A fourth book was produced which is only available in physical format. It contains photographs from larps played during the last year: Exploring Borders
Is there a way to understand what actually happened in a larp, and can we tell a single more coherent story about how a larp played out? This talk is about techniques to study larp.
Annika Waern (Ph.D) is a professor and game researcher at the department of Informatics and Media at Uppsala University, Sweden. She has a long-standing experience of studying games that play out in the physical world, including but not limited to larp. Together with Markus Montola, and Jaakko Stenros she is author of Pervasive Games: Theory and Design (2009).
This talk will explain the phenomenon of bleed in role-playing games and advocate for greater awareness of the phenomenon and increased discussion surrounding the emotional content of role-playing games.
Sarah Lynne Bowman (Ph.D.) teaches as adjunct faculty in English and Communication for several institutions including The University of Texas at Dallas. McFarland Press published her dissertation in 2010 as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. Together with Aaron Vanek, Bowman co-edited The Wyrd Con Companion 2012, a collection of essays on larp and related phenomena. Her current researchinterests include examining social conflict and bleed within role-playing communities, applying Jungian theory to role-playing studies, studying the benefits of edu-larp, and comparing the enactment of role-playing characters with other creative phenomena such as drag performance.
Larp is great in building strange realities, far-away worlds and fantasies unheard of. But can it also be used to recreate authentic situations from real life to enable development workers to not only know about intercultural competence, but maybe even develop it before really coming in touch with a foreign culture?
Stefan Deutsch plays and facilitates larps for nearly 20 years, co-wrote one of Germany’s most controversial larp rules system and was one of the organizers of the MittelPunkt larp conference in Germany. He lives in Germany and Tanzania and works as a consultant for a software company and larp.
This talk explores how this can make larp design easier to teach as a game design discipline. It also helps designers become more aware of the default positions of their larp design.
Now there is something at stake. In this talk one of the editors of the Nordic Larp book explains what he thinks the term means, where it came from, who gets to define it, and what is so damn special about it anyway.
Jaakko Stenros (M.Soc.Sc.) is a game researcher at the Game Research Lab at the University of Tampere, Finland. Currently he is working on a dissertation on the limits of games. Together with Markus Montola, Jaakkohas edited three books on larp, Playground Worlds (2008), Beyond Role and Play (2004) Nordic Larp (2010). They are also authors of Pervasive Games: Theory and Design (2009).