Category: Knutepunkt 2025
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What Do Adult Participants Get Out of Larp? A qualitative survey based on SWORDCRAFT Australia
Knowing the answers to what motivates adults to spend time, money, and emotional energy on a game seemingly not valued, may provide insights into developing roleplay further as pedagogy beyond recreation.
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Experiencing Art from Within
In Kaisa Kangas’s larp Hyvät museovieraat (Eng. Dear Museum Visitors), in the Amos Rex museum, artworks came alive and possessed the bodies of the participants.
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Larp As Embodied Art
This article describes our artistic practice and design principles focusing on the bodily experience.
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Why I hate post-larp compliment threads
Compliment threads are a quite common phenomenon after a larp. So why does it always make me slightly uncomfortable and anxious?
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Grief in Larp: Bleeding Through Two Lives
By weaving empathy, safety, and self-awareness into the fabric of larp, participants can transform grief from an overwhelming experience to an opportunity for collective healing and deeper connection, says Lyssa Greywood.
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Star Wars: Galactic Starcruiser – The Blockbuster to End All Blockbusters
The Star Wars: Galactic Starcruiser was an admirable foray into creating a larp-like experience for mass audiences on a gargantuan scale. It was not perfect, but it was far from a disaster.
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Design for young adult players: The relevance of designing for hope, agency and inclusion
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How can larp designers include young adults as co-creators and peers in the design and play processes?