Tag: Desaparecidos

  • Through Someone Else’s Eyes: A Confession

    Published on

    in

    Through Someone Else’s Eyes: A Confession

    Written by

    [This article is also available in Spanish, at: http://vivologia.es/a-traves-de-los-ojos-de-otra-persona-una-confesion/
    Thank you to Vivologia for translating it!]

    Magician took me near the water, where the others were, put his hands on my shoulders while facing me and said: “you made me look at things in a different way before, and I’m thankful for that. So here’s my gift to you.” His voice and posture started to change, shifting effortlessly from a casual, conversational tone to a solemn, ritualistic one. “I will give you my own eyes”, he chanted as he put a blindfold on his face, “so you can look at the world from a different view, so you can see and take pictures that you would not see and take. I will be blind so you can see.” For about an hour, I went around and took pictures trying hard to imagine what Magician would see and react to.

    Blindfolded person touching another person's face on the beach
    Photo by Stefano Kewan Lee as the character Gaze in the larp La Sirena Varada (2017).

    Of course, I failed. This was only my second time taking pictures at a larp, and my very first time trying to do so in character. The larp was the third and final run of Somnia’s La Sirena Varada (2017), and I had the opportunity to play it as a photographer character who could take all his pictures in-game. Coming into the larp I was eager to try that experience and curious to see how it would work out. I usually play for immersion and, like many others, had quite a few deep and transformative experiences while inhabiting the mind and physical space of a fictional character. Getting to do that while also indulging in my newfound photography hobby seemed like too good an opportunity to pass up.

    During the larp itself though it became clear to me that things were not working out at all. I was constantly switching back and forth from “character mode”, where I would be actually immersed in Gaze (my photographer character), and “photographer mode”, where I would feel instantly pulled back to my usual self and took pictures in the best way I knew how, but without any thought of how would Gaze take them. As the larp progressed I felt increasingly frustrated by the fact that I was indeed failing to take full advantage of the opportunity that I was given. No wonder I couldn’t honour Magician’s gift. How could I see the world through his eyes when I couldn’t even see it through Gaze’s eyes?

    When I got back and developed the film, I had a very clear confirmation of what I experienced at the larp: as much as I loved taking them and printing them, those pictures were mine and reflected the way I as a player saw the larp while it had nothing to do with Gaze’s outlook and personality.

    Moreover, what I experienced was so clear and definitive that it felt inevitable to me: you can either immerse yourself in a character, or you can focus on the exacting job of taking pictures the best way you can. There can be no middle ground, and at the point a perfect synergy between the two mindsets, where you end up fully experiencing a character and at the same time producing pictures that fully reflected that character’s personality, that was borderline unthinkable for me.

    All the experiences I had in the following larps only strengthened my conclusion. I would usually just take pictures out of character, but was occasionally offered a NPC or a full fledged character to play with as I took pictures. And every time I would experience the very same back-and-forth between the two states of mind. After a while it was clear to me that this was how things worked (or rather, failed to work) for me. Others might be able to pull it off, but I was not among them, and I made my peace with it.

    Then SALT happened.

    The larp SALT (2018) focuses on a small group of civilians, normal people trying to find shelter and survive during a civil war that has ripped their country apart. In order to keep things as 360 as possible it’s not unusual for larp designers and organisers who want a photographic documentation of their larp to include, when the setting allows for it, one or more characters that will take pictures while not jeopardising immersion for everyone else. SALT had similar goals so I got offered a character that knew his way around a camera and was willing to use it.

    Experience told me that I should expect some variation of the journalist/reporter type that I usually get, but I was wrong. What a character Vincenzo was! A weirdo who would obsessively collect useless trinkets and give them human names, a loner who would rather write in his own diary rather than talk to the people around him. He was indeed a photographer by trade, but his job was to take pictures of dead people at the morgue. He took me by surprise, and forced me to really think about how I could approach not  just the usual elements of character interpretation and immersion (posture, voice, language, etc.) but also his photography. At that time I was still convinced that it was impossible for me to produce work while in character though, so the only thing I could do was to pack a longer lens than usual. I usually favour moderate wide to normal lenses; this time I chose a moderate telephoto lens, hoping it would at least change things up a little on a purely visual level.

    Playing cards on the floor next to a bare mattress
    Photo by Stefano Kewan Lee as the character Vincenzo in the larp SALT (2018).

    The larp itself was for me an excruciating exercise in isolation and incommunicability as it was almost too easy to slip into Vincenzo’s shoes. And when it came to taking pictures, the only deliberate thing I did was to avoid some of the most obvious shots I would normally take while looking for action, character and narrative. Instead I tried to let Vincenzo take the lead and guide my hand and eye. So I took pictures of objects, of empty rooms, and when I did include people, it was always from a place of distance, both physical and emotional. Because I almost never take still life pictures, and when I do they are always very bad, when the larp was over and I packed things up, I was not at all sure of what I actually got.

    It turns out I didn’t have much, as one of the rolls of film got jammed in the camera and was completely ruined. What I did manage to salvage was very surprising to me. Sure, I did remember taking those pictures of scattered playing cards, empty tin cans and empty rooms. But they were very different from my previous attempts at still life. They had a quality to it that really reflected Vincenzo’s personality and attitude, and that I wouldn’t know how to replicate by myself. It appeared that for once I did manage to be immersed in a character and at the same time produce work that actually reflected that character’s gaze, and not my own. I was not expecting that at all, and wondered if I had to revise my ideas on the matter. It didn’t take long for me to realize that SALT as a larp had a profound effect on me, and more importantly that Vincenzo was far removed from a simple documentarian character. He was so specific, and so far removed from my usual methods, that no wonder I was able to make something very different. “This is the exception that proves the rule,” I said to myself. “You’ll go back to the usual mindset switching with the next reporter character that you get.” There was no doubt about it in my mind.

    Two chairs with blankets on them next to two empty cans.
    Photo by Stefano Kewan Lee as the character Vincenzo in the larp SALT (2018).

    A few months later I took pictures at the international run of Desaparecidos (2019). The larp is set at a center of detention for political dissidents during Pinochet’s regime in Chile, and tells the dramatic stories of the people detained there. At first the organisers just wanted an out of game photographer, but a few days before the larp I was also asked to be an in-game reporter non-player-character (NPC) for a few hours. This was strictly for plot reasons and I did not have a full fledged character. My task as an NPC was to kiss the authorities’ asses while secretly trying to help the dissidents to get some messages out of there. Having done that, I would once again go out of character and be my usual “invisible” presence at the larp. Almost on a whim, I decided to bring my period appropriate film camera in addition to my digital one so I could look the part while taking pictures as an NPC. My expectation was to end up with essentially one big set of pictures, where some happened to be in colour, and some in black and white.

    What I was not expecting at all is that when I acted as a reporter and the players reacted to my presence, this NPC character who barely had a name started to take hold on me, and I felt genuinely concerned about the prisoners, and I was genuinely faking smiles while pretending to interview the colonels and dignitaries, and was genuinely worried that they might find out I was not just taking pictures of their boardrooms and dinner parties, but also of things I was not supposed to see, like the way the prisoners were treated, much less to document them.  All of that disappeared when I went out of character and the players stopped reacting to my presence, so while I was there it mostly felt like business as usual: switching back and forth between taking pictures and playing a character, keeping the two separate.

    Three people behind bars
    Photo by Stefano Kewan Lee as a NPC photographer in the larp Desaparecidos (2019).

    When I went home and started working on the pictures it became clear that I had two different sets in my hands. The colour set reflected my usual way of taking pictures at a larp, trying to communicate the mood and the narrative of the event while focusing on scenes as a whole, more than single character portraits. The black and white set that I mostly took in-character was… puzzling. It felt like I was looking at the work of someone who had been there with those people and was actually trying to document what he could so the world could know about them. Yes, the two sets clearly shared their style rooted in the documentary genre, but their visual language was also somewhat different. And it was not just the difference between colour and black and white. The set I took while in character had less action, but the action was more stark and direct, while the colour set was more dramatic and almost theatrical. The black and white set had way more portraits, and the people were looking directly in camera, while the colour set hardly had portraits and no one was ever looking in camera. More importantly, the in-character black and white set had a sense of empathy and urgency that the colour, out of character set simply lacked.  It was clear that the NPC reporter somehow took hold of me, forced me to immerse in his experience, and that I took pictures as someone other than myself without even realising it.

    I was supposed to take pictures in game as an NPC only on part the first day, while being out of game both at the beginning of the larp and for the whole second (and last) day. And of course this is what I did, but because I still had a few rolls of film to use, I decided to keep using both cameras while I was taking pictures. Imagine my surprise when I could still see that all the black and white photos belonged to the reporter, even those I thought I was taking while out of character! For some reason the simple act of raising to my eye the same camera that I used as a character was enough for me to unknowingly slip back in the mind of that reporter. What was going on? How was it possible that something that had mostly eluded me so far (with the exception of SALT, sure, but that didn’t count, right?) could suddenly sneak up on me like that, with a NPC reporter of all characters? I had to revise my ideas on taking pictures while larping! It was time to dig deeper, but I needed the right larp for that.

    Two people sitting at a table holding hands, with one leaning on the other's shoulder
    Photo by Stefano Kewan Lee as a NPC photographer in the larp Desaparecidos (2019).

    Walpurgis is heavily inspired by old witchcraft movies and the psychedelic ‘60s and ‘70s. It plays like a bad dream, where members of a coven create from themselves a surreal and nightmarish where being inconsistent and wrong is not just tolerated: it’s the name of the game. My character, named Marcello, was a controversial filmmaker known for his provocative yet striking visual style. Even more importantly, a key game technique was the Second Sight, where every character could see anything that was happening in front of them in a different way, one that suited their vision, worldview or intuition, and use that to create content and enrich interactions while playing. This combination of emphasis on the surreal aspects of vision and explicit permission to mess things up provided the perfect opportunity to explore this idea of producing work while being someone else in a more explicit, deliberate way without worrying too much about having to come up with something conventionally usable as a larp photography product. Of course, as I do for every larp that I take pictures at, I did my homework and studied the iconography and visual style and language of the sources of inspirations for the larp itself. During that process I came across the idea of using crystals and prisms in front of the lens in order to create kaleidoscopic, fragmented images. So I bought some of those and made a couple of tests at home, with lackluster results. As I left for the larp, with a bag full of stuff that I didn’t really know how to use and a head full of confused ideas on what I wanted to achieve, I felt as clueless and in over my head as I could possibly be. Given the nature of the larp, that was probably a good thing.

    Psychedelic image of figure in a red robe looms over a person in black kneeling before them, with people in the background in an outside location
    Photo by Stefano Kewan Lee as the character Marcello in the larp Walpurgis (2019).

    As I let Marcello take over and immersed myself in the world of Walpurgis, I would occasionally catch myself drifting out of the game and making decisions that made sense photographically but not necessarily for my character. “Hey, those witches look like they’re up to something interesting. Join them and take pics, even though you have no in game reason to,” and so Marcello did. “Hey, I know you really want to keep interacting directly with this scene, but you should really document it.” And so on, you get the picture.

    The final result reads to me like a collaboration between Marcello and myself. The most striking aspect of this collaboration is how the images where I used the crystals turned out just fine. I as a photographer never used them before, and certainly never touched them since. But I had decided that a fragmented, kaleidoscopic imagery was part of Marcello visual’s style, and it seems like he knew very well how to use them to full effect, in ways that I could not anticipate. With the flick of a wrist he could evoke a hallucinatory feeling, or ghostly presences, or even demonic, infernal flames. I promise I could not replicate those results if my life depended on it. Mission accomplished then? Not quite yet. As I hinted above, there was still the occasional drift out of character, and as much as many of the images are unquestionably Marcello’s, overall the choice of subject was still mine, so it felt like I failed to take the experience one step further. On the other hand, what I got was enough to make me further question my belief that being a character and taking pictures don’t mix, and I was looking forward to the next opportunity to go even deeper.

    Psychedelic photo in red of a shirtless person leaning backward and smiling
    Photo by Stefano Kewan Lee as the character Marcello in the larp Walpurgis (2019).

    Our Last Year is a larp loosely inspired by Lars Von Trier’s Melancholia, and follows a year in the life of a group of survivalists as they prepare for an asteroid that may hit planet Earth and make its surface inhabitable for a generation.  Laurie, my character, had a terminal illness that made him think and act a little weird. He also had a strong drive to live life at its fullest, and to make meaningful, enriching connections with the people around him. Oh and of course, he was a hobbyist photographer. While the character in general was very clear to me, I was not sure how to approach my photography to the larp. The visual references for the larp didn’t really align with the character concept, so I have to admit that this time I did the least amount of research and preparation before packing for the event. I had this vague idea of trying to focus on the characters more this time, but that was it.

    It was only towards the end of the larp that I realised that… I never drifted out of character! I had allowed Laurie to take pictures in a way that made sense to him without me trying to go art director on him. And for better or worse, this was very much reflected in the resulting pictures.

    people laughing and playing with red balloons outside
    Photo by Stefano Kewan Lee as the character Laurie in the larp Our Last Year (2019).

    On one hand, I was disappointed. This was definitely not a very strong set of images. They mostly looked like snapshots from someone’s holiday, and I was hoping for a little more than that. On the other hand, these looked like snapshots from someone’s holidays! And that’s not my way of taking pictures ever, not even during my own holidays! The focus on the characters was even stronger than in Desaparecidos, and there was a feeling of simple, spontaneous intimacy that I never managed to evoke before. Even more surprisingly, when I showed the pictures some of the players commented that while they could see their faces in the photos, they didn’t see themselves at all, but only (and fully) their characters. This is one of the best compliments that I as a larp photographer could ever hope for, and I finally got it after allowing myself to take slightly crappy photos through someone else’s eyes.

    Was I done then? Had I cracked the code? Not by a long shot. Both before and after Our Last Year I took pictures at larps where I could not achieve that level of immersion, so I had to decide between playing a character and being a photographer, as usual. But the experience did finally show me that I had been wrong in my conclusions before, and that it is indeed possible and maybe sometimes even desirable to let your character take over and do the work in ways that you could not do by yourself. How to attain that state reliably? I still don’t know. But maybe being clueless about it is exactly what it takes. It’s not just a matter of focus and concentration. I need to let myself be open and to give up control in order for this kind of magic to happen.

    I can’t wait to hand over the camera to the next character, and see what happens.


    Photo credit: Stefano Kewan Lee as the character Laurie in the larp Our Last Year (2019).

    This article will be published in the upcoming companion book Book of Magic and is published here with permission. Please cite this text as:

    Lee, Stefano Kewan. “Through Someone Else’s Eyes: A Confession.” In Book of Magic, edited by Kari Kvittingen Djukastein, Marcus Irgens, Nadja Lipsyc, and Lars Kristian Løveng Sunde. Oslo, Norway: Knutepunkt, 2021. (In press).

     

  • A Ramble in Five Scenes

    Published on

    in

    A Ramble in Five Scenes

    Written by

    She strode down the stairs, purpose forgotten in the new surroundings. She had done what she had never expected to do: signed up for the kind of event she had never been part of before, and travelled to Poland on her own. Until now it had been an amazing experience, perhaps the first of many.

    I have always thought of my body as my own, not something other people could own. Often it seems that I have more control of my body than my mind. Maybe that is why I have marked it with wolves and birds, lines and symbols. But the body is a canvas that can be filled out. At the time I played my first larp it almost was.

    Being part of a larp is an exhilarating experience. For a few days of your life you can be a queen or a pauper, a whore or a nun. But as you play more games you start to realize there is a price to pay, rules you must follow, parts you must play. As time passes you learn, and you start to make choices. And when you become as old as I am, your life’s experience and the knowledge you have achieved will be part of your game.

    And so, it begins.

    The author at Fairweather Manor 4 (2018). Photo by Dziobak Studios.

    Memory

    They came for us in the early evening. We were hurled into a bus; they only gave us time to collect the most necessary things. We were not told where we were going, why this was happening to us. After some time, the bus stopped, and we were unloaded. The officials processed us and led us into the stadium. I am here now, looking at faces I have seen before and faces I do not recognize; waiting for the next move, the next atrocity.

    I remember the real faces of the refugees from Pinochet’s Chile and the coup d’etat in 1973. I met them in 1978 just after I had moved to Copenhagen, young and without even the trace of an idea of what they had been through. I lived at Øresundskollegiet with the guy I would later marry. Just down the hall from us lived a famous Chilean harpist. We could hear her play when we came home.

    As time passed some of the refugees stayed. Others went to other countries or back home when it became possible. But their memory stayed with me. A memory, something that is part of your personal life or history, can be the trigger that allows you to realize the true horror of being lost in a situation you cannot control, whether it is a detention center on the Welsh border or a prisoner in Villa Grimaldi in Chile. You start to recognize the same patterns in society today. This is part of the magic.

    Larping can be an incredibly self-indulgent experience, even the very unpleasant scenarios.  Fulfilling my dreams and desires has never been enough for me. Hugaas and Bowman (2019) write in their “Butterfly Effect Manifesto” that bringing a personal experience into your character can have a profound effect on your game. You may think that being an older person also means that this transformative experience is no longer possible. You are wrong. No matter how old you are, it is never too late. So use your experience to create change in your life and your community.

    People huddled in coats and hats on arena chairs
    The author in Desaparecidos by Terre Spezzate (2019).

    Weakness

    She had failed them all, her husband, her daughters, her family. For years she had been silent, never complaining, always supportive of her husband, even when they had to leave their grand home in the country to live in this shoddy apartment in the city.  Why had she let it come to this? Why had she not said ‘no’ a long time ago? Now everything was gone, everyone had left her.

    Families are perhaps the most complex organism to use as the background for a larp. That complexity also makes them the perfect place for murder and mayhem, either symbolic or real. I have met and recognized parts of me that are different from how I normally perceive myself. I have met and played with amazing sons and daughters. Not just as the maternal figure who always supports her family, but sometimes also the monster. Sometimes you meet your own bad personal choices, your weakness in personal relationships, your failures in connection with your children or your family. I certainly did when I met this character.

    I always wish for an older character given the choice. I larp because I want to learn about myself and maybe change the person I am now, warts and all – not the person I was a long time ago.  Some of your choices in life may be wrong. As a human being, you constantly lie to yourself about your life and your relationships. In larps, you are sometimes forced to confront the bad choices and the lies. Often they will bleed into your character and be part of how you react to your “family.” You may not realize it until later, but they will come back to haunt you.

    Photo of a seated woman in a dress in a room with floral wallpaper
    The author at A Nice Evening With the Family (2018) by Anders Hultman and Anna Westerling. Photo by Caroline Holgersson.

    Choices

    My dear daughters,

    I think this will be the last letter I write to you. As you have probably already seen, I am now part of the Countdown Show, waiting to be killed. There is only one survivor and I very much doubt that it will be me at the moment. We are slowly being decimated person by person, but the violence has been hidden away, only visible in short outbursts. But enough about me – how are you doing? I hope my mother is looking after you both. If I am lucky, you now have her fame and are living in a nicer neighborhood. So, this will be my final goodbye. I hope you may have a better life than me and make better choices. — Your always loving Mum.

    In this game I am a woman who is caught in a reality show from hell. Her every move is seen by a whole nation, including her mother and her children. Every move she makes is on a knife’s edge. She is incredibly lonely even in the crowd. Every choice she makes will be recorded; the future of her children will depend on these choices.

    Children are important and having children is a joy.  Even when you reach my age you will still be apprehensive. As time goes by you will also learn the fear of losing them, of not being a good enough parent. And you will make mistakes. I used this knowledge to give strength to my character, to make her into a fighter. Love is often part of larps, but mostly as romantic love. The love between parents and children is different. It can be strong or weak, and is often accompanied by loss and misery on both sides. It is dangerous territory but if you want to dive deep into your character it is an interesting place to explore. You can dive into the magic of fairy tales and mythology and be a good mother, a bad stepmother, or a fairy Godmother – your choice. But when you meet someone like me – remember that being old also means that I have been all of these and more.

    Gluttony and Greed

    Menu for the summer party at a country estate around 1800

    Lunch

    Vegetable soup

    Salad

    Pie (meat, vegetable)

    Cold meat and fish (ham etc.)

    Bread and butter

    She was up early because the bread had to be prepared for the guests. Next she had to prepare the vegetable soup that his Lordship always insisted had to be served at lunch. An old friend had told him that it was good for the stamina required for the excesses experienced during the evenings and nights. This was the best time of the day. She enjoyed the quiet, the music and the occasional guest coming down for a cup of coffee. 

    Sometimes you can use personal work experience and knowledge collected through a lifetime as part of a larp. I know a lot about historic food. I was the cook at the summer party of Lord Mander at his country estate for the two runs of Libertines. The food had to be solid country fare, appropriate for keeping up the stamina of the house guests, something required of a true Libertine. The food was based on recipes from the era and served a la francaise, with all the dishes on the table at the same time. Luckily, I was blessed with a great kitchen staff, without whom this would not have been possible. But this was a larp, not reenactment,((As an old reenactor I agree with Harviainen (2011) in his differentiation between larp and reenactment.)) the food was not the center of the play and I was the cook, not a player – or was I? An old woman will have a certain role in this scenario: the undesired but all-knowing procuress or mother.((Angela Carter writes about this in The Sadeian Woman (1979).)) As the days went by, the line blurred.

    I used my experience to create the meals, but not the play around the dinner table. Still, the meals were part of the different acts of this play, almost like a ritual. The outcome is prewritten, but the participants create their own story using their own knowledge and experience just as I used mine. It created a special and safe magic circle, where you can take risks. Libertines did just that – and I like to play with fire.((More about this in Bettina Beck and Aaron Vanek’s (2018) “Let’s Play with Fire! Using Risk and its Power for Personal Transformation.”))

    Photo of a person chopping potatoes in 1700s clothing with others behind them, their hands to their faces
    The author at Libertines (2019) by Atropos Studio. Photo by Carl Nordblom.

    Age

    Love was easy for you; you had always known that you were beautiful in the eyes of others. When you looked in the mirror you saw what others saw. But now you are beginning to see another person in the cracked mirror, a skinny and haggard woman hiding beneath the doll’s face and dress. Will you always be loved even when you are no longer beautiful? And will you be able to connect and love anyone but yourself – and who are you?

    (Trial for a larp character in a larp not yet written)

    Larp is magic. If you dare to invest yourself and use your knowledge you can be part of the magic no matter how old you are, how broken your body.((But there is a physical limit that you must respect.)) I have presented you with ephemera from some of the larps I have attended since I started in 2016. Each piece represents an aspect of my journey, a piece to the puzzle. Together they represent aspects of what I already am, what I already know. They are also tools to be used in a personal journey. Jonaya Kemper (2020) talks about “wyrding the self.” She describes it like this: “When one does wyrd the self, they seek out emancipatory bleed, steer for liberation and investigate themselves through the lens of play.” But you can not do this by yourself.

    I am one of the wyrd sisters, forever toiling, forever looking for trouble.

    Come play with me!

    References

    Beck, Bettina, and Aaron Vanek. 2018. “Let’s Play with Fire! Using Risk and its Power for Personal Transformation.” Nordiclarp.org, March 1.

    Carter, Angela. 2015. The Sadeian Woman and the Ideology of Pornography. Virago, November 5.

    Harviainen, J. Tuomas. 2011. ”The Larping that is Not Larp.” In Think Larp: Academic Writings from KP2011, edited by Thomas D. Henriksen, Christian Bierlich, Kasper Friis Hansen, and Valdemar Kølle. Copenhagen, Denmark: Rollespilsakademiet.

    Hugaas, Kjell Hedgard, and Sarah Lynne Bowman. 2019. “The Butterfly Effect Manifesto.” Nordiclarp.org, August 20.

    Kemper, Jonaya. 2020. “Wyrding the Self.” In What Do We Do When We Play?, edited by Eleanor Saitta, Jukka Särkijärvi, and Johanna Koljonen. Helsinki, Finland: Solmukohta. Available at: https://nordiclarp.org/2020/05/18/wyrding-the-self/


    Cover photo: Photo of the author at Countdown (2019) by Not Only Larp. Photo by Martin Østlie Lindelien. Photo has been cropped.

    This article will be published in the upcoming companion book Book of Magic and is published here with permission. Please cite this text as:

    Petersen, Inge-Mette. 2021. “A Ramble in Five Scenes.” In Book of Magic, edited by Kari Kvittingen Djukastein, Marcus Irgens, Nadja Lipsyc, and Lars Kristian Løveng Sunde. Oslo, Norway: Knutepunkt, 2021. (In press).