Tag: Conference

  • Overview of Edu-Larp Conference 2019

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    Overview of Edu-Larp Conference 2019

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    Edu-larp can be described as implementing live-action role-playing games in formal or informal educational contexts, “used to impart pre-determined pedagogical or didactic content” (Balzer & Kurz 2015). The aim of the Edu-larp Conference 2019 was to present and discuss recent international research as well as share best practice examples or innovative formats of edu-larp.The first edu-larp conference was held in 2014 in Sweden, organized by Carolina Dahlberg. From single workshops at the Nordic Larp Conferences Knudepunkt dealing with edu-larp, Carolina took to actually making a separate conference, taking place before the main event. In consecutive years, the edu-larp conference has been running every year since and will again in Finland 2020. Edu-larp conferences have also been hosted in the United States in a similar setup as the ones in the Nordic countries. They have taken place the day before the Living Games Conference, the US larpers’ version of Knudepunkt, and were hosted in 2016 (Austin, Texas) and 2018 (Boston, Massachussetts).

    The Edu-larp Conference 2019 was held at Ungdomshuset in Odense (Denmark) on 7 February 2019 from 9-17. The organizers (Muriel Algayres, Charles Bo Nielsen, and Katrin Geneuss) had sent out an open call for papers via social media and all proposals were accepted. There were eight presentations in total, spanning research and development projects, as well as reports on specific ways of facilitating edu-larps and of implementing future projects. Furthermore, three workshops were held (described below) and the program included an optional trip to Efterskolen Epos, a boarding school that uses edu-larp as one of its teaching tools.

    This article contains summaries of presentations, workshops, and the trip to Efterskolen Epos.

    Photo of Josefin Westborg
    Josefin Westborg

    Summary of the Eight Presentations

    Josefin Westborg presented results from her bachelor’s thesis in a talk entitled “Who Sees What? Perceived Learning Areas After Participating in an Edu-larp.” Applying the model of Hammer et al. (2018), she handed out an existing survey using the constructs 1) portraying a character, 2) Manipulation a fictional world, 3) Altered sense of reality, and 4) Shared imagination. Further, she conducted qualitative interviews with four edu-larp participants who had different functions in the games. Their perceptions about learning from edu-larps are similar, regardless if they were a student or a teacher. The important factor seems to be how immersed a participant is in the larp. Based on her work, Westborg suggests adding the constructs agency and personal growth to the model of Hammer et al. (2018).

    Carola Nebe from the German association Waldritter e.V. presented a short film which was produced to explain the method of edu-larp to an audience who might not be familiar with the technique. It can be found here.

    Photo of Carola Nebe
    Carola Nebe

    Olivia Fischer from the College of Teacher Education in Vienna (PH Wien) presented a format for how to introduce edu-larp as a teaching method in teacher education. In short, she first explains edu-larp as a concept and then lets students participate in edu-larps with different purposes and focuses relevant to education. She proposed among other things that edu-larps holds potential for raising student self-efficacy, which concerns “people’s beliefs in their ability to influence events that affect their lives” (Bandura, 2010, p. 1) and contributing to “Bildung,” which refers to a tradition of self-cultivation, personal maturation, and identity development, which only to a certain extent can be translated with “literacy.”

    Photo of Olivia Fischer
    Olivia Fischer

    Katrin Geneuss presented parts of results from her PhD thesis “Die waren ja mittendrin! Ganzheitliches Lernen im Rollenspiel EduLARP” (Geneuss 2019). She focused on difficulties associated with using edu-larps during regular lessons of German, History, and Philosophy in Bavaria. Through semi-narrative interviews, she found that pedagogues were concerned with the perceived effort/result-ratio, meaning that edu-larps take a lot of time to design and to facilitate, but the learning outcome is difficult to measure. This connects to another challenge, which is how to set grades on the student’s performance. To meet the teacher’s needs and to decrease the time of preparation, it would be of help to offer ready-to-play material, as can be found here. Despite those and other minor concerns, the thesis reported that due to the high degree of motivation and active involvement of the students, the STARS-project in Munich is appreciated by teachers and pupils alike.

    Photo of Katrin Geneuss
    Katrin Geneuss

    Muriel Algayres presented the results of the introduction of a role-playing game activity for secondary class students in History (Algayres 2019). She compared intrinsic and self determined motivation (see Ryan & Deci 2017) for a group of students involved in the activity with a control group. Though the quantitative levels of intrinsic and self-determined motivation were higher for the group of students involved in the activity, the sample of students was too small to establish statistical significance. However, based on the positive results, she highlighted the potential for educational role-playing games to increase intrinsic motivation in students.

    Photo of Andrea Castellani
    Andrea Castellani

    Andrea Castellani and Matteo Bisanti gave an overview over the Italian larp conference Edularp.it, which in its first year featured talks by 13 different speakers. Further, they presented Il Congegno di Leonardo, which is an edu-larp organization in Italy. Initially focusing on edu-larps for science education in secondary schools, they are currently expanding activities into other subjects and other target groups (primary school pupils, larpers, the general public, etc).

    Photo of Matteo Bisanti
    Matteo Bisanti

    Jannick Trolliet introduced the audience to how edu-larp is used in Swiss holiday camps with youths. He pointed out that the remote location invites children and young adults to explore the natural environment as well as physical interaction.

    Qla Zetterling from the Swedish company Lajvverkstaden summarized the project From Russia with Love in Belarus, where he facilitated edu-larps to teach sexual education in orphanages. Edu-larp can be a necessary vehicle to talk about topics that are socially not accepted or taboo otherwise.

    Photo of Qla Zetterling
    Qla Zetterling

    Workshops

    Between the sets of presentations, the participants were offered three mid-day workshops. On the workshop on research, which was led by Sarah Lynne Bowman and Katrin Geneuss, participants worked together on definitions and terminology, as well as on making a map of participant research intentions and methodologies. This workshop showed that from a research perspective, edu-larps as a field of research is diverse and fragmented both in terms of the topics and methods used, when applying edu-larp in formal or informal settings. Furthermore, qualitative research in edu-larp makes use of a variety of theoretical and methodological perspectives, for example, thematic analysis (see Braun & Clarke, 2006), grounded theory (see Strauss & Corbin 1997), action research (see Stringer 2008), ethnography (see Balsiger & Lambelet 2014), motivation theory (see Ryan & Deci 2017), and network analysis (see Bruun & Evans 2018). These are some of the perspectives in use to answer equally diverse research questions. Many participants were in the beginning of their research careers and/or had edu-larps as one of many research interests. As can be expected from a budding field, researchers seem to bring in the theories and methodologies they know from other more or less related fields.

    sticky notes on a whiteboard brainstorming the academic field of edu-larp

    Another workshop was lead by Olivia Fischer, and was concerned with implementing drama techniques and edu-larps in teacher education. This workshop featured many hands-on exercises for the participants, several of which were inspired by improvisational theatre. A third workshop on edu-larp design was lead by Charles Bo Nielsen. The workshop to the format of what can be called “a larp jam:” Starting with a brainstorm of ideas from common “idea points,” the workshop participants proceeded to team up and develop ideas further. As an end product, the developed ideas were narrowed down by participants to finalized pitches, which were presented to the overall audience of the conference.

    Visit to Efterskolen Epos

    The conference had an optional add-on: the audience was offered a trip to the Danish boarding school Efterskolen Epos. It is one of two secondary schools in Denmark using role-playing games as an integrated part of their teaching strategy. The trip was co-organized by Esben Wilstrup and Charles Bo Nielsen. At Efterskolen Epos, participants engaged in joint discussions with pupils as well as teachers from the school. This gave different perspectives on how the school utilizes both pupil and teacher resources when designing games from which students may acquire knowledge, skills, and competencies required by the Danish school system (grades 9 – 10). In Denmark, an “efterskole” (the literal translation from Danish is “after school”) is a government-funded institution that acts as a transitional boarding school to prepare lower secondary students (8th, 9th, and 10th graders in the Danish school system) for upper secondary school. An “efterskole” usually has a focus, often related to particular fields of interest, such as sports, music, outdoors, or larp. This focus is often accompanied by a pedagogical vision and practice. As a government funded school, Efterskolen Epos follows the standard educational regulations of 9-10th grade including regulations for exams and grades.

    participants brainstorming in the edu-larp workshop 2019
    Participants in a workshop at the Edu-Larp Conference 2019. Photo by Anders Berner

    Outlook

    The variation of the contributions to the edu-larp conference indicates that larp as an educational tool is applied in many different contexts, ranging from holiday camps to courses at colleges for teacher education. These formal and informal learning and teaching strategies demand well-trained teachers and facilitators, which is why multiple programs need to be developed. Research in edu-larps may be seen as a new bud in the young fields of game-based learning and gamification. As such, research in edu-larps is diverse both in terms of research questions and methods. Furthermore, research in edu-larps seems to be intimately tied to teacher practice and development of unique edu-larps, rather than investigations of standard materials. Finally and linked to the last point, the field has a great and diverse interdisciplinary potential, both in terms of research and design. As mentioned previously, this potential of edu-larp among others touches the fields of performative studies, drama education (Heathcote & Bolton 1995), and psychology, as well as interdisciplinary teaching, where edu-larps may help link, for example, the Humanities and the Sciences.

    References

    Algayres, Muriel. 2018. “A Study of Active Learning in Educational Roleplaying Games and Students’ Motivation.” Proceedings from the TAL2018 Conference, Syddansk University, 2018.

    Balsiger, Philip, and Alexandre Lambelet. 2014. “Participant Observation.” In Methodological Practices in Social Movement Research, edited by Donatella Della Porta, 144-172. Oxford: Oxford University Press.

    Balzer, Muriel, and Julia Kurz. 2015. “Learning by Playing. Larp as a Teaching Method.” Nordiclarp.org. Last modified March 4.

    Bandura, Albert. 2010. “Self‐efficacy.” In The Corsini Encyclopedia of Psychology 1-3.

    Braun, Virgina, and Victoria Clarke. 2006. “Using Thematic Analysis in Psychology.” Qualitative Research in Psychology 3, no. 2: 77-101.

    Bruun, Jesper, and Robert Evans. 2018. “Network Analysis as a Research Methodology in Science Education Research.” Pedagogika 68, no. 2: 201-217.

    Geneuss, Katrin. (2019). „Die waren ja mittendrin!“ Ganzheitliches Lernen im Rollenspiel EduLARP. Grundlagen – Wirkungen – Einsatz im Deutschunterricht. Elektronische Hochschulschriften: Ludwig-Maximilians-Universität München.

    Hammer, Jessica, To, Alexandra, Schrier, Karen, Bowman, Sarah Lynne, and Geoff Kaufman. 2018. “Learning and Role-Playing Games.” In Role-Playing Game Studies: Transmedia Foundations, edited by José P. Zagal and Sebastian Deterding, 283-299. New York: Routledge.

    Heathcote, Dorothy, and Gavin M. Bolton. 1995. Drama for Learning. Portsmouth, NH: Heinemann.

    Ryan, Richard M., and Edward L. Deci. 2017. Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness. Guilford Publications.

    Strauss, Anselm, and Corbin, Juliet M. 1997. Grounded Theory in Practice. Sage.

    Stringer, Ernie T. 2008. Action Research in Education. Upper Saddle River, NJ: Pearson Prentice Hall.


    Cover photo: Muriel Algayres in the foreground, Katrin Geneuss and Charles Bo Nielsen presenting.

    Editor: Elina Gouliou

  • Ship Ahoy! Mark your calendar for Solmukohta 2016!

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    Ship Ahoy! Mark your calendar for Solmukohta 2016!

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    On Wednesday the 9th to Monday the 14th of March 2016 it’s once again time for the international roleplaying conference Solmukohta. The conference often known as Knutepunkt is this year in Finland and therefore goes by it’s Finnish name Solmukohta for 2016.

    This Solmukohta will be truly Baltic as the location is a Tallink Silja cruise ship. It takes off from Helsinki in Finland on Wednesday afternoon the 9th of March and the hosts the last night of A Week in Finland. The “A Week” tradition has for many years been a nice way to extend your conference experience and often gives a nice peek into the local role-playing scene of the hosting country.

    The actual conference starts on Thursday afternoon as the cruise ship sails from Stockholm and ends on Sunday afternoon in Helsinki.

    The name Solmukohta is Finnish and means “a meeting point”. In Norway the event is called Knutepunkt, in Sweden Knutpunkt and in Denmark Knudepunkt. This meeting point – melting pot for ideas and inspiration – was first organized in 1997. It has been playing a vital role in establishing the Nordic roleplaying identity and in establishing the concept of “Nordic larp” as an unique approach to live action roleplaying.
    From the Solmukohta website

    You can also read more about the previous Knutepunkt-conferences at the Nordic Larp Wiki.

    We had a chance to speak a bit with Massi Hannula Thorhauge who is of the two main organizers of Solmukohta 2016.

    Massi presenting at the Nordic Larp Talks 2015 in Copenhagen Photo: Mathias Kure Massi presenting at the Nordic Larp Talks 2015. Photo: Mathias Kure

    Hey Massi! Could you present team behind next years Solmukohta?

    As it’s the Finnish Solmukohta, we go with a small team again. We aim to transparency and internationality, which I personally think is shown in the choices of the organizers.

    As a main organizer couple me and Mikko Pervilä have a vast experience in Nordic and international convention organizing. Mikko was the main organizer of Solmukohta 2004, and takes the main responsibility of all the technical matters of the convention with the title Technical director. I, go by the title Artistic Director and take the main responsibility of the communication and content of the event. We let our team to drive with their great ideas and organizational skills and help to keep the package intact.

    Program team in 2016 are two experienced larp designers and organizers Hannu Niemi and Olli Lönnberg. They have already put the wheels turning, and set the call for program due October 2015. You might have seen them in KPs before, Hannu playing his guitar in the parties and Olli taking notes in every possible program item he just could partake.

    Solmu-Economy is in hands of the most experienced convention economist in Denmark, possible the Nordics, but as I am bit bias to brag about my husband’s skills, I would just say, that you cannot get better person for this job. David Thorhauge has experience since the mid 90’s on organizing roleplaying conventions from Fastaval to Knudepunkts in Denmark.

    Information at the venue, or Finnformation, KP/SK goers already met in Denmark 2015. Maiju Ruusunen has long time experience in working Ropecon TSInfo and Solmukohta infos. If you’ve met her, you know, she won’t rest before she has solved your problem. Maiju is joined by Zacharias Holmberg, the head of the board of Fenno-Swedish roleplaying association Eloria and larp designer from the Swedish speaking part of Finland. Zacharia’s calm voice and attitude makes problems vanish, and his vast language skills within the Nordics makes him the perfect partner for Maiju in the Finnformation. We hope to fill out the Info desks with finlandsvenska larpers to make them more visible in the Nordic scene.

    What would be Solmukohta without A Week in Finland? This time it has been given into hands of our Portuguese addition, José Jacomé, or as we call him “the guy who gets sh*it done”. Last summer he took groups of Nordic larpers around Portugal and you might know him from his Zombie Walk events in Helsinki. He knows what you want to do in Helsinki, even the things that we Finns would not think about. With his large network José is going to create a fantastic week of venues, events and parties, I have no doubt.

    And we of course have Solum-books! This year two, which seems to become the standard. The editors team is three great Finnish academics and role-players Mika Loponen, Jukka Särkijärvi and Kaisa Kangas. Mika is Solmukohta veteran, and organized events such as Ropecon and Finncon as the main organizer or as a part of the main organizer team. He knows what’s going on in the scene. Jukka, or you might now him as NiTe, is known from his internationally famous roleplaying blog “Worlds in a Handful of Dice”, where he keeps us all updated on what’s happening in the roleplaying scene world wide. Kaisa was designing the political larp Halat hisar in 2013 in Finland, and her takes on Nordic laps she visit all around the Nordic countries are widely read. The Call for Articles will come out in September 2015, and you can read more about the book themes on our website.

    See the faces of the team and contact details herehe full team on the website.

    Do have any general themes or aims with conference?

    The theme for the 2016 Solmukohta is “Reality check”. This is the 20th Solmukohta/KP and we want to stop, take a deep breath and see what we have created. Where has this small gathering of same minded people taken us in less than 20 years? And we want to look into the future, and think where is this, culture and community we have created, taking us.

    We have grown up. We don’t run around schools in elf ears and cloaks made of shiny spandex (though, that’s fun occasionally too). We want quality and drive ourselves towards even grander achievements. This is why we, the team, want to organize Solmukohta as professionally as we can. We want the Nordic Larp scene to concentrate exchanging ideas, creating together and networking without practical worries.

    There will be some nostalgia, some traditional SK/KP program, socializing, parties, meet-up and so on. The program will explore all the mentioned above and beyond.

    And finally the give question… Why on a boat?

    Why not? I mean, we have been as scene talking about Solmukohta on a boat for more than a decade now. If I am not wrong, someone even looked into it at some point. And to be honest, as a conference venue, it is great, and for networking and socializing the spaces and venues are excellent. It will be bit different, but in my honest opinion more “traditional” Solmukohta than we saw in Denmark 2015.

    Also, I get to wear a cool captain’s hat, which is a reason by itself.

    Thank you Massi, we are looking forward to March!

    Don't miss out on scenic views like this one!
    Don’t miss out on scenic views like this one!

    Want more info about Solmukohta 2016?

    Contact the organizers at info@solmukohta.org

    or via other channels:

    Solmukohta website: solmukohta.org
    Solmukohta 2016 Twitter @solmukohta2016
    Solmukohta 2016 Facebook fb.com/solmukohta2016
    Solmukohta 2016 official hashtag: #solmukohta2016
    Solmukohta 2016 Laivforum: http://laivforum.net/forums/knutepunkt.14/

    See more Solmukohta updates here: http://solmukohta.org/index.php/Main/Updates

  • Larp Writers Summer Retreat 2014

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    Larp Writers Summer Retreat 2014

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    Swedish larp organizer group Berättelsefrämjandet will run a retreat for larp writers in early June:

    We want to gather creators, critics and scholars of larp for an extended weekend of gaining insight and inspiration to create better larps. We will discuss, reflect on and produce larp ideas in an organized manner.

    The retreat starts Thursday afternoon 5 June and ends after lunch 8 June 2014. It will cost around 900 SEK (€100) including lodging, food, materials and transportation from and to the nearest bus stop. It will be held in a cabin near Gothenburg, Sweden.

    Read more and sign up on the website:
    http://beratta.org/retreat/

  • Living Games Conference Crowdfunding

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    Living Games Conference Crowdfunding

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    The first ever academic larp conference in the US has launched a crowdfunding campaign to help finance the event. It lets people who can’t attend but want to support them do so.

    Read more and contribute at the campaign website:
    http://www.indiegogo.com/projects/living-games-conference

  • Living Games Conference 2014

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    Living Games Conference 2014

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    The Living Games Conference is the first academic conference on larp in the US. The program and academic committees is a veritable who’s who of Nordic and US larp academia. It looks to be a very qualitative and interesting conference.

    This is what the organizer have to say about the event:

    The Living Games Conference is a live-action roleplaying games conference held at New York University. It will serve as a place where scholars, game designers, and community leaders from across the country and across the world can come together to talk about LARP. Sponsored by the NYU Game Center, the conference will offer panels and discussions by leading innovators in live action games, as well as provide a place for designers to present their work at a games showcase.

    They are looking for content, so please check out how you can contribute on their participation page. They are also looking for photo documentation from all kind of larps, send them and attribution information to:
    livinggamesnyc@gmail.com

    Read more at their website:
    http://livinggamesnyc.com/

  • Prolarp 2013 – “Solving Problems” – Sign-up open!

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    Prolarp 2013 – “Solving Problems” – Sign-up open!

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    We’ve written earlier about Prolarp, the proposed conference for larp professionals organized by Danish larp company Rollespilsakademiet. Now you can sign up for the worlds first conference for larp professionals on their website:
    http://rollespilsakademiet.wix.com/prolarp-2013