Tag: Nordic Larp
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Rules, Trust, and Care: the Nordic Larper’s Risk Management Toolkit
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This article discusses how to come to terms with the fact that risks at larps cannot be eliminated, and how to manage them instead.
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Remember That Time… We Tried to Film a Larp
In this article, Sophia Seymour and Martine Svanevik discuss their experiences of filming a larp for a documentary.
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SIGNA’s Performance Installations: Walking the Liminal Border Between Larp and Theatre
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This article aims to look into the overlap between larp and theatre, with SIGNA’s performance installations guiding the exploration.
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Out of Nothing, Something
In the larp Helicon, a specific kind of beauty spontaneously emerged when players’ actions collectively created a wonderfully coherent whole.
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On Co-creating Experiences – iFoL
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IFoL, standing for “Its Full of Larps”, is typically a long weekend, dedicated to short form larps and socializing.
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Strings and Rails: NPCs vs. Supporting Characters
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NPCs are tools for larp designers to set specific events in motion. Sometimes, the presence of NPCs with complex personalities is beneficial.
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Experience vs. Imagination – Effects of Player Age
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It is often stated that imagination is the limit – that anyone can play any role – but is that the reality?
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Designing the Designer
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Every aspect of larp can be designed for particular effect. This article argues that this applies to the person of the designer as well.
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Player Limitations and Accessibility in Larp
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Accessibility is about looking out for people. Thinking about accessibility signals to players that they are explicitly included.
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Readdressing Larp as Commodity: How Do We Define Value When the Customer Is Always Right?
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In this article, the author returns to the topic of larp as a commodity, taking a look at it in a context that is defined by numerous crises.