Category: Techniques
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Creating Play in the Magical Classroom: Part 2
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While the professor is the leader of the class, the professor is not putting on a one-person show for the entertainment of the students. The professor is a facilitator who is helping to promote interactivity, participation, collaboration, risk-taking, and play.
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Creating Play in the Magical Classroom: Part 1
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Playing a professor is great fun. You have the perfect excuse to play an over-the-top character and the classroom setting offers an entertaining combination of performance, run-time game mastering, and attentive, game-creating play.
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Workshop Practice, in Practice – A Functional Workshop Structure Method
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The pre-game workshop tradition in Nordic larp is mostly oral, with little written material. People take part in workshops as players, then borrow and develop ideas from those experiences to construct workshops for their own larps. So I thought it might be useful to put together a method which looks at some of the different…
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Russian Roulette in Practice
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This article describes the selection process used for high-resolution dramatic larp called Skoro Rassvet [Breaking Dawn] >(2012, 15 players). Its advantages and disadvantages are discussed. Knowing that we could take the risk because the number of potential candidates exceeded the number of offered roles several times over, we decided to perform an experiment and select…
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Culture Calibration in Pre-larp Workshops
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With a few exceptions, all larps take place in a set culture. This can be either a fictional culture or a culture based on the real world. For the previous larps where I have been part of the organizer team, we have made an effort to define the culture together with the players through a…
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Larp Design: Theory and Practice
In this great talk at Knutpunkt 2014, larpwright Eirik Fatland give a very good breadown of larp design. Why do people do the stuff they do at larps, and how can you make them do other, more interesting, things? Characters! Relationships! Dramaturgy! A primer on what we think we know about larp design. The lecturer…
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Spatial Design – Experiences
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How can we create a spatial experience with which we design the player experience? Jonas Trier-Knudsen & Troels Barkholt-Spangsbo hosted this session at Knutpunkt 2014 where several organizer shared their best practices and experiences in short talks. The video is unfortunately cut short in the end. How do we change scenography from backdrop to active…
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Reddit Interview Technique for Fleshing Out Characters
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IAmAFiction is a subreddit meant to be used for fleshing out fictional characters through online interviewing If you are working on developing an invented character for creative writing, roleplay, or pure novelty, this is the place to expose your character to the world and subject them to questioning to help you flesh them out. IAmA…