Author: Simon Brind

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A Trip Beyond the House of Craving
Larp is sometimes thought of as a consensual hallucination, and this one was more hallucinogenic than most.
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Larp Hacking
Sometimes a larp does not work, either for us as individual players or for a number of participants. Sometimes in order to play the game, you need to change the rules.
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Blue Valkyrie Needs Food, Badly!
Many different types of energy come into play during a larp. This short article surveys some of the terms larpers have used to describe the types of energy they bring to a larp. It also considers why understanding this may be important for our ability to larp effectively and safely.
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Learning from NPCs
Supporting characters tend to accept invitations to play more easily than some player characters (or some players.) This is the most important lesson we can learn from supporting characters: to always find a reason to engage, to initiate play, and to offer other players alibi to engage with you.
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Playing Safe?
in
A number of high profile articles and discussions about safety in Nordic larp seem to imply that safety has become the primary concern for larp design. This article interrogates that implication by a series of interviews with larp designers, and experts on safety.
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Tenement 67: Tales from the Tenements
How a UK larp’s take on dystopian cyberpunk is learning from Nordic larp design principles One day you will see the truth, you will learn to understand the patterns and numbers in the data. When God left the analogue world they left us a trail to follow, a path to enlightenment and a way to
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Pre-Bleed is Totally a Thing
in
Pre-bleed is the experience of emotional bleed prior to ever playing the character in a larp setting. This paper considers pre-bleed before College of Wizardry 5.