Year: 2016
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Call for Articles
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We want your brilliance! Have an idea you want to share? Write for Nordiclarp.org! We accept text contributions and you can read more about our process here: https://nordiclarp.org/write-for-us/ If you don’t want to write but contribute in other ways we have some suggestions here: https://nordiclarp.org/contribute/
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White Wolf’s Convention of Thorns – A Blockbuster Nordic Larp
Convention of Thorns is an official White Wolf Nordic-style Vampire: the Masquerade larp. The first run was held between October 27-30, 2016 at Zamek Książ, a castle in Poland. The larp was a joint collaboration between White Wolf and Dziobak Larp Studios. This scenario plays out a crucial moment in the canon of vampiric history,
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Real Men – Defining Gender Identities
Take your mind back, I don’t know when Sometime when it always seemed To be just us and them Girls that wore pink And boys that wore blue Boys that always grew up better men Than me and you Joe Jackson, Real Men Real Men is a chamber larp for 4–8 players, lasting four hours,
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Krigshjärta 7 – The Gamification of Nordic Fantasy Larp
Krigshjärta 7 was the latest addition to the Krigshjärta (Heart of War) campaign, a Swedish war larp campaign that has gained international recognition.
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SHOWTIME – How a Silly Joke Turned into an Experimental Larp
During a christmas dinner last year Claus Raasted got drunk and played “truth or dare”. He ended up getting dared to announce a larp that same evening.
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Rebels on the Mountain – The Last Night of Montelupo
The Rebels on the Mountain was a larp played in Italy in 2015. It was the first historical larp of Terre Spezzate, a larp group active in northern Italy.
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Content Larp Manifesto
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In this text, we, the undersigned, would like to present the current position of content larp; the key rules of its design; and its characteristic features.
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Pneuma – The Game
Pneuma is a surreal mystery-drama, seemingly about a random gathering of people stuck on a bus in the middle of nowhere. The larp is played over four acts. The style is inquisitive and dark. We are trying to attain a feeling of mysteries and confusion. The larp was a brain-child of Hallgeir; it also used…
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Pre-production in Larps – A Practical Guide
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This article on larp pre-production is based on my experience as both a video game designer and larp designer. The concepts described are based on good practices in the video game industry, but are definitely applicable to larps and other games in general.
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Being a Monk – Building a Cathedral
Being а Monk was a larp simulating a Benedictine monastery in 1202. The organizers were inspired not only by history & art, but also personal experience.