Tag: children

  • Innovations in the Drama Classroom with Larp

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    Innovations in the Drama Classroom with Larp

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    In September 2022, I began a new job as the middle school drama teacher at a school in upper Manhattan, New York City. In the months before, I had been picturing a dream job in which I was teaching both theatre and larp. When I accepted this position I imagined that after a year or two, I could create an after-school larp club.

    To my surprise, during orientation, my principal, Rinaldo Lumumba Murray, told me that he had complete trust in me as an artist. He said I was free to design my curriculum however I saw fit. What a gift that turned out to be!  

    New Heights Academy Charter School has about 100 students per grade, split into four sections. I taught ages eleven to fourteen, and had a different section of children each quarter. This meant I had opportunities to start fresh, adjust my curriculum, and ultimately, experiment with utilizing larp.

    The first larp emerged as a result of unexpected behavior from one of my 7th grade students (age thirteen), whom I’ll call J. He walked into class with a sweatshirt stuffed in his shirt, making him appear pregnant. He walked slowly holding his big belly, modeling the exact gait and posture of someone close to giving birth. I complimented his physical acting and asked how he was able to portray that so realistically.  

    “Is someone in your family pregnant?” I questioned. “No”, he said simply, and gave no further explanation.  

    The next day, he did the same thing with his sweatshirt as he entered. “So when is the baby due?” I asked.  

    “Soon”, J said, and I commented in front of the class that someone should really be helping carry J’s heavy backpack.  

    This continued (but never disrupted class), and by the fourth day I laughed and said, “I think we need to throw you a baby shower or something!” 

    A lightbulb went off in my head. I hadn’t yet assigned this class’s final project, and realized J had inadvertently created the perfect inspiration for a larp.

    The larp lasted one period, and followed the format of a baby shower. Students could choose to play J’s family, friends, or co-workers. As their final project grade, everyone had to participate in the larp. However, there were a number of ways to achieve this. The goal was that the students would be in character throughout the class and interact with others. For my introverted students, I also offered credit for creating costumes, making a gift for J, bringing snacks/supplies, being the DJ or creating a song list, serving snacks during the party (in character) etc. There were hilarious speeches, different kinds of snacks, and dancing. 

    The Baby Shower was a huge success, and the halls were abuzz in the days that followed with talk of the party. Over the course of the year, I created two more larps with other classes. One was a birthday party for a 47 year old man named Theodore who had moved to Europe, and the other was called Leprechaun Academy, about a group of preteen Leprechauns who went to the same school.  

    All of these larps were born out of my focus on emergence. This is a tenet of devised theatre, which I was exposed to during my time in a conservatory theatre university program at The University of the Arts in Philadelphia. The Oxford dictionary defines emergence as “the process of coming into existence or prominence”.  

    I will next explain some of my methods used to create these larps.

    There are many benefits to using the setting of a party for larps. Kids know how to act at a party and alibi is already present, since the guests are there for a reason. Relationship ties are already partly established, meaning that my students knew exactly how a grandmother would greet her grandson when she walked through the door. Two boys instinctively knew that if they played cousins who were the same age, they could get into trouble during the family function, until they were caught by the girl who played their Tia (Aunt in Spanish). Another benefit to this setting is that school higher-ups are familiar with classroom parties. My principal and deans knew they could expect to hear some music and extra noise coming from my room, just for that one period. 

    Over the course of the year, I found a method that allowed students to quickly co-create the details of the larp in a fun way. In the U.S., lessons often begin with a “Do-Now”, a quick, five-minute activity to get students sitting, quiet, and focused. I always assign my Do-Nows on Google Classroom. Students respond to prompts on their laptops, and once they click submit, I can show all of their answers in a list on the Smartboard in my room. For those without Google Classroom, this can be accomplished using other programs, such as Google Sheets.

    For my second larp, I had my students brainstorm the details of a birthday party we were going to throw in class on Google Classroom. Students came up with who the birthday child was, where the party was taking place, who the guests were, and many more details. It is very fun to read the different answers aloud, and I would choose my top three favorites. The class would vote, and voila! We had designed all of the details around the larp setting. We even co-created plot points that would occur during the party.  

    Creating larps specifically for certain classes was highly enjoyable for me, and I loved the challenge of finding inspiration from the students themselves. Children are full of idiosyncrasies and love to make jokes. In the case of the baby shower, I would consider J’s behavior a bit, which is a repeated joke. Rather than shutting him down, I deemed this silly “bit” the seed of something special, and J became the center of the larp. I am guessing that him acting pregnant was attention-seeking behavior. It was very special to funnel that into something creative, and he got a chance to be the center of a larp. More than that, he experienced having a baby shower thrown for him, which he described as a once in a lifetime experience. 

    I found that I was able to bring role-playing into classes, even when we did not co-create a full larp. My most successful and well-received activity was called “The Drama Club Podcast”. We recreated the recording of a podcast in class, where I played a host who would invite students up to play guests. The secret benefit to this setting is that it requires everyone in the “audience” to be quiet, since we were “recording”. This detail is crucial with classes that fall on the chatty end of the spectrum. We didn’t actually record a podcast, though due to the hilarity that would often ensue, I began to record videos on my phone. I said we were “creating behind-the-scenes content for the podcast’s Youtube channel”. 

    This is a very scalable activity, because students can play characters close to themselves or not, they can impersonate celebrities etc. The topics discussed and characters can also be connected to content being covered in class. The podcast can run for a few minutes or a whole period. I found that the possibilities are endless! Even more reserved students could participate as callers from the audience, who would pretend to phone in and ask questions of the interviewees. I also enlisted volunteers to come up with Tweets that our “listeners” were tweeting in response to our episode.  

    I realized that my discoveries from this past year could be helpful in the overall mission of bringing larp into classrooms in America. While there are numerous individuals and organizations achieving this in Scandinavia, it is much less common in the U.S., especially at this age level. Some schools offer Drama/theatre classes where larp could be utilized, but not all.

    An obstacle to bringing larp into the general classroom is that core subject teachers have so much material to cover, and must prepare students for state exams and standardized testing. However, I found that by using only five minutes or so at the beginning of class over a few days to flesh out their characters, students were able to successfully larp, with no workshop other than practicing safety mechanics. Even my eleven year-olds, who had never taken drama before, successfully larped from the beginning.  

    My next steps will be to continue to iterate using these methods to create not only larps, but edularp with specific learning outcomes in mind (cf. Westborg 2023). In the coming year, I hope to use my methods of co-creation with my students to create larps that directly correlate with what they are learning in other subjects, with specific learning outcomes. I hope to collaborate with my students’ other teachers, and I look forward to seeing what we will discover.

    If you enjoyed what you’ve read so far, you can head to Nordiclarp.org and search my  name or “Adding Larp to a Drama Teacher’s Curriculum – Year 1”. There you can watch the talk I gave at the Knudepunkt 2023 conference on this exact subject! You will find many more details on the topics covered here, as well as a live demonstration of my Drama Club Podcast Activity.

    References

    Josefin Westborg (2023): The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education. In International Journal of Role-Playing, no. 13, 2023, pp. 18–30, https://doi.org/10.33063/ijrp.vi13.306


    This article has been reprinted with permission from the Solmukohta 2024 book. Please cite as:

    Wolgel, Lindsay. 2024. “Innovations in the Drama Classroom with Larp.” In Liminal Encounters: Evolving Discourse in Nordic and Nordic Inspired Larp, edited by Kaisa Kangas, Jonne Arjoranta, and Ruska Kevätkoski. Helsinki, Finland: Ropecon ry.


    Cover photo: Photo by Kyle Head on Unsplash.

  • Designing Power Dynamics Between Adults and Children in Larps

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    Designing Power Dynamics Between Adults and Children in Larps

    When every part of a larp is a designable surface, we as designers are faced with both the opportunities and the responsibilities that this implies (Koljonen, 2019). As a wide age range exists in the larp community, it is essential to design for softening up the impacts that off-game power dynamics born from participants’ age and experience level can have on the interactions. This article deals with why and how you design balanced power dynamics between adult and child participants. This design approach is practice-based, utilized at the mythical fantasy larp campaign Fladlandssagaen (Denmark 2006-, Eng. The Flatland Saga) as well as the edu-larps and leisure larps I have run at Østerskov Efterskole in 2023.

    Why design spaces that allow children to influence the larp?

    As a co-creative, collaborative medium, larp becomes breathtaking when its participants experience co-ownership as the larp unfolds. In larp, different age-groups’ perceived areas of agency and social legitimation to participate in the activities of the larp are formed by our design choices – absence of design maintains status quo and ensures that those with the off-game social power to define acceptable social behavior will do so in-game as well; in this context, adults will define the larp’s social frame for children. Counteracting this requires conscious design of in-game spaces in which the children have agency and power to influence the larp, without alienating the adults. I recognize that there are differences between adults and children, and that adults ultimately bear off-game responsibility for everyone’s safety and experience throughout the larp. I argue, however, that we can create a framework in which children can be allowed to explore, lead, mentalize and be taken seriously, to let them expand their social skill set and experience being a part of the associated community.

    A framework for designing balanced power dynamics

    The following section reviews the design strategies I use to create balanced power dynamics in larp. Each design step describes how, and is followed by an example, marked with an arrow, from the player-group Umbrafalkene (Eng. The Umbra Falcons) at Fladlandssagaen (Denmark 2006-, Eng. The Flatland Saga):

    • The participants play former soldiers and children of former soldiers, who try to make a new life for themselves in a troubled area. Throughout their storylines and plots, the players face situations wherein they learn to deal with anger, sorrow, loss and a craving for revenge. The themes were selected because our young players find it difficult to recognize and deal with the associated feelings in their own lives.
    Photo of three people of various ages in fantasy clothes huddles closely together.
    The author (left) at Fladlandssagaen (2023). Photo by Susse Kobberø Chapman.

    1) Set concrete design goals for the power dynamics and social interactions in the larp. Define and formulate the intention, so you can communicate, measure, and test your choices.

    • The goal was to create a dynamic in which the children address the team’s difficulties through collaboration, their courage to be honest and their willingness to act together, while the adults escalate the problems through their old habits and stubborn beliefs.

    2) Designate a coordinator that knows how to work with children. The person needs to be introduced early and be readily available, so that the children know where to find them in case they need help. It is advantageous if the person discreetly checks in on the children during the larp, asks about their experience and offers to help them reflect on their experiences.

    • We usually have multiple coordinators who share the responsibility. When we have the resources, we divide the children into smaller groups so we can interact with them on their terms and facilitate play accordingly: one of us has the youngest players (4-8 years), one has the slightly older children (9-12), and one has the teenagers (13-15 years).

    3) Then, design the overall narratives and dynamics. The narrative reasoning and legitimation for the dynamics must be experienced as meaningful and authentic to play on for both the adults and the children. Significant design areas that you can focus on are, among others, defined standards for social interactions that grant both agency and alibi, rites of passage, easily usable safety measures, and formed spaces. Within these spaces the players can explore their chosen themes by themselves or with each other, without excluding or invalidating the focus of other players. Design who wields the social power, as well as when and how the characters handle in-game conflicts across age groups so it doesn’t break immersion nor default to the off-game power dynamics. Remember both groups’ needs.

    • The children are staged as experts in how to live peacefully as a part of a community, while the adults are staged as experts in conflicts and making tough choices. The children wield the social power to de-escalate situations, while adults steadily escalate scenes towards the point where weapons must be drawn. Furthermore, the children are the only ones who can handle the mythical creatures living in the nearby dangerous magical forest, while the adults are the only ones that can carry titles and be punished by law.
    Photo of children in fantasy clothes with black robed figures in the forest
    Fladlandssagaen (2023). Photo by Susse Kobberø Chapman. Image has been cropped.

    4) Create character development, plots, and tasks that support, maintain, and necessitate the chosen dynamic in basic routines, keeping both adults and children in mind. Players need meaningful activities during the larp that serve a purpose in the larp as a whole (Kangas 2019). Here, you shape the children’s areas of agency; their plots and actions must be important for the overall larp with consequences they can take responsibility for and react to during the runtime. It is essential to prioritize explanation of the context and consequences of a scene, so the children understand their agency and choices, for example through a narrative voice where the facilitator meta-communicates what will happen if they follow through with their actions. This teaches the children how they can navigate and decode a scene. Creating an alibi for making the choices together and sharing the responsibility, connected to an explanation of why the adults cannot help, is beneficial.

    • The Umbra Falcons had been asked to help in a nearby battle. The children were in doubt. Before they made a decision, one of the adults, who was their facilitator and knew that there would be fighting in that plotline, said: “If we go to battle, it will be dangerous. Maybe, there will be fighting, in which case we could die. But our help is needed, and we do not have time to find others instead. What should we do?” Here, the theme and the impending actions were meta-communicated to the children, so they knew what they were getting into if they chose to follow through with the plot.
    • Plotlines created specifically to our teenagers and adults are played on when there are no children around. When a child joins a scene, everyone will adjust their playstyle to make room for the child’s perspective, rather than forcing the child to adopt a grown-up perspective on matters. In-game, the narrative explanation is that the adults try to protect the children from the darker aspects of the world – they will get to know it in time. This clearly marks the space for adult plots. 
    Photo of people of various ages in fantasy clothes, some raising their hands.
    Fladlandssagaen (2023). Photo by Susse Kobberø Chapman.

    5) Communicate the design before, during, and after the larp through both shared and divided briefings, workshops, intro-scenes, and debriefings. This makes it easier to form consensus and calibrate collectively, while ensuring safe spaces wherein both adults and children can express their thoughts and difficulties and practice the dynamics among peers while supervised by a facilitator. Debriefings and post-play activities, in which everyone can reconnect, reflect and recuperate their experience together (Brown, 2019) and establish a narrativized tale are essential factors in building a sense of community afterwards.

    • We have a collective briefing for all players and a briefing for The Umbra Falcons in which we coordinate the day together. Sometimes, rules are mentioned again (for example that children, who don’t understand that game masters dressed in black are invisible, can interact with them as their “imaginary fantasy friends”, while the invisible spirits are ignored by the rest of us). After the play, we do a follow up talk with the children individually or together with their parents.

    The most important thing you can do when you design these larps is to focus on building a trusting culture in which your participants can play and explore together. It requires respect, patience, and curiosity from everyone involved, but if we as designers design a safe space, adults and children will conjure up larp magic together.

    Bibliography

    Kangas, Kaisa. 2019. “Functional Design.” In Larp Design: Creating Role-play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell, and Elin Nilsen. Copenhagen, Denmark: Landsforeningen Bifrost.

    Koljonen, Johanna. 2019. “An Introduction to Bespoke Larp.” In Larp Design: Creating Role-play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell, and Elin Nilsen. Copenhagen, Denmark: Landsforeningen Bifrost.

    Brown, Maury Elizabeth. 2019. “Post-Play Activities.” In Larp Design: Creating Role-play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell, and Elin Nilsen. Copenhagen, Denmark: Landsforeningen Bifrost.

    Ludography

    Fladlandssagaen (2023): Denmark. The organizer team of Fladlandssagaen.


    This article has been reprinted with permission from the Solmukohta 2024 book. Please cite as:

    Høyer, Frederikke Sofie Bech. 2024. “Designing Power Dynamics Between Adults and Children in Larps.” In Liminal Encounters: Evolving Discourse in Nordic and Nordic Inspired Larp, edited by Kaisa Kangas, Jonne Arjoranta, and Ruska Kevätkoski. Helsinki, Finland: Ropecon ry.


    Cover photo: Fladlandssagaen (2023). Photo by Susse Kobberø Chapman. Image has been cropped.