want to exaggerate the impact of what they do.

     

    Anon 9: Anon 6: that is a very good point and I need to let it sink in for me. Thank you!

     

    Anon 6: Anon 9: I Always tro to make like a risk assesment and Think that the person in front of me also Counts. I know I’m super sensitive if someone tells me my feeling is wrong or my language (English isnt my mother tongue) is wrong.

    And my level of what is “harm” is quite high. I see a difference between offence and harm.

     

    Anon 11: Thank you <3 This is a great and important project, I’m looking forward to maybe getting to play it. I would loveto continue the discussion about larps for a wider audience, also in connection to yesterday’s talk about the commodification of larp and how we navigate all this.

    Kaisa Kangas It’s a super-interesting topic!

    I have to yet watch the commodification talk (yesterday, I was still busy editing video…)

     

    Anon 8: My big question with this project is, how does it change the larp as an experience if/when a large part of the participants come with no or little background information on larping, and when the setting guides their perceptions and expectations towards theatre?

    Kaisa Kangas That’s a good question! Our aim is to have some people with larp experience in all the runs so there would be some herd competence. And we spend a lot of time workshopping things. Originally, I planned to talk a bit more about stuff like this, but that was before the Tuesday run got cancelled, and it’s hard to talk about it when you don’t have the experience on how it worked.

     

    Anon 8: I’m looking forward to your future talk about the things you learned from Seaside Prison <3

     

    Anon 2: This was something [X] and I started with in 2009 – we came from theatre and knew we were advertising to a theatre audience, and we also designed very much with theatricality in mind. But there were so, so many things to be learned about a) getting your audience to actually buy a ticket in the first place, b) getting them all on the same page before the piece, c) getting them all on the same page once they’re in the room, d) hand-holding and making sure that they feel confident enough to keep playing until the end. A turn-key larp is an interesting product but does require massive amounts of excellent PR.

     

    Anon 1: I’m quite interested in your best practices and tips in a) and b)!!!

     

    Anon 8: Is “turn-key larp” the term for a larp where you just buy the ticket and show up, no preparations needed?

    Kaisa Kangas We use a really long time for the workshop in our time slot. And we hope to have a right mix of people with larp experience and people with no larp experience in the run, so there is some herd competence. Also, having a clear structure helps.

    Kaisa Kangas Also, was originally hoping to talk more about these aspects at SK, but can’t really talk about them without the experience of running the larp.

     

    Anon 12: Anon 1: Maybe we should write a summary of out experiences some time, but maybe the most important thing (I think) was that the process of getting ready to take part in the piece was the piece itself – that it’s built in that in the beginning the engagement level is different and then it’s deepened through the process.

     

    Anon 5:Low threshold larping is something I think is currently an underused medium of larp. Here, the Seaside Prison team has taken into account and removed or shrunk many obstacles that prevent new people from larping even in super interesting projects like this. I especially appreciate the fact that no preparation is needed yet you get a proper, sufficient background for the larp (due to a familiar setting and the extensive workshop.) It is also a significant advantage that the game can be played in the course of one evening, even after work. The fact that it is cheap is really important, too.

    Kaisa Kangas Here’s a link to our webpage in case you want more information on future runs, etc! (Will be updated when we know that it will be possible to run the larp.)

    http://seasideprison.fi

    Kaisa Kangas We also have a FB page.

    https://www.facebook.com/seasideprison/


    This was part of the Solmukohta 2020 online program. https://solmukohta.eu/

  • Playing the Stories of Others

    Published on

    in

    Playing the Stories of Others

    Written by

    Larps that treat social issues often aim to create empathy for real people who live in circumstances different from ours by putting us in their shoes. One example is provided by games where players from privileged backgrounds take on the roles of characters from a marginalised group, or experience situations where they are in a marginalised position.

    In the Norwegian larp Europa (Fatland and Tanke et al., 2001), the Nordic countries mirrored the former Socialist Federal Republic of Yugoslavia, and Nordic players spent a week as asylum seekers in a reception centre in a fictitious Balkan country. Another Norwegian larp, Just a Little Lovin’ (Edland and Grasmo, 2011), treats the spreading of HIV in the New York gay community in the 1980’s. Various runs of the game gave many players an idea on what it is to be HIV positive and raised consciousness about queer issues. Killed in the Name of Honor (Samad, Kharroub and Samamreh, 2013), organised by three Palestinian women, was set in a matriarchal culture where young men could face a honour killing if they didn’t adhere to the sexual mores of the community. In the Palestinian-Finnish larp Halat hisar (AbdulKarim, Arouri and Kangas et al., 2013 & 2016), we created an alternative reality where Finland lived under an apartheid regime and occupation similar to real world Palestine (see e.g. Kangas, 2014a and Pettersson, 2014a).

    2013 run of Halat hisar. (Play, Tuomas Puikkonen) 2013 run of Halat hisar. (Play, Tuomas Puikkonen)

    While Killed in the Name of Honor reversed gender roles, Halat hisar turned geopolitical power relations upside down. In the game world, Northern Europe was a conflict zone full of dictatorships, and Arab countries were rich and influential. Finnish players became oppressed people living under occupation, and Palestinians portrayed privileged foreigners. Such a role reversal is in a sense a form of cultural exchange, and it makes for illuminating post-game reflections, which I will discuss in more detail later.

    However, the stories we live in larp are filtered through our real-life selves. In the end, our unconscious reactions and interpretations of events are based on real-life experience. We have been socialised to certain roles and positions of which we are not even fully aware. Therefore it’s difficult to consciously set them aside.

    A good example is Mad About the Boy (Edland, Raaum and Lindahl, 2010), a game designed for women. It is set in a post-apocalyptic world where a mysterious disease has killed all men. The characters belong to three-woman family units hoping to get selected into a government-run artificial insemination program. The applicants go through the last stage of the process at a secret forest location where three government officials, a politician, a physician, and a psychologist, observe and evaluate their behaviour.

    In 2015, a Swedish team made a male version of the game, It’s a Man’s World (Gissén, 2015). It preserved most of the original scenario while switching the genders. Thus, there were, for example, artificial wombs instead of an insemination program. The game became completely different from the original. According to Sandqvist (2016), male players found the basic setting uninteresting: a situation where you are under surveillance and the only way to succeed is to be as perfect as possible. The female players of Mad About the Boy, however, found it easier to relate to such a situation because they had real-life experiences of being under pressure in a patriarchal society.

    Although larp is an excellent vehicle for creating strong emotions, it cannot replicate other people’s experiences. Halat hisar doesn’t teach a Nordic person how it really feels to live under occupation. However, role reversal can shed light on unexplored aspects of ourselves, power structures and our roles in them. In this article, I discuss this based on my experience of having been one of the organisers of Halat hisar in both runs of the game.

    Contextualisation

    Games where people from privileged groups play those who are in a marginalised position rightfully raise concerns of being disrespectful. One concern is that such games, especially if emotionally strong, could create a false sense of sharing the experience of marginalised people. One way to avoid this is to properly contextualise the game. When the contextualisation happens in dialogue with the group whose stories are played out in the game, it can spark fruitful reflection.

    The German organisation Waldritter e.V. runs refugee-themed educational larps with the aim of preventing racism and creating a culture of acceptance. The games end with a moderated discussion. A Syrian refugee took part in one game, sharing his personal story of the journey to Germany (Steinbach, 2016). In the debrief of the 2015 Denmark run of Just a Little Lovin’, HIV, AIDS, and cancer, important topics of the game, were contextualised. Each run of the game has had queer participants, and the 2015 Denmark run also had a cancer survivor.

    Mohamad Rabah designed the debrief for the 2016 run of Halat hisar to include dialogue between international and Palestinian participants. First, the players went through exercises that aimed to detach them from the game experience, such as guided meditation and the like. After that, there was a facilitated discussion in small groups with a Palestinian in each group. The Finnish and international players could ask the Palestinians about their real life experiences and thus put the game events into context. We had a rule that you could ask anything but the discussion would stay in the debrief group—you would not share its contents with outsiders.

    Several participants found this eye opening. A Finnish journalist who participated in the 2016 run wrote in the newspaper Helsingin Sanomat:

    When the game ended, there was a debriefing. As one part of it we were divided into small groups, each of which had a Palestinian player as a part of the group. We could ask them about the game and the reality of Palestine.

    I was naive and thought that the game, as most fiction, was built on exaggerated real-life events.

    The truth in Palestine, however, is worse than the game. In the protests at Birzeit University have seen much more than one student casualty.

    The worst thing was the realisation that after the larp the Palestinian players had to return to their everyday lives, where the game and it’s happenings were a reality.

    I cannot claim that I’d understand what they had to go through. But when I read the news about Palestinians suffering, the human tragedy behind them seems a bit more real.

    Jussi Ahlroth, 2016

    Another Finnish player said that Halat hisar didn’t allow her to understand how it feels to be oppressed, but it did make her realise what it means to be privileged. A Finn can choose whether to take part in the struggle against the occupation of Palestine, but a Palestinian cannot. The larp caused her to reflect on how privilege can be problematic even when combined with good intentions. She said this motivated her to use her privilege to make space for others instead of taking it for herself.

    The Normal and the Abnormal

    2013 run of Halat hisar. (Play, Tuomas Puikkonen) 2013 run of Halat hisar. (Play, Tuomas Puikkonen)

    In international mainstream media, stories about Palestinians are often told from the point of view of foreign journalists or Israelis. Even when the coverage is sympathetic to Palestinians, it does not often let Palestinians narrate their own stories, portraying Palestinians only as victims, as if that was the sum of their existence.

    While this can build empathy for Palestinians, it also makes Palestinians into objects instead of subjects—”others”, rather than us. We begin to expect that someone who is part of us tells the Palestinian story, as if Palestinians couldn’t do it themselves. This affects our attitudes toward Palestinians, and makes us less interested in their personal experiences. One of the goals of Halat hisar is to break this illusion by bringing Palestinians and internationals to play together. After all, in the minds of larpers, others don’t larp.

    However, based on post-game reflections and feedback, Palestinian players themselves also received new insights from the game. In the role reversal of Halat hisar, Palestinians play characters from the rich and democratic Arab League (compared to the EU in the game materials)—journalists, activists, human right workers, etc. Because the game events are close to home, some Palestinian players have found it hard to stay in character (Musleh, 2015). On the other hand, portraying foreign journalists and other internationals allows them to channel their own experiences into useful game material (Pettersson 2014b, Hamouri 2015). Some Palestinian players have also seen their own situation in a new light through the game. One of them described his experience in the 2013 run:

    Sometimes when you’re living in a unique situation, you stop perceiving things that are happening around you and to you as abnormal, you become part of a social blend that is neither natural nor normal. But when you step outside and watch your life as a third party, that is when you’re shocked by the reality that you have been part of most of your life.

    Zeid Khalil, Life under Occupation, 2014

    Oppression is not just about laws and practices nor the physical violence used to enforce them, but also about everyday social dynamics. There are the roles of the oppressed and the oppressors and—certainly in the case of Palestine—various outsider roles. In this hierarchy, those who are oppressed have less power and privileges. When you have lived your whole life in a situation of oppression, things like restrictions of movement, humiliating checkpoint searches and condescending behaviour from foreigners may feel normal.

    In the game, the privileged background of Finnish players created a social environment with dynamics different from those of real-world Palestine. After all, a feeling of normalcy is hard to establish in larps, and no amount of workshopping can equal a lifetime of socialisation. To Finnish players, the game events are unexpected and shocking, and their in-game behaviour occasionally reflects this. For example, a player could be induced to radically change their character’s opinions after encountering violence by soldiers, even though it would be routine for the character. In a sense, the players react in a normal way to abnormal situations.

    The fact that Finnish characters sometimes behave differently than the Palestinian players would do provides fruitful material for the post-game discussion. A Palestinian player from the 2013 run even found the experience empowering:

    For example before this larp, I would have not cut any conversation or expressed any anger in my real life while discussing the Palestinian-Israeli conflict with a foreigner, even if I felt insulted. In the larp I was playing a role of a foreigner and by default I was insulting a Finnish student by trying to “own” her suffering when discussing the Finnish-Uralian conflict. The character I was talking to in that moment screamed at me and cut the conversation. In reflecting on this incident in my real life, I always have the choice to continue speaking with some annoying foreigner, but I have never chosen not to speak with them. This incident made me re-think about a space of choice in deciding with whom to discuss this PalestinianIsraeli conflict with from the people I meet in my life.

    Majd Hamouri, Birth of Larp in the Arab World, 2015

    To the Finnish player, this kind of appropriation wasn’t a routine part of life. She instinctively recognised its abnormality and felt entitled to stand up against it. However, it’s not unusual for internationals visiting Palestine to put themselves in the centre and concentrate on how painful it is for them to see what is happening without considering how Palestinians perceive their statements.

    A Militarised Society

    Like any cultural exchange, a larp where you switch places with others makes you see yourself, your own culture and your own society in a different way. To me as an organiser of Halat hisar, one of the illuminating things has been the military action in the game.

    Before the game, some of the Palestinian participants were worried that the soldiers wouldn’t be portrayed realistically enough. After all, our soldier extras were Finns who don’t live every day under military occupation. Moreover, our extras had never been to Palestine to witness the behaviour of Israeli soldiers. Before the first run of Halat hisar, I was also a bit concerned about this.

    However, you don’t learn to act like a soldier by watching soldiers, but through practice. In the end, portraying a soldier comes down to things like posture, movement, and certain kind of efficiency. Military training has the same basics everywhere. In Finland, there is no shortage of people who have undergone it.

    Most of our soldier extras came from a group of airsoft military simulation enthusiasts. They did not have previous larp experience but all of them had completed military service, and some had been on UN peacekeeping missions. If anything, they were sometimes too professional, considering that most Israeli soldiers serving on the Occupied West Bank are teenage conscripts. We also had a few experienced larpers playing soldiers to add some of the petty oppression and humiliation emblematic of military occupation.

    In both runs, the extras surprised the players by how soldier-like they were. This made me reflect on what a militarized society we Finns live in. In Finland, military service is mandatory for men, and voluntary for women.((It is possible for men to do a community service instead for reasons of conscience. However, a complete refusal will lead to a prison sentence of about six months. Nevertheless, it is relatively easy to get exempt on the grounds of physical or mental health.)) As of 2013, almost 80 percent of Finnish males of at least 30 years of age had completed the military service. (Purokuru, 2013)

    2013 run of Halat hisar. (Play, Tuomas Puikkonen) 2013 run of Halat hisar. (Play, Tuomas Puikkonen)

    Palestinians, on the other hand, don’t have this systemic military training of half the population. Armed resistance to the occupation is secretive and selective in nature, not something everybody is expected to participate in. Thus, it probably doesn’t occur to the Palestinian participants that acting like a soldier comes naturally to many Finns.

    This also reflects different attitudes in our societies about the idea of using violence to resist a hostile army. In Finland, it’s taken for granted that enemy soldiers crossing onto Finnish soil will be shot and killed. A person who questions this idea is not taken seriously in the political mainstream. Even when people advocate reducing military expenses or removing the mandatory service, they don’t promote non-violence in the face of an invasion.

    In Palestine, the relation between violent and non-violent resistance to military occupation is a major topic of debate. For example, Mahmoud Abbas, the acting president of the Palestinian Authority, has repeatedly condemned all violent resistance, even though the armed wing of Fatah, his party, practices it. In addition, the leader of the Palestinian National Initiative party, Mustafa Barghouti, who won 19 percent of the vote in the 2005 presidential election, actively promotes non-violent resistance. (Rassbach, 2012)

    Moreover, the PLO (Palestine Liberation Organization), the official representative of the Palestinian people, renounced violence when signing the Oslo Accords in the early 1990s, although various Palestinian groups have kept using violence. For comparison, the ANC (African National Congress) never abandoned the principle of violent resistance, not even during the negotiations to end apartheid in South Africa. It is also difficult to imagine such a statement from the Finnish government. But why should arguments for non-violence be more outlandish in Finland, living in peace, than in Palestine, which is under daily attacks?

    Cultural Exchange

    I have previously toyed with the idea of larp as experimental anthropology (Kangas, 2014b; 2015). A game that reverses the roles of players from two different cultural or social categories can also be seen as a playful attempt to study culture. In a sense, it is a form of cultural exchange. This aspect is heightened when the game has a contextualising debrief where participants from the two groups share their experiences.

    Culture is often narrowly thought of as something connected to a geographical area, as in the statement, culture is different in Palestine and Finland. Usually, language plays an important role, too; for example, English-speaking countries seem like a connected cultural area, and language minorities within a country are perceived as having their own culture. However, there are cultural spheres inside a country or a language area, and they are sometimes determined by social positions. For example, we can speak of male culture or working class culture. These cultures frequently extend over the borders of national culture and connect people more strongly than it does—we may feel that we have more in common with people who share our educational background than with people who speak the same language.

    In a sense, everybody played their own culture in Halat hisar. Although the political situation of Finland was modelled on Palestine, Finns didn’t try to replicate for example, the ways family relations work in Palestine. The culture in occupied Finland was based on real life Finnish culture, and Palestinian players created the culture of the rich and democratic Arab world. And yet, there were changes. The geopolitical power relations were altered; the roles of the global north and south switched. Arab characters were privileged, and under the occupation, Finns were deprived of their basic human rights.

    One interesting aspect of the game was the interaction between characters from these two worlds. It was sometimes different from real-life communication between Palestinians and foreigners. This is no surprise, since the roles were reversed, and we unconsciously react based on the socio-cultural positions that we have grown used to.

    Reflecting on this after the game can make us question our social roles and positions. It raises the question of to what extent our cultural and social patterns are determined by power politics. How would they change if we were put into a more or less fortunate position in the world than the one we are in right now? Killed in the Name of Honor did the same experiment by reversing gender roles. It would also be interesting to reverse class hierarchies this way in larp.

    In my Nordic Larp Talk on experimental anthropology (Kangas, 2015), I argued that larp can’t really teach us how it is to live in e.g. a hunter-gatherer society, but it can give us valuable perspectives into our own culture. Similarly, playing the stories of others doesn’t make us feel the same way they do or give us the same experiences they have had. However, together with a proper post-game contextualisation, doing so can help us understand their situation better, and build solidarity. At the same time, playing out the stories of others can reveal something about ourselves and make us see our social environments and positions in a new light.

    2013 run of Halat hisar. (Play, Tuomas Puikkonen) 2013 run of Halat hisar. (Play, Tuomas Puikkonen)

    Bibliography


    This article was initially published in Once Upon a Nordic Larp… Twenty Years of Playing Stories published as a journal for Knutepunkt 2017 and edited by Martine Svanevik, Linn Carin Andreassen, Simon Brind, Elin Nilsen, and Grethe Sofie Bulterud Strand.

    Cover photo: 2016 run of Halat hisar. (Play, Tuomas Puikkonen). Other photos by Tuomas Puikkonen.

  • Life Under Occupation: The Halat Hisar Book

    Published on

    in

    Life Under Occupation: The Halat Hisar Book

    Written by

    Documentation of larp is an important form to share knowledge and experience about the games being run. Life Under Occupation is a book documenting the larp Halat Hisar (2013) and it was just released in digital format. We caught up the books editor Juhana Pettersson, who also was one of the larps main organizers, to ask some questions.

    Juhana Pettersson, photo by Mika Kettunen. Juhana Pettersson, photo by Mika Kettunen.

    Can you tell us about Halat Hisar?

    Halat hisar was a Palestinian-Finnish larp played in Finland in 2013. Its aim was to bring together Palestinian and Nordic larpers, increase awareness of issues in Palestine and create a game where the situation in occupied Palestine was recreated in an alternate reality context as occupied Finland.

    How did the book project come about?

    Halat hisar was always a twofold project: we wanted to make a larp, but we didn’t want to limit it to the people who participated. For us, it was important to talk about the larp and the issues it dealt with to a wider audience. We did media outreach to achieve this, but also wanted to document the game for people who wanted to learn more.

    Have you worked with any other kind of documentation besides the book?

    All of the documentation builds on the work done during the game by our two great photographers, Tuomas Puikkonen and Katri Lassila. Our aim was to document as much as we could, and then work that material into two publications: the book, and a forthcoming short documentary film.

    Halat hisar, photo by Tuomas Puikkonen.What is the structure of the book and documentary, what did you decide to document?

    The documentary is still in the works, but will focus on player experiences and issues raised by the game. The book largely follows the structure of the game, starting with the core background and ideas it followed and then going into the actual events. Like many larp documentation efforts, some of the material came to be because of active editorial effort, and some was more about collecting existing stuff.

    Anything else we should know?

    A personal reason for making this book was all the great stuff that different people had made for the game. I wanted to see these things collected and maybe appreciated by new audiences. For example, the wonderful world material by Kaisa Kangas, the game design by Mohamad Rabah, Fatima AbdulKarim and Riad Mustafa or the photos by Tuomas Puikkonen. Some of the articles have been reworked by the authors from things originally written to debrief the game on social media.

    The book is available for download over at its website:
    http://www.nordicrpg.fi/julkaisut/life-under-occupation/

    Halat hisar was run in 2013 and you can read more about it at the Nordic Larp Wiki:
    http://nordiclarp.org/wiki/Halat_hisar

    All photos in the article including the cover photo are taken by Tuomas Puikkonen unless otherwise noted.

  • Halat Hisar Photo Report

    Published on

    in

    Halat Hisar Photo Report

    Written by

    Larper and talented photographer Tuomas Puikkonen has posted his photos from the larp Halat Hisar (State of Siege).

    Check them out here:
    http://www.flickr.com/photos/darkismus/sets/72157638504113734/

  • Sign-up Open for Halat Hisar (State of Siege)

    Published on

    in

    Sign-up Open for Halat Hisar (State of Siege)

    Written by

    Halat hisar, or State of Siege, has been covered on this site before.

    The sign-up for the Finnish/Palestinian cooperation has now opened:
    http://nordicrpg.fi/piiritystila/practical/sign-up/

    Read more about the larp on their website:
    http://nordicrpg.fi/piiritystila/

  • New Larp Festival in Palestina

    Published on

    in

    New Larp Festival in Palestina

    Written by

    Beit Byout is the first larp festival in Palestine! It will be held in Ramallah from Thursday, October 3 to Saturday October 5, 2013.

    This is what the organizers have to say:

    The Festival
    Beit Byout will be a festival with a number of larps from Palestine and the Nordic countries. In addition there will be some workshops that can help you explore how to play or make larps.

    Who can join?
    We welcome all Palestinian, Nordic, Belarussian and Czech larpers. If you want to join, fill in the Sign-up form.
    If you have never larped before, this can be your first larp!

    Week in Palestine
    Before the festival there will be a possibility for visitors from abroad to spend some days in Jerusalem, Ramallah and sourrounding areas. We will organize some tours and you will have time to explore on your own.

    Organizers
    Beit Byout is organized by a group af Palestinian and Nordic larpers and The Peace and Freedom Youth Forum in cooperation with the Norwegian organization Fantasiforbundet.

    First rounds of sign-up closes on Friday July 26 2013. Read more at their website:
    http://www.beit-byout.blogspot.com/p/festival.html

  • State of Siege – A Palestinian-Finnish larp project

    Published on

    in

    , ,

    State of Siege – A Palestinian-Finnish larp project

    Written by

    State of Siege is a larp about occupied Finland that will be held 15th – 17th November in Helsinki organized by Palestinian and Finnish larp designers.

    Last August the larp Till Death Do us Part was organized as a cooperation between Norwegian and Palestian larp designers. It was the first bigger Palestian larp project and since then many projects has has happened in and in connection to the emerging Palestinian larp community.

    The latest addition is a Palestian-Finnish cooperation with the larp Sate of Siege (or Piiritystila – Halht Hisar) to be held in November.

    State of Siege is a larp about occupied Finland and everyday life under a military regime. The game is set at the University of Helsinki where students and researches are trying to hold a seminar in the midst of checkpoints, random searches, curfew and other facets of life under occupation.

    The game is created cooperatively between Finnish and Palestinian designers. It’s held in November 2013, on 15th – 17th, and is open to both Finnish and foreign participants. The languages will mostly be Finnish and English.
    From the website

    We asked two of the designers from the crew about their thoughts about the project.

    Larp designer Juhana Pettersson Larp designer Juhana Pettersson

    Juhana Pettersson: “The original idea for Halat hisar came from a quote I used in an article I wrote about the Palestinian larp Till Death Do Us Part. Fatima AbdulKarim, one of the Palestinian organizers, said that she’d love to do larp in Finland. The idea caught on after the article was published. Fatima’s original idea of using larp to communicate the reality of life under occupation was just the kind of thing larp is really good for.”

    Fatima AbdulKarim: “Its a great experience to be working on Halat Hissar and it’s characters, it’s like wearing your clothes inside-out and and changing perspectives like changing to matching sunglasses!”

    Read more at the official web site: Piiritystila


    Cover image: Piiritystila – State of Siege – Halht Hisar. Photo by Joel Sammallahti, 2013

  • Meeting Larp for the First Time in Lebanon

    Published on

    in

    Meeting Larp for the First Time in Lebanon

    Written by

    Norwegian larp organization Fantasiforbundet are doing a project in Palestinian refugee camp Rashedie in Lebanon making larp for children.

    Here are the words of Jacob, exiled Palestinian living in the refugee camp, talking about his first meeting with larp:

    Hi my name is Jacob in ordinary life, but when I play larp game I become another person. Perhaps you ask yourself why I say this? I have learned that human characters has a lot of different faces, and that we though larp can act spontaneously and “sail” between character even if we are not professional actors or have a strong memory to remember many long texts.

    Read the whole text here:
    http://fantasiforbundet.wordpress.com/2013/05/07/larp-in-jacob-own-words/

    Read more about the project here:
    http://fantasiforbundet.wordpress.com/2013/05/05/achievement-unlocked-the-first-childrens-larp-in-lebanon/

  • Larp Exchange Academy 2013

    Published on

    in

    Larp Exchange Academy 2013

    Written by

    The Norwegian organization Fantasiforbundet is holding a week long event for young larp designers. It will be held in Oslo during the week leading up to the 2013 Knutepunkt conference and is eligible for participants born after October 1st 1982 and live in (or hold citizenship from) Norway, Sweden, Denmark, Czech Republic, Belarus and Palestine.

    Want to take a hands-on crash course on larp design and meet new friends from all over the world? Join the Larp Exchange Academy!

    From 12th to 18th of April 2013, Fantasiforbundet is hosting a new event on learning about game design. The week before Knutepunkt, the most important conference on Nordic Larp, we invite 40 young larp designers to Oslo to work together intensively for six days on making and running larps together! We will even cover the travel costs.

    Read more and sign up here:
    http://www.larpacademy.org/

    Read more about Knutepunk at the Nordic Larp Wiki:
    http://nordiclarp.org/wiki/Knutepunkt