Author: Markus Montola

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Odysseus: In Search of a Clockwork Larp
Running a clockwork larp is a fool’s errand, because the very point of a clockwork is interdependence, and the very point of a larp is agency. The Odysseus team invested a massive amount of skilled labour to take this paradox head-on.
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The General Problem of Indexicality in Larp Design
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When things are done “for real” there is always some confusion on how real is real, as there are numerous different levels of simulation, representation, and performance.
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Larper: The Pretense
The larper character sheet is a playful tool for evaluating your strengths and weaknesses as a larper.
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The Blockbuster Formula – Brute Force Design in The Monitor Celestra and College of Wizardry
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2013 and 2014 may be remembered as the conception of the Nordic blockbuster larp. Two ambitious larps – The Monitor Celestra in Sweden and College of Wizardry in Poland – succeeded in attracting an unprecedented level of international attention from media and players. They did so, in part, by advertising their inspiration from established fictional…
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The Art of Steering – Bringing the Player and the Character Back Together
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The rhetorics of Nordic larp often imply that role-players play in an intuitive fashion guided by the character, rarely or never contemplating their actions during the game. In reality, however, we are often keenly aware of what we are doing as our characters and why. This paper explores the practice of making in-character decisions based