-

Creating Play in the Magical Classroom: Part 5
in
In this series, we have had lots of examples of what is encouraged play for professors. Here are a few examples of discouraged play. Professors sit in a position of authority and players (and characters) will be conditioned to obey them. This is good to an extent — the game needs to function and having…
-

Creating Play in the Magical Classroom: Part 4
in
Magic school professors are inevitably strong characters. Whatever they are, they are to the extreme. Super wise, or bitter, or dotty, or eccentric. Actually, most of you can be eccentric, that just adds to the game.
-

Creating Play in the Magical Classroom: Part 3
in
As discussed in the previous section, a good class will provide players with something useful for the game as a whole: a deeper understanding of their own character, an opportunity to develop the relationships between their characters, knowledge or gossip that is actionable in the game, or a tool or a skill to bring into…
-

Creating Play in the Magical Classroom: Part 2
in
While the professor is the leader of the class, the professor is not putting on a one-person show for the entertainment of the students. The professor is a facilitator who is helping to promote interactivity, participation, collaboration, risk-taking, and play.
-

Creating Play in the Magical Classroom: Part 1
in
Playing a professor is great fun. You have the perfect excuse to play an over-the-top character and the classroom setting offers an entertaining combination of performance, run-time game mastering, and attentive, game-creating play.
-

Chamber Larps and the Audience Problem
in
When attending contemporary theatre performances in the past year, I have been following closely what happens when the actors try to involve the audience in doing something. Even though the audience at these kind of performances should not be alien to some kind of interactivity, the bar seems to be extremely high for people to…
-

There Is No Nordic Larp – And Yet We All Know What It Means
in
Disclaimer: The opinions expressed herein are those of the authors and do not necessarily reflect the official policy or position of Nordiclarp.org or any larp community at large. “Nordic larp is like porn. I know it when I see it.”((Adaptation of a quote by United States Supreme Court Justice Potter Stewart (1964) )) Ten years…
-

Workshop Practice, in Practice – A Functional Workshop Structure Method
in
The pre-game workshop tradition in Nordic larp is mostly oral, with little written material. People take part in workshops as players, then borrow and develop ideas from those experiences to construct workshops for their own larps. So I thought it might be useful to put together a method which looks at some of the different…
-

Play the Gay Away – Confessions of a Queer Larper
in
I guess everybody knows I’m gay, but I don’t think everybody knows I’m a queer, too. I like to incorporate gay culture into my speech and slang, and even used to flaunt my gayness, but I haven’t been able to come to grips with being queer.
-

End of the Line: White Wolf’s First Official Nordic-Style Larp
End of the Line is the first official Nordic larp under the One World of Darkness produced by White Wolf and Odyssé since the IP was acquired by Paradox Entertainment.