Tag: Road Trip

  • The Operations Behind the Road Trip Experience

    Published on

    in

    The Operations Behind the Road Trip Experience

    Written by

    In 2017 I was the business operations lead for the Roadtrip “rock band” larp that traveled across the United States, and never before have I dealt with such unique operations related complications in my life. The Roadtrip Experience was a joint project between the Imagine Nation Collective and Dziobak Larp Studios. In this pervasive larp / freeform experience the participants travelled from Chicago, Illinois to Santa Monica, California down the historic highway Route 66. The experience lasted for 7 days and six nights total.  The participants took on the personas of a touring rock band and its entourage for the duration of the trip. The story of the event included four band members, one relative, a drug dealer, spiritual guide, life coach, a conservative Christian who got on the wrong van, a video team, and a team of others made up a believable if far-fetched group. The larp also made use of “non-agency characters” and heavy steering woven into the experience.

    Genesis

    The project originally was genesis as a 1960’s Woodstock Tour larp concept created by Mikolaj Wicher, Jeff Moxley and myself. As the idea developed the group of three discussed the initial concept with Claus Raasted and the initial idea began to morph and change into a modern homage to rock and roll and Americana. Before the teams parted ways in Poland, the initial concept for the event was solidified and we each returned to our respective teams to start design work and schedule a number of international meetings.  The Imagine Nation Collective began the design and development while the Dziobak larp studios team began working on character development and media.

    With the event concept solidified and the teams dedicated to working on the project, each individual leg of the development design crews went to work. Jeff Moxley, as both the branch operations manager for Dystopia Rising larp Network as well as the front man on a number of bands and independent music projects began to work with Jessie Elsinger, an independent band booking manager from Connecticut, to begin virtually scouting potential tour date locations for the Roadtrip experience.

    Within a month, the web page was created for the event, initial videos were developed, content copy was produced, and documentation was created for the experience. We followed best practices of transparency, open communication, and open engagement regarding this experience due to the fact that we were unaware of anyone who had created anything of this scope, scale, or nature before. Fortunately for us we found that the public was just as excited for this experience as we were, and within a few weeks we were funded.

    Creating the Band and its Tour

    As funding came in the initial design and research that we had done needed to be translated to bookings, reservations, and confirmations. This leg of the development brought up the first unique situation we had to address regarding our Roadtrip operations planning: getting real clubs and bars to agree to let our fictional band of larpers perform at their venues. While our European counterparts encouraged that we should just “say it’s a larp” we here in the United States had a long standing negative history dealing with a culture of outsider distrust for the hobby. Booking sites as a larp would require us explaining the hobby to each venue booker, would increase the perception of chance they were taking (which is saying a lot about perspective in the US since the standard reliability that clubs deal with is musicians), and would potentially endanger the experience. Without wanting to explain the nuances of the situation each time we talked to a potential venue the decision was made to invest heavily into our social media presence for our fictional band, The Runaway Sound. While it was true that the individuals brought together for the “Runaway Sound” were for all extensive purposes a newly formed band, our existing social media connections and trans-media experience was able to generate hundreds of followers and Facebook “likes” for the “Runaway Sound” on social media before their first public performance. People saw that we liked a new band, saw the participants in the band, and responded by feeding the Facebook page with a startup positive social media presence. As the participants were working with the event staff to develop the experience, the media and creations team were farming music and event videos from music projects that some of the participants had been a part of in the past and creating an online narrative. The same way that new bands often refer to prior music projects to build a following for new projects, we were generating interest in a newly formed band by utilizing our existing social media presence and fan base. By the time that we were looking to book events The Runaway Sound had over 300 followers, a few video clips, audio samples, and even mockup album covers. In truth, the line between “a fake band” and “a real band” became very blurred as the participants came together in person and online to practice their intended set list.

    With a few months left until the event our combined marketing and media teams continued to work the promotion of the event to gain a few more participants for the Roadtrip experience. The majority of the “fictional” band was organized by Jeff Moxley to choose their setlist and practice before the event. When possible, members of the Runaway Sound would get together in person to have practice sessions in person. When physical face to face interactions were not possible due to distance and time, participants would do the best they could to practice together online or by themselves. As the band practiced, the teams assisted the participants in choosing the narrative that they wanted for their experience and build new “stage personas” that would take the place of traditional larp characters. As the shared narrative was finalized Jamie Snetsinger took care of last minute character development needs for the participants and communication of potential issues and solutions came from each branch of the event management team.

    With us having our story design, route, and gigs booked for the event experience the next step was to confirm the booking of the hotels for the event, to haggle prices for group rates, and to book the transportation that would carry us for the entire duration of the experience. Our videographer team was being flown into the area to not only record the event for future prosperity, but also to participate in the experience as the bands videographer and documentation team. The Runaway Sound had a video and audio team to record the live events, to document the experience on the road, and to eventually shoot a music video. In the last days, our event staff settled out (with a few participants falling in and a few falling out as needed), and surprisingly the organization of the event was relatively smooth.

    Behind the Curtain

    What made the event operations, the organization, and the development of this experience work out the way it did was all of the moving parts unseen by the participants. To the event participants it appeared that less than half a dozen individuals worked together to create (and manage this experience). However, for every person that was an up-front and present persona that directly engaged the participants there were one or two people supporting the experience that never made it to the tour busses. Our character writer Jamie was on call to assist if there were any narrative changes that needed to be handled on the fly. Our booking assistant Jesse was on call in the instance that venue had a complication or if we needed to adjust our booking schedule. The entire Imagine Nation team that wasn’t actively at the event were on call to assist with any issues that might have happened on the road. Seeing how few “faces” organized this event, others might be tempted to organize a similar event with a limited staff. However, given the potential for this experience to “go off the rails” even our veteran team (with decades of experience) needed nine in-house team members working on the project, three outside consultants (band bookers, media moguls, and professionals from the music industry), and roughly a few hundred manpower hours put into the project.

    As the event operations organizer, I was able to have the individual pieces of this experienced handled by professionals in each respective field, with very little concern that the individual components of the development would fall through. Zero volunteers were used for this experience, and the entire event from initial concept to completion was organized, written, and implemented by professionals in the field. Each staff member for this event has had over a decade of experience professionally running events, events media, and publication development. The only hurdle was that this project included two separate companies with different procedures, expectations, and practices coming together to work for the first time. Seeing this as the largest potential hurdle, the majority of my job involved organizing the individual team members to be able to work well together, to design functional budgets for each branch of operation to prevent overspending, to review and manage booking and rental contracts for the event, licensing music rights for our commercials, and to keep our in-house expectations high but realistic. While the ticket price for a Roadtrip experience was higher than the average US weekend long larp, the operations cost of the experience was also much higher than most living game experiences. With the costs of multiple van rentals, six nights of hotels, food, and material costs we felt the need to provide a life altering experience unlike any other larp experience in the world without implying more than we were fundamentally able to afford to provide. Expectations were already high for this experience event, in part due to the teams that were working on the experience together and the unique nature of the narrative, so we needed to be sure that what we promised the participants was as accurate as possible to what we provided.

    Lessons Learned

    There were a number of opportunities for improvement that we saw from on the road that we will take advantage of for future runs of the Roadtrip experience. There were also a number of small mistakes that we made that can easily be addressed for future runs of the experience as well to make the experience better for the participants and the operational teams.

    The first oversight for the project was the scope of how many live events a new band could play on a week-long tour. Our event designer and booking team treated the experience as you would treat a real traveling band and booked five performances over a seven-night stretch. While this schedule is doable for most road-grizzled veterans of the music industry, we did not completely consider the fact that the participants would come with more of a “I’m on vacation” mindset than a “I’m looking to make it big right now” mentality. For many of us who were organizing the event, we commonly spend months at a time on the road working conventions and events without stopping. It is not uncommon for us to be doing development work on two new projects while on the road overseeing the operation of a project that is running live. Our perspective of what is “pushing it” on the road was much different than what our participants had as their desired effort level. With the difference in purpose from the participants we ended up changing our gig schedule from five booked shows to three performances. This allowed much more time for the travel experience of the event, and allowed much more time for side adventures.

    The second mistake in event planning was an oversight in budgeting that will be easily addressed for future events. Our budget for the event included lodging and food for all of the participants. While it seems like a no brainer that you need to include costs for the staff food and lodging as well, with our history of running one location events where we do not manage meals for the participants, I failed to factor in the cost of hotels and food for the staff. With three operations team members and two videographers wracking up as many expenses as our participants, we needed to expand our budget to include covering the expenses for ourselves. In hindsight, an obvious oversight and one that is easily corrected in the future.

    One of the biggest successes of the event blossomed from something we feared might be an issue. In not planning each detail of each day during the experience, and purposely allowing for more time for in the field improvisation we were able to change plans on the fly as needed. During this experience, we originally planned on doing five booked shows, to have the band travel and stay true to the rock star experience, and to create a completely immersed living experience for our participants. We were very successful in doing this, but where we had some degree of limited forethought is in the following truth: Rock stars and larpers often both abhor schedules and keeping to itineraries.

    This ended up being adjusted while the larp was ongoing, and became one of the strong points of the experience. Changing the flow of the event and the bookings based on the overall desire and direction of the participants lead to some amazing (unplanned) adventures. The participants got to shoot a rock video at the Cadillac Ranch. The entire team spent part of a day partying in Uranus, Missouri (which was exactly as kitschy as it should have been) filming a music video and shooting guns. I planned a side trip to Meow Wolf in Santa Fe, New Mexico which turned out to be exactly as close to a religious experience as I had hoped. In the day leading up to the larp, our film crew came to us with a request to detour to Las Vegas so they could be married by Elvis which our participants in turn all but demanded happen. This became an adjustment we were thrilled to make to both make our participants happy, and to be a part of an amazing life experience for two great people.  This went so far that we cancelled two of our planned gigs, literally took a right turn in Albuquerque New Mexico, and ending up in Vegas where they were married by an Elvis impersonator at the Little White Chapel. For real.

    As we often joke, no larp plan survives first contact with the players. The ability and willingness to adapt made the experience more potent than we could have hoped for. Traveling with a large group of larpers for hundreds of miles is going to lead to dozens of unplanned side adventures, so you should plan the extra time to allow these things to happen. Events will cost more than you anticipate, in ways you cannot expect, and you must set aside a larger budget than you anticipate you will need.

    Was it a Larp, or a Tour?

    In closing there was a unique consideration that came from the Roadtrip larp that borders more on philosophical debate than operational design. Was Roadtrip a larp, or was it a tour? In the experience design we developed personas for the participants to embody, but the most earnest and rawest experiences from the road came when the real person completely bled into the persona they were portraying. The “fictional band” actually performed on stage for audiences, shot a music video, and really traveled down route 66 on tour. We had a professional media team, were interviewed by bloggers and radio personalities, and actually lived the life on the road. All of the issues that we handled as larp experience were issues that are commonplace in the music industry. Getting instruments, lodging, food, gigs, and hotels for the band. Working with music companies to get rights to use songs, dealing with complications at live venues, and dealing with inter-band drama (be it fabricated for the purposes of story or naturally occurring from the road) are all details that a band manager deals with for real bands. With all of the organization, development, and design work that went into creating the larp experience to be as realistic as possible we had to stop and ask “when did it just become reality?”

    The philosophical question of “when does it stop being pretend” provides us with the strongest development tool for the creation of events. If as designers we want to create experiences that are realistic, engaging, and powerful as event organizers we need to approach the experience from the same direction that real world event organizers would approach it. When we approach our Roadtrip larp design, we need to approach the development of the experience as close as we could to the same way that a real-world band manager would. In realistic development and design we should take advantage of the years of knowledge, experience, and trial and error experiences for event developers that came before us. This resource of experience and knowledge relating to people who work in the music industry relating to booking and band management is far more extensive than what exists in larp development archives, and as a business event manager, provides infinitely more insight in regards to successful event management. While there were hurdles that we needed to overcome due to the living experience nature of the Roadtrip larp, the vast majority of the potential difficulties we could have run into on the road were preemptively avoided by researching and following in the steps of professional tour managers. While larp documentation may help you manage the bleed, transparency, and expectations of participants we found that learning tour management help us much more when wrangling tour participants who decided to run naked through a cut corn field, or dealing with club owners pulling a bait and switch once we arrived at the venue.


    This article is part of Re-Shuffling the Deck, the companion journal for Knutepunkt 2018.

    All articles from the companion can be found on the Knutpunkt 2018 category.


    Cover photo: The opening of the first gig in St Louis, Missouri, at an open mic night. Photo by Nadina Dobrowska, in-game.

  • Road Trip Report

    Published on

    in

    Road Trip Report

    Written by

    Road Trip was like no other larp I’ve ever done. I felt like I’d fallen down the rabbit hole, with a constant interweaving of fiction and reality.

    Road Trip, a joint production of Dzobiak Larp Studios and Imagine Nation Collective, was a 7-day Nordic larp held in July 2017 in which a rock band and its entourage went on a road trip on Route 66 from Chicago to Santa Monica. In most larps, a group of people decide to mutually support each other in creating a fantasy world, isolated from the real world as much as possible. But for Road Trip, we were larp characters existing in the real world and interfacing with people who didn’t know we were larping. The characters were assumed, but the interactions were all honest and real. We weren’t pretending to be a band — we were a band. In particular, we were The Runaway Sound and its entourage on our first US tour. Our band was little known in the US, but had made a radio hit that went viral in Romania and Bulgaria. This trip was in preparation for our US tour. (And helped explain why so many in our entourage were European).

    The band and entourage of Road Trip on the first day. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    But we were a band that was to play in real venues, without the audience knowing we were anything other than a real band. This led to an unusual amount of insecurity for me in the lead up to Road Trip. I’ve played a variety of characters in larps and enjoy playing against type. My larp friends might not even know what I am like in real life — a (gulp) middle-aged single mom of two amazing and challenging young adult children. I am a pediatric radiologist who has held leadership positions in my practice, a choir director, and performer in community theater. Responsible, caregiver — these are the kinds of descriptions I get in real life. Oh, and physically I am just under 5 feet tall with the energy of someone much larger. When I do theater, the roles I am cast in are determined by how I look and sound — usually a comic or quirky character. I am never the ingenue, never the evil witch queen, never the leading lady. Which is why I love larp. I get to take a vacation from my life and become someone different of my own choosing, not governed by my age, stature, or real life skills. Younger or older, different strengths or weaknesses, often capable of things I wouldn’t feel capable of in real life. And the magic of larp is that my fellow players honor my choices and treat me as my character would be treated.

    But in this case, my character was to be a singer in a rock band, performing in real venues in front of audiences who were not part of the mutual contract of larp. I knew I could handle the singing and the performing — but it was the real life physical stuff that scared me: going against type on stage.

    Valentina, the author’s character’s stage persona. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    I incorporated these fears and how to respond to them into my character design. Valerie Saunders was the daughter of an unwed teen mother from Bridgeport, CT who had a difficult childhood, often pushed into being the responsible one. She was drawn to rock music from an early age, but was hampered by her insecurities. At the age of 20, she went to an open mic night but was unable to overcome her stage fright. That’s when she created an alternate persona for herself — Valentina Sunder. Valentina was uninhibited and fearless, a creature of impulse and energy. Valentina had no problems performing on stage, and soon began to build a reputation as a singer. While initially an intentional construct, over time, Valentina became more of an alterego who fought with Valerie for control: a form of dissociative identity disorder. Valerie was the responsible one, all superego. Never having gone to college, she worked as a receptionist and was the one who paid the bills. In her spare time, she dreamed and wrote songs. Valentina was pure id; offstage, she was equally uninhibited, drinking, drugging, sexually promiscuous. She often ended up in trouble with which Valerie had to deal.

    A woman smiling by old highway signs and a coke machine
    Valerie, the author’s character’s primary persona. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    My intention in playing this character was to give myself permission to use the Valentina persona as a way to overcome my fears of being seen as an impostor. She was a goth through and through, wearing black or purple wigs, heavy makeup, black leather, fishnet stockings, and platform boots. Wearing these clothes gave me the courage to BE Valentina. But I didn’t want to be forced to dress and act like this for the entire trip. That’s where Valerie came in. I could wear my real hair and more comfortable clothes a good deal of the time. At first, Valerie was more like me in real life, but I intentionally found ways for her to be different. More insecure, less educated, never left the northeast. And she dressed like a hippie, wearing bright colors.

    I intended lots of drama between the 2 personas. Valentina throwing tantrums before shows, major dysfunction, a breakdown that might lead to the integration of the two personas into one.

    And then the larp started and it all changed. The 4 members of the band in the US had rehearsed twice prior to the start, and we hoped to rehearse with our European based lead guitar player on the Sunday, but it never happened. I was Valerie the first day while traveling, and then changed into Valentina once we hit St. Louis. So far so good. But then Monday night, we ended up onstage in an amazing venue in St. Louis — and let’s just say it didn’t go well. I remember all the details why, believe me, but don’t need to belabor them.

    Four musicians play in a venue with multicolored lights
    The band’s first performance. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    The band members talked the next morning at breakfast — mostly out-of-character — and asked to speak with the organizers before we started on the day’s plans. We told them they had two choices. It was clear to us that, if we were to succeed as a performing band, we needed some things. We needed significant dedicated rehearsal time in one of the vans, with no band members driving. We also needed real support from our entourage. Everyone had “jobs” as part of the role-play, but with a few exceptions, it felt like that first night it was the band members doing all the (literal) heavy lifting while everyone else was just having fun. That would have to change.

    Several people sit in the audience of a club listening
    Audience members for the first gig. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    Or, if they didn’t feel that could happen, we wouldn’t perform live again. We would play and sing at times we were just with the other larpers, could do some video footage, and spend our energy being our larp characters rather than being musicians.

    The organizers agreed to try option one — in fact, we had a long rehearsal in the van that day and followed that by recording footage for a rock video. But something happened with my intentions for the character along the way. You see, I’ve been a singer and musician far longer than I’ve been a larper. And the music took priority for me.

    The entourage enjoys an outdoor performance on the first night. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    While I didn’t stop playing Valerie/Valentina, a lot of the intensity got dialed back. Neither of them had both the discipline and assertiveness to aid in helping a group of musicians in become a band. And it was more important to me to rehearse and give/get honest feedback about the music and performances than to create drama. And truthfully, for me that was the drama. Were we going to be able to pull off a successful gig? Make the video we wanted to have made? Make our potential fans into real fans?

    Meanwhile, the band members bonded. Kelsey, our guitar player/lead singer, with a voice like an angel and an attitude of making the best of tragedy in his past. Tony, our lead guitar player, who led impromptu jam sessions in the van. Lily, our singer who realized partway through the tour that she loved the journey, but didn’t want to perform — and then got an unexpected inheritance allowing her to sponsor the band’s further journeys. And Cholly “Thunderlizard” Skolnik, our larger-than-life drummer. The Thunderlizard’s original heavy metal band, Vermithrax Pejorative, was still a legend. His hobby was joining cults. He regaled us with endless stories of his adventures on the road, making every van ride with him a treat. I still intend to write a song entitled “The Legend of the Thunderlizard,” lyrics completely comprised of quotations.

    Four band members play in front of a seated audience
    The band performs their second gig. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

     

    A group of audience members seated and standing
    Audience members. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    The other thing that led me to dial back the drama was that there was plenty of potential conflict in what we were doing already. Moving 22 people plus luggage plus band equipment in 3 vans, driving 4-6 hours a day, getting unpacked each night, sharing hotel rooms with various other characters. Hotels varied from pretty nice to very sketchy. One night we stayed in an Airbnb, which had its own private pool. However, it also had one bathroom for all of the guests, who slept in rooms with up to 14 bunk beds. None of this sounds exciting, but it needed doing — and throwing a tantrum as Valentina during the process didn’t seem like a good idea.

    A member of the entourage in a cowboy hat and American flag shirt enters a door
    Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    And there were the exciting parts too. One part, about which I can’t overstate the amazingness, was exploring a whole chunk of America, and even better with a bunch of Europeans who had never been here before. Seeing the country and landscape through their eyes. In Missouri, there was a gun shop, which was the first time many of them had ever seen a real gun. Several players took the opportunity to use one at the shooting range, sparking a whole range of reactions. Noting how many churches we passed. Noting how many cows we passed. Their amazement at the landscape especially as we got into Texas and further west.

    a woman walking through a surrealist museum
    Sightseeing. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    All of our conversations with locals. And many, many conversations in the vans about politics, religion, economics, and philosophy. This was another place I found myself modifying how I was playing Valerie. As originally designed, she had a limited fund of knowledge or experience, and I found I wanted to dive deeper into the conversations. Stories about my kids in real life morphed into stories about my niece and nephew.

    There was also the pleasure of interacting with the other characters as we traveled. Keith, our spiritual adviser, really ended up as a therapist and guide for many of us. Sarah, a fundamentalist Christian widow, got on the wrong tour by accident — she meant to travel with a Christian band — and was transformed into Cadillac, the best drum tech ever. Dickie, another religious type, was our roadie and gofer, entangled in a crazy relationship with the sister of a band member. Nico and Eliza, our videographers, fell in love during the trip.

    The entourage at a venue on the second night of the trip. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    More about Nico and Eliza. The real life players of these characters are a couple from Poland who are videographers that are part of Dziobak. On Thursday, during our gig in Albuquerque, Nico got on the stage and asked Eliza to marry him. Eliza said yes — if they could be married in Las Vegas.

    Talk about the blur between real life and fantasy… The organizers looked at each other and said “I guess we need to change plans and head to Vegas.” Of course, in real life, this was planned ahead of time, but none but a few knew that, and it -felt- spontaneous. After a stop in Winslow, Arizona (of course), we made it to Las Vegas. The characters AND the players were married by Elvis at the Graceland Wedding Chapel. The ceremony used their real names — yes, they were really married. Wow.

    The Road Trip entourage standing on a corner in Winslow, Arizona, a pilgrimage made famous by “Take It Easy” by the Eagles. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    The organizers also did a great job of planning stops. The Uranus Fudge factory, where we filmed a segment of our video, was a glorious hodgepodge of western memes. Aside from the General Store that sold fudge and souvenirs, there was saloon, a gun store, shooting range, a tattoo parlor, a giant rocket ship, a double decker bus, and a dinosaur. We shot our video on the porch of one of the buildings. I was on the roof in blistering heat, plus the wig and all. What we sacrifice for our art!

    There was also the Route 66 museum in Oklahoma, which helped provide a historical backdrop to our trip. As usual, we struck up conversations with people there, including a photographer for Playboy and Penthouse who was taking a vacation from his job, traveling Route 66 with his wife and son and photographing families on the way. He photographed our whole group, and he and his family made it to our gig in Amarillo that night. But an impromptu stop for a picnic lunch in a neighborhood of cookie cutter tan brick ranch houses made an impact as well. So bleak and colorless…

    A woman places a stuffed animal inside an old, rusty car
    Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    Our stop at the Blue Whale of Catoosa in Oklahoma was surprisingly spiritual for a monument to kitsch. Keith, our spiritual adviser, explained about the legend of Jonah and the Whale and encouraged us to come out of the belly of the whale open to change in our lives.

    The band had video shoots and photo ops, and I got to experience in a very small way what it’s like being a celebrity. There were curious glances from passers-by as I strode out into the Texas desert in my black platform boots and fishnets for our video shoot at Cadillac ranch. Having a group of 20-somethings in Amarillo ask to have a photo taken with me once they knew I was in the band. And being part of a podcast for The Future is Virtual on Altspace VR, half in- and half out-of-character.

    two people dance while others lounge at a Route 66 stop
    The entourage dancing on the second day. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    Our next gig — open mic night in Amarillo — went much better. In fact, a couple of the locals came back to the hotel and partied with us. Which presented me with a conundrum — they had met Valentina, but I really wanted to get out of her whole getup. And the dual personality part… at the spur of the moment, Val decided to explain herself as twins. I ran up to my room and changed, and came down and asked everyone how the show had gone. We talked one of the local guys into coming with us the next morning to Cadillac Ranch to be part of our video. He walked up to me as Valentina prior to the video shoot and asked whether my purple hair was a wig. I grudgingly agreed that it was, but that it allowed me to change my hair color whenever I wanted. He came to the shoot and played the tambourine. And as far as we could tell, he never knew that I, or the rest of us, were anything but what we claimed to be.

    But so much of the experience was the ordinary stuff. Conversations with locals, conversations with each other, jamming and singing in the vans. A beautiful desert rainstorm. Watching the scenery change.

    The entourage relaxing during the trip. Members of The Runaway Sound, the in-character band for the larp Road Trip. Image has been cropped. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    The fact that it was a larp meant that glitches along the way were seen as opportunities for role-play rather than annoyances. And there were glitches. One major event was that Tony, our lead guitar player and his two friends decided to leave the tour while we were in Texas. In real life, we respected their decision and wished them well. Meanwhile, the band members were fuming and panicky, and Thunderlizard was plotting to have his biker gang friends abduct Tony and bring him back. Also, the gig in Albuquerque was in a real venue, but there was a misunderstanding between the booker, the venue and us. We thought that the venue was publicizing and selling tickets for our performance, the venue thought we were doing that. So beautiful venue, no audience. Rick, our film director, solved that. He instructed the group to head out into the streets and recruit an audience for a rock video that we were filming. Twenty minutes later, there was a respectable crowd for our show.

    Guitarist and singer of the band playing live on stage
    The band’s gig on the fourth day. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

     

    Audience members watch and clap
    The audience for the gig on the 4th day. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    Vegas was and always is surreal. It was 114 degrees F/45 C. We left there and drove through the Mojave desert — the most barren place I’ve ever been to. We passed the Ivanpah Solar Power plant — the largest in the world — which looked for all the world like an alien installation from another planet. We drove through the mountains and then we arrived at our ultimate destination, the Santa Monica pier.

    We all walked down to the Pacific Ocean. Keith, our spiritual adviser, told us that this journey had changed us, and that it was up to us to decide how the changes would look in the future. He took us each of us into the water for a private conversation and baptism, and brought us back, introducing us to the group by our real names. This was the most beautiful and effective de-roling process I’ve ever been through.

    Keith, the band’s spiritual advisor, baptizing Thunderlizard. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    I’m sure the organizers are evaluating how it went and how they might change things in the future. There is video footage for a rock video as well as documentary footage to process. They discussed the idea of getting a pre-existing band for a future tour, but to me, the coolest thing was creating a band on the fly. However, if I were designing future runs, I would carefully audition potential band members and schedule a couple of extra days at the beginning for rehearsal. That way the band could hit the ground running in performance. Would I like to do the European tour as Valerie/Valentina? Tell me where I can sign up!

    The author at the conclusion of Road Trip. Photo by Nadina Dobrowolska from Dziobak Larp Studios.

    Cover Photo: Members of The Runaway Sound, the in-character band for the larp Road Trip. Image has been cropped. Photo by Nadina Dobrowolska from Dziobak Larp Studios.