Tag: Denmark

  • A Beginner’s Guide to Handling the Knudeblues

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    A Beginner’s Guide to Handling the Knudeblues

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    A note from the editor: Knudeblues is a term used to describe the post-con blues after the Knudepunkt conference. The 2015 edition just finished, which prompted the publication of this article on handling the Knudeblues.


    First I need to state that this text compiles my very personal opinions, I do not claim to own any truths, and I have no scientific background for any of my claims. But I do have a lot of experience with the post con/post larp blues. If you don’t, that’s normal too.

    Leaving Knutepunkt 2013. Photo by Johannes Axner. Leaving Knutepunkt 2013. Photo by Johannes Axner.

    You are on your way home, or you’ve already gotten home and thrown your exhausted self on the sofa. Maybe you’ve even stretched the bubble, feeling happy and inspired for a day or two, now certain it won’t hit you. But it does. Suddenly you realize that it’s over. It may hit you in different ways. Maybe you feel a mild, but persistent melancholia. Perhaps you still feel euphoric, but with an increasing discomfort of your emotions being stripped naked, of being too vulnerable. Maybe you feel a strong longing for all the people you met, your KP-crush, the magic circle filled with creativity, love and the best kind of madness. The bubble. And a sadness it is gone. If you are an organizer you may feel heartbroken that all the work you put in for this single, important event now only lives on in pictures, memories and memorabilia (and perhaps an impending accounting task). Or maybe you don’t know what you feel – I believe those are often the hardest cases. When your body is filled with overwhelmingly strong, entangled emotions that are manifesting in very real physical pain in your whole upper body, and physical discomfort that can’t be vented, and you feel an urge to use words like “soul” and “heart” in very embarrassing ways. And since you can’t make them out or define them or even keep them apart, though most of them are in fact very positive, it’s a full on acute depression.

    Congratulations, you’ve got the Knudeblues.

    Being a super emotional person (with – a fortunately very mild case of – bipolar disorder) with a 17 year long larp career and 9 KP/SKs behind me I have over the years developed a collection of strategies to handle this phenomenon, which of course isn’t associated with Knudepunkt/Knutepunkt/Knutpunkt/Solmukohta alone, but can occur after any intense, emotionally and physically exhausting, several days long event with bubble qualities, like a strong larp or another really good con. Maybe your own wedding? (I wouldn’t know.) Since we are all different people, I can’t know what will work for you, but I’m sure some of these tips will help. There are two slightly overlapping categories with things you can do to handle your blues – helping your body back to normal, and processing all the impressions.

    The Basics

    Processing after Knutpunkt 2014. Photo by Johannes Axner. Processing after Knutpunkt 2014. Photo by Johannes Axner.

    Make sure to get enough sleep. And then some more. Re-hydrate and keep hydrated. Eat healthy food. I’m not a nutrition expert, and I have no idea if food can heal you over a short time span, but I always feel better when I eat salmon, because my mother said it’s good for me. Eat comfort food/junk food. If the food can heal both body and soul, it’s even better. And don’t be ashamed, it’s medicine! Pamper yourself. Relax a lot. Have a shower or a bath in the way you like it the most, buy your favorite chocolate. If you have a partner, ask for a back rub or a foot massage. Exercise. Or go for a long walk. I know it works, I just can’t be bothered.

    Processing

    The emotions inside you need to find their places. To process all the impressions is important, and it can be done in an infinite number of ways. Don’t worry, you don’t have to make lists or do mental exercises, your brain will fix it all if you just give it the chance and time it needs. But there are some things you can do to help it along. The most important tip I’ll give you here, though, is process, but don’t dwell too long in you Knudeblues on purpose. It’s tempting to not let go of the euphoria that often accompanies the blues, to try to relive those special moments, to stay in the bubble as long as possible. And a pinch of that may be good for processing, but I don’t recommend trying to hold on actively. I think the KP euphoria is a hypo-manic state in many ways (as can being drunk or being in love be), and the longer you hold on, the more you risk a harder (and prolonged) fall.

    Processing Alone

    Processing alone. Photo by Johannes Axner. Processing alone. Photo by Johannes Axner.

    Your active brain and your subconscious will work on it no matter what, so sometimes it’s good to give yourself a break. Use distractions, but avoid important have-to-appointments the first day or two if possible. Your mind will be somewhere else anyways.

    Isolate yourself with some kind of entertainment. Watch movies, play computer games, read a novel. Depending on your blues and your ways, shielding yourself from strong impressions for a short while can give your mind space to process. (I recommend deep sea documentaries. With jellyfish.) Others may want to seek catharsis through an emotional movie or a song that they know will make them cry. Crying is good if you feel like it, but for some it can feed the depression. You know yourself best.

    Write something. For yourself or others – a diary, a report, a letter, a Facebook post, anything. I think expressing yourself in writing helps sorting your thoughts and feelings even better than talking, as you use slightly more time in deciding on the words and your brain gets to dwell on the content. (How do you think the words you’re reading right now came about?)

    Processing with friends

    Knutepunkt after-care. Photo by Elin Nilsen. Knutepunkt after-care. Photo by Elin Nilsen.

    The socially driven processing is also important. First: Add all your new, wonderful friends on Facebook! Then you read all the posts and comments people have made about the experience, and partake in the discussions if you want to. It’s not dwelling, it is hoard processing. Part of processing is forming the final narrative about the experience, the one you will keep with you, and connecting and exchanging opinions is part of that.

    Meet people from inside the bubble. Hang out with others who shared the experience. Talk about the event, what was good, what was bad, what was fun, but not only about that. Being around tribes-people talking about other things is also good, they are in the same state as you, they get you, and together you take a step towards normalizing the world. Feel free to get drunk with them if you are so inclined, but remember that might prolong your blues. In my case it’s sometimes worth it.

    Talk about the Knudeblues with others who share it. It helps. But try not to exhaust your friends. After all, you are just a little bit crazy right now. It will pass. I promise.

    Dare to Face the Mundies

    It can be a good idea to plan for a day off from work after Knudepunkt or another event that may throw you into the state of the blues. But don’t shun the mundies. You feel that people who weren’t present, even other larpers, can never understand, but it’s ok to tell your partner if you have one, your friends, your family and colleagues that you are in a state of emotional overdrive right now because of a very intense experience you had. They may understand more than you think. But don’t pepper them with all your stories and anecdotes, it doesn’t mean the same to them as it does to you. Not even if they larp themselves.

    Cuddle puddle. Photo by Elin Nilsen. Cuddle puddle. Photo by Elin Nilsen.

    And then – when you are back to your old self – start to utilize all that wonderful inspiration you got at the event and make some kick-ass larps and projects!


    Cover photo: The author after Knutepunkt 2013, photo by Johannes Axner.

     

  • The Law of Jante in Nordic Role-playing

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    The Law of Jante in Nordic Role-playing

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    Disclaimer: The opinions expressed herein are those of the authors and do not necessarily reflect the official policy or position of Nordiclarp.org or any larp community at large.

    Outwardly, the Nordic role-playing scene seems like a tolerant, egalitarian place where everyone is welcome. But the truth is that we are so busy being equal, that we fail to see excellence, and are downright fearful of elitism. Our fear of saying out loud that some role-players are better than others fosters secret social structures, where people are included or excluded depending on how well-connected they are.

    There’s a taboo in Danish role-playing. On the surface it’s about openness, tolerance, and equality, but in reality I believe it boils down to the infamous Law of Jante, the first paragraph of which says: “You’re not to think you are anything special”.

    Back in the days of yore, when I started role-playing, conventions still held competitions about who was the best role-player. As a matter of fact, I once made it to the second round in such a contest. A good role-player was defined as somebody who could not only rack in loads of XP (experience points), but was also capable of doing some degree of acting. It was up to the gamemaster to decide if you lived up to these criteria.

    Somehow along the line, these competitions died out. ‘Being a good role-player is not about winning or losing’ became the general approach in the tradition I belonged to – and actually, I had to agree. Once free-form became a norm at conventions, counting XP became meaningless. Role-playing became less about the game, and more about immersion. A good game should be about the individual experience of the player: How the story and the setting moved you, what the chemistry between the players were like, what you took away from the experience.

    In addition to this, a lot of role-players came from backgrounds where they had been more or less ostracised or even traumatised for lack of social skills. If being a good role-player was no longer just about counting XP, the competitions could have come very close to popularity contests. We didn’t want that.

    The Gamemaster of Doom

    In the 1990s, the general consensus was that everyone was welcome. “Everyone can role-play”, is what people were saying. It didn’t matter if you couldn’t act if your life depended on it. Even people whose social skills were so bad that they consistently ruined everyone else’s experience were welcomed. I remember a specific “Gamemaster of Doom”, who was so bad he would just sit there, leafing through papers, without even speaking to his players. It didn’t matter: We had room for the freaks and the outcasts that had nowhere else to go.

    If you were really unlucky, that might be her first and last experience with role-playing.

    Except for the fact that it quickly became a lie. Because secretly, there was a selection process going on. If you had played with the above mentioned game master, you were not likely to do so again. Why should you? It was not a good experience. No, someone else had to take their turn with him, in the name of tolerance and openness. Sadly, said person would usually be the unknowing outsider, who did not yet have her social network to warn her. If you were really unlucky, that might be her first and last experience with role-playing.

    As I got to know more about the other people who played role-playing games, I got better at knowing whom to avoid. But perhaps more importantly, I got to know those people who had a reputation for delivering. At conventions they were gamemasters, writers, and players. At larps, they were organisers or players.

    These were people who could take an otherwise mediocre scenario and boost it so thoroughly that it became not just a good experience, but actually unforgettable. They were dynamos in their own right. At conventions, you would amble over to stand next to them, hoping to be put in the same group. At larps you could do even better, if you had the nerve: Why not phone them up beforehand and ask for your character to be a sister, a close friend, or even a lover?

    The system of nepotism favoured people who were in the know. People who were already well-connected, and who weren’t afraid of asking for favours. People like me.

    The Good and the Bad

    The fact of the matter is that some role-players are better than others. When people ask me why I role-play, I usually say: For my own sake. Not for an audience, not to impress anyone. Just for the experience. However, this is not the entire truth. We are each-other’s audience. But more than that: We affect each-other’s experiences in good ways and bad ways. A good role-player knows this, and takes that responsibility seriously.

    Some people are bad role-players, and some people are good ones.

    Even though we don’t want to be open about it, it is not random: Some people are bad role-players, and some people are good ones. Sometimes the bad ones get lucky and manage to get through a game without ruining anything for everyone else, and sometimes the good ones have a bad day. But the trend is clear. In the name of our all-accepting, egalitarian community, we refrain from saying it out loud. But that doesn’t make it any less true.

    Why This Is a Problem

    Why should I care? I am one of those people who gets to play with all the best. And yet, it bothers me. It bothers me for several reasons.

    Obviously it’s a problem that the opportunity to play with really good role-playing partners does not present itself to you unless you happen to know the right people. Often enough we even wind up scaring potentially interested newbies off by letting them play with lousy co-players. If we want our hobby to be characterised as a closed-off society where you have to fight your way in, then we are doing exactly the right thing. However, that doesn’t serve us very well in the long term.

    The other problem is for the bad players themselves. Because we refuse to (publicly) acknowledge the good players, we cannot give the bad players the tools to get better. Simply put: We have not analysed what it means to be a good player, so there are no shortcuts. You have to go on spoiling a lot of people’s games before you see the light – provided you ever will. No-one will even tell you why they only play with you once, they just kind of seem to move on without you.

    Solutions, Please!

    At present time, I do not have the solutions. However, a good starting point would be to acknowledge the situation. If we were open about who the good players were, it would become much more legitimate for organisers to cast them into particular functions: Why not do the opposite of what we are doing now, and actually make sure that there is at least a few skilled role-players present when running games for newbies?

    Similarly, larp organisers who cast solid players who can be counted on for a good delivery in pivotal roles should not be accused of nepotism. They should be applauded for making conscious choices, as they do this to give the rest of the players the best possible experience.

    We need to direct our attention towards the good players

    First and foremost, we need to direct our attention towards the good players. What is it that they do? Most of them tend to be seasoned role-players, with many years of experience. So it is probably not a question of an innate genetic talent, but rather a thoroughly honed skill set.

    Currently there is an undergrowth of bloggers who are working on charting what skills a good role-player possesses. Needless to say, it is a difficult chore. We all play for different reasons, and being a casual gamer, you would look for different qualities than an immersionist or a dramatist would (see ‘The three way model‘ for an introduction of these terms).

    Mapping Good Role-playing Skills

    However, one trait seems to crop up everywhere: Social skills. As Lizzie Stark puts it: “Larp is a social activity”. The same can be said of all role-playing games that aren’t digital (and some that are). This implies something we already knew, but didn’t want to admit: Maybe not everyone is as welcome as we would like to believe. Maybe the same people who lacked the social skills to get through school unscathed find themselves confronted with their shortcomings once again.

    Another Anecdote

    Good role-players are the people we should be looking up to

    I’m going to end this article with yet another anecdote – but this time a recent one. I was running a game for some teachers who were interested in using role-playing as a tool, but who needed to be shown what it is. I wanted to give them a good experience, so I asked a friend who is an experienced role-player to join them. Within a very short time, his mere presence managed to escalate the game in a way that none of the others would have been capable of doing. It happened in many ways: By way of imitation, but also because he was able to create action that would beget action. His participation lifted the experience for everyone else.

    Pretending that ‘everyone can role-play’ is a huge underselling of the skills that good role-players have. If we want to continue making increasingly complex games, we need players that can measure up to the games. That is something we will only get if we are working consciously towards it.

    There is a reason why Danes don’t like to mention that some people are better at what they do than others. We come from an egalitarian society, and we don’t like braggarts. But we have to stop equalling skill with status. What is wrong with being a skilful role-player? Absolutely nothing. Being good at something doesn’t make you an arrogant elitist. More likely, it means that you have invested a lot of time in getting good.

    Good role-players are the people we should be looking up to. We need to start seeing them as a resource which should be made available. Not as a hidden discourse. As for the bad role-players: We don’t need to put them down, but we do need to show them the way.

  • Fastaval 2014 Sign Up Open

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    Fastaval 2014 Sign Up Open

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    Sign-up for Danish roleplaying and larp festival Fastaval has now opened.

    Check it out on their website:
    http://www.fastaval.dk/tilmelding/?lang=en

  • Change is Coming

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    Change is Coming

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    We are rebooting Nordiclarp.org as an online magazine. Instead of only linking to other websites we will produce original content as well as republishing interesting and important texts from the past or other sources. The wiki will remain in its current form, although we are looking into reducing the threshold to start contributing.

    We are now looking for a few things.

    • Writers. We need your content, new or old, as long as it’s interesting and relevant.
    • Editors. People who can get others to write and/or edit others texts. This means reading them and giving feedback.
    • Reporters. We want reports from larps, conferences, conventions and other larp events. Text, video, photos, illustrations, podcasts. All welcome.
    • Translators. Help get texts in your local language a global readership!

    We will be a group of chief editors, one from each Nordic country. Besides this and the staff mentioned above, we would love to have at least one official national correspondent in each country where there is larp.

    This is of course all done non-profit, but you do get the chance to shape the website and get a photo byline.

    We need content and staff from all the Nordic countries and the rest of the world where Nordic style larp is happening.

    We hope to launch before Knutpunkt 2014 and are especially interested in people who can help do reports from A Week in Gothenburg and Knutpunkt!

    Contact us on: contribute@nordiclarp.org

    / The New Staff

  • Larpwriters Winter Retreat 2014

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    Larpwriters Winter Retreat 2014

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    Bjarke Pedersen is organizing a retreat for experienced larpwrights to exchange experiences and ideas about larp theory. He has this to say about it:

    It came to me: If I could gather some of the brightest minds of larp for a weekend of talks, we might all leave the retreat better at understanding our craft, and where it will take us in the coming years. Perhaps it could also help us make Knudepunkt better. We could use this time to think and verbalize new thoughts, try out new ideas and figure out pedagogical ways of inviting people who haven’t been around for decades into the larp design conversation.

    The retreat will take place in Denmark, 13-16 February 2014. Read more here:
    http://bjarkep.com/larpwriters-winter-retreat/

  • PanoptiCorp 2013 Mini Documentary

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    PanoptiCorp 2013 Mini Documentary

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    UK based video production company Cosmic Joke has produced a mini documentary about the Danish 2013 re-run of the Norwegian 2003 larp PanoptiCorp.

    Here is what they had to say about the video:

    PanoptiCorp is originally a Nordic larp from 2003, which was re-imagined in 2013 in Copenhagen, Denmark. It’s a satirical larp about an advertising agency, where players take on the roles of agency employees, pitching ideas to everything from an African dictator wanting an image makeover to an earnest businessman who wants to sell adult diapers. This documentary was produced by Cosmic Joke, as part of their feature length LARP documentary, Treasure Trapped.

    For more info on the 2013 run of PanoptiCorp, see the event website:
    http://www.rollespilsfabrikken.dk/panopticorp

    You can also read this summary of the larp by Petter Karlsson which includes comments by the organizers:
    Welcome to PanoptiCorp – A satirical ad-agency larp

  • Kapo Documentary

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    Kapo Documentary

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    A documentary about the Danish 2011 larp Kapo has been released on Youtube. This is what the author has to say about it:

    The larp KAPO was held in Copenhagen in 2011. It was a larp about dehumanization, camps and values. This is the video documenting the project. It is made by Edith Tvede.

  • Prolarp 2013 – “Solving Problems” – Sign-up open!

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    Prolarp 2013 – “Solving Problems” – Sign-up open!

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    We’ve written earlier about Prolarp, the proposed conference for larp professionals organized by Danish larp company Rollespilsakademiet. Now you can sign up for the worlds first conference for larp professionals on their website:
    http://rollespilsakademiet.wix.com/prolarp-2013

  • The Adventure of a 1001 Cultures – A Mythological Larp at Superkilen

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    The Adventure of a 1001 Cultures – A Mythological Larp at Superkilen

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    Rollespilsfabrikken makes, amongst many other things, childrens larps in Denmark. Check out this video about it! It’s in Danish but it has English subtitles.

    Read more about Rollespilsfabrikken and their many other cool projects on their website:
    http://rollespilsfabrikken.dk/

  • A Week in Norway Recap by Lizzie Stark

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    A Week in Norway Recap by Lizzie Stark

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    American writer and larper Lizzie Stark went to Europe to participate in Fastaval in Denmark and Knutepunkt in Norway. Now you can read her thoughts on the Knutepunkt pre-event A Week in Norway on her blog:
    http://lizziestark.com/2013/04/26/a-week-in-norway-recap/

    You can read her Fastaval 2013 report here:
    http://lizziestark.com/2013/04/04/fastaval-2013/

    Read more about Fastaval & Knutepunkt in the Nordic Larp Wiki:
    http://nordiclarp.org/wiki/Fastaval
    http://nordiclarp.org/wiki/Knutepunkt