Author: Jonaya Kemper

  • More Than a Seat at the Feasting Table

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    More Than a Seat at the Feasting Table

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    After finishing a short introduction to my thesis during a graduate forum at New York University Gallatin, curious students and bystanders surrounded me. I got asked the same barrage of questions I hear from people of color often. Where can they larp? How can they larp? Is larping for them? Is it just fantasy stuff? How much is it? Can you larp as anything you want?

    Mostly importantly though, “Where can you larp?”

    I had answers for some of those questions, but not all.  Answering these questions require me to think intersectionally, especially within a US concept. The history of colonialism, means that race, gender, and class are linked together in a way that one cannot think of one without the other. In recommending larps to people of color, I must think of cost and location in addition to interest. For instance, I hesitate to send people of color into all White spaces. Many boffer larps can be notoriously problematic, with their sects, “races”, and factions which routinely perpetuate racial stereotypes in coded language. In addition to this, in the US, race and wealth are intrinsically linked together. This means some forms of larp are more accessible than others. Parlor larps, freeform, jeepform, and Intercon styled larps are all far more accessible than a big budget international larp, but even in those styles, there is a distinct lack of writers, players and spaces which are helmed by people of color. In short: As is stands, larp is very White, and if it is to go truly international, to reach communities the world over and back, it’s going to need to be more inclusive of non-Western, non-European, and non-White people.((This assumption is backed up by Christopher Amherst’s findings in his 2016 Solmukohta article about the 2014 larp census. “Therefore within our cohort population the “default” is a White male between the ages of 20-34, who participates as cast/crew in live combat fantasy campaigns…”)) This means, it’s not enough to put the few larpers of color on your brochures, we must encourage, support, and nourish larpers of color and encourage them not only to play, but to create. In encouraging more diverse involvement at all levels of larp, larp’s international appeal will not only reside in a few select areas, but spread far enough so the benefits of larp can be extended to those who are systematically oppressed.

    My own (Jonaya Kemper's) character for Dying Kingdoms: A’isha Elvenhart. A’isha is a direct outcome of me being able to create the character I always wanted to see in a fantasy novel. Photo by Jonaya Kemper.
    My own (Jonaya Kemper’s) character for Dying Kingdoms: A’isha Elvenhart. A’isha is a direct outcome of me being able to create the character I always wanted to see in a fantasy novel. Photo by Jonaya Kemper.

    There Were no Wardrobes for Children Like Us

    If I close my eyes I can still see myself pedalling my purple 10 speed bicycle, my clunky scuffed sneakers caught in the rhythmic cycle of going forward. On Saturdays, I escaped to the “good park”, past the “bad park” where broken glass and drug dealers clumped together among 200-year-old trees and a ripped-out gazebo whose wires still stick up like metal snakes. The good park is where most of the wealthier (and ostensibly, White) kids lived, and since I was 14, I could go all by myself, so I can be weird in peace.((I should note that in this case, weird is not a derogatory term. Indeed, the word itself comes from the Anglo Saxon wyrd, meaning someone who control’s their own fate. I intended to control mine.)) I carried a large leather bag with a Portuguese roll (papa secos) with thick fresh butter and honey that I will dub “journey bread”, some cheap chocolate, and a can of ginger ale I will say is ale. Inside that bag was also a journal. A complicated thing written in pseudo-medieval fantasy code, so that later, it will be indecipherable to anyone except myself. I pedal hard and fast, and dream myself on a horse riding through the countryside. But I have never seen a countryside. Nor have I been on a horse. I dream of swords, ball gowns, castles, pyramids, tricksters, and fairies. I rewrote everything I read so I could find myself. I wrote stories of girls who looked like me, or my cousins, or my friends. I put us at the center of the universe, and found something that gnawed ever at my heart.

    This fantasy was not made for me. The feasting table where heroes came to from adventures did not include me. It was reinforced with every book cover, with every fantasy race described as “beautifully pale with flaxen hair”. I wanted so badly to be among the heroes laughing and feasting together, but I quickly found out that I was not invited to play in these fantastic worlds, simply because I did not exist in them.

    In most of the books I read, which are the basis for much of the fantasy genre, people of color were either nonexistent or portrayed as evil. White children found Narnia. White children fell through tree knots, found secret keys, and became royalty in unknown lands. They were the chosen ones who inherited magic powers, danced with the Fae during the full moon, and were called to perform wild serenades to powers eldritch… There were no magical Kingdoms for children who looked like me, and it went even further than erasure from fiction.

    Our faces were not only blocked from the very stuff of imagination, they were erased from actual history. The tales of Africa, Asia, and South America were all left out of our instruction, or only spoken of in terms of colonialism. This effectively curtailed large swathes of my own imagination. I could no more imagine a free Black woman in 18th century England as I could imagine a Black Lucy shooting arrows. The former was as fantastical and improbable as the latter.

    “What if though,” I thought, “What if could just make up my own stories?”

    And so I did. Under that tree in the park, I wrote myself the stories I wish I could play and see. I wrote the characters of color I so desperately needed, and eventually I began to wonder. What if people could play dress up and actually become their own stories? I brushed this notion off as a dream, another strange fantasy. It took almost fifteen years before I heard the term, “Larp.”

    Diana Leonard as Wallad Mustakfa, a warrior poet and ambassador based on Wallada bint al-Mustakfi, a 11th century Andalusian poet. Diana was integral to drawing me into the story, and encouraging me. Photo by Jonaya Kemper.
    Diana Leonard as Wallad Mustakfa, a warrior poet and ambassador based on Wallada bint al-Mustakfi, a 11th century Andalusian poet. Diana was integral to drawing me into the story, and encouraging me. Photo by Jonaya Kemper.

    The first larp I attended was an American Boffer larp based in Southern California, known as Dying Kingdoms. Indeed, the number one way my friends convinced me to go, was by saying I wouldn’t be alone as the only PoC. It is a universal truth that when entering an unfamiliar space, a person of color (PoC) hopes to not be the singular person of color in attendance. PoC have been taught that when you place your body in a space where you are the only PoC, you are potentially opening yourself up to discrimination, harassment, tokenism, and possible injury.

    This internal knowing can be described as having multiple consciousnesses. These multiple consciousnesses were first talked about by critical race theorist W.E.B Dubois who coined the term double consciousness, which refers to the inability of Black Americans to be seen in the singular, rather each individual must carry the history of their oppression and what others view them as. (DuBois, 1994) This theory was made an international theory when another critical race theorist, Frantz Fanon explored the concept in other countries. Fanon posited that people of color carried not only themselves this way in their own countries of birth, but wherever they went in the world. (Fanon, 1968)  PoC are not truly allowed to live by just their nationalities, they can never be just an American, Norwegian, or Briton. To Western hegemonic society, PoC telegraph our otherness, and that otherness lives in a seemingly unescapable narrative of Western colonialism and White Supremacy.  To live and survive, we must follow unspoken rules, which include giving up playing pretend, and any hobbies left outside of what the mainstream prescribes for.

    For PoC who remain locked into the small boxes placed upon our bodies, playing outside of normative boundaries and seeking joy in the face of overwhelming oppression is a revolutionary act. It is my belief that larp is not only play, but also a method. It is a tool to discover and explore different roles and selves. For PoC this is vital, and the combination of systemic oppression, media misrepresentation or complete lack of representation allows larpers of color to take on those roles they would never ordinarily be allowed to take on. Creating a narrative of liberation for oneself is a revolutionary act. Larp as a medium is not a luxury to be discarded, it is a tool for self-liberation. It is among the ever-growing proudly geeky hobbies of PoC, all of whom are striving for recognition in the world we share.

    Encouraging all people of color to see themselves outside of the confines of what they are told they must be, rather than what they individually are according to the dominant narrative, is very important, and drives many new areas of scholarship within popular culture. This includes Afrofuturism.

    Afrofuturism is a movement that seeks to redefine Blackness for the future ever looking forward and backward in history for inspiration. As art curator and Afrofuturist Ingrid La Fleur said in her TedTalk Visual Aesthetics of Afrofuturism, “I see Afrofuturism as a way to encourage experimentation reimagine identities, and activate liberation.” (LaFleur, 2011) I believe that larp can absolutely fit this description. Larp provides what Sarah Lynne Bowman calls “trying on different hats” of self-hood. (Bowman, 2010) She states, “Role-playing environments provide a safe atmosphere and experience for people to collectively enact new modes of self-expression and experience a sense of ego permeability while still maintaining their primary identity in the ‘real world.’” The ability to not give up ones’ inherent identity as a person of color, while still being able to explore different modes of self is a direct pushback to a society that says you only have one sense of self.  Larp brings exploration and joy, and allows us to recreate ourselves and communities.

    How We Can All Eat at the Feasting Table

    If larp can be a tool for investigating self and breaking out of the confines of the hegemonic dominance of White Supremacy placed on players of color, how then do we invite more potential larpers of color to the table? How do we make larping an activity that is welcoming and exploratory for all? We have seen larp media become slowly more diverse, but the larps themselves, the organizers, the variety of larps, and who is playing them needs to be further considered. Below, are my suggestions for making larp more accessible to PoC.

    Blackface is not a Homage

    Let’s start at the thorniest of problems. One of the most frequently asked questions and debates when it concerns people of color and larp has to do with painting one’s skin to be perceived as other. There have been arguments made that painting oneself in Mehron burnt sienna is fine because the White player in question wanted to “authentically” play a Black person, or an Arab person. To this we say something simple.

    No.

    The history of painting one’s skin in cork or paint to stereotype and lampoon people of color is not just an American problem, and no matter how many times large swathes of PoC explain that it is not remotely okay to do so, inevitably someone pushes back and says, “But it’s a homage!”

    It is not a homage. If you would like to welcome players of color, the first thing one should do is make them feel safe and welcome, which means avoiding race facing.

    Race facing, the act of changing one’s skin tone or facial characteristics to play a different race is unacceptable as it draws upon a legacy of ridicule, subjugation, and racism. If you are painting yourself brown to play an Arab, you are in the process of being ignorant. PoC come in all shades, including shades that include White people. By painting yourself you aren’t being more authentic, you are at best being insensitive, and at worse being racist. So, put down the dreadlock wig and the brown greasepaint.

    A game or gaming culture that encourages face painting to portray the “other” is one that is unwelcoming to PoC.

    Stop Asking for Free Labor and Start Encouraging Designers of Color

    By the time you’ve read this article, at least one White person has signed up to a Larpers of Color group to ask the question, “Hey can someone check my game out and tell me if it’s racist?”

    PoC, whether they are larpers or not, tend to continually do this type of free labor. We will pour over scripts, manuals, art, and all game material to make sure there is one less accidentally or intentionally racist game in the world. Larpers of color want other PoC to larp, so very often no matter if we are busy, working on our own projects, tired, out of resources or just plain broke, we are checking and rechecking people’s work all for a simple, “Thanks for the Help.” Meanwhile the game receives some invisible shield, (“Hey, a POC said I could do it!”) and the person of color barely gets a nod in the margins of the creation.

    If we want to truly write expansive and diverse stories, then we must stop expecting people of color to do free backend labor and start inviting them to the planning in the first place. If you are going to write about radical werewolves from Mexico, maybe ask around and see if there’s a Mexican larper who has had that idea and wants to collaborate and then pay them if you can. Or even better, do that and offer to mentor larp designers of color so we can create more expansive worlds. Instead of writing about PoC, provide a community which invites PoC to write about themselves.

    Case in point, Abrihette Yawa’s Intercon styled larp, The Droid Auction is based on the Afrofuturist mythology created by singer and actress Janelle Monae. Set in Monae’s world of Metropolis, the players, many of whom were PoC, were charged with dealing with the death of Cindy Mayweather, a charismatic droid leader. The various factions played against and with each other using the dance, music, and a created mythos which included people of color. This game alone, brought me to Intercon, a larp convention that has been running for in the Northeast for the last 25 years. By its very existence and the creator behind it, I thought that the larp would be welcoming to me, and it was.

    Once there, I found greater connections to other players of color who are now collaborators and friends. I felt so confident after the larp that the jacket I wore as a part of the Electro-Phi Betas (my faction) was the jacket I wore to Knutepunkt. That piece of ephemera gave me confidence to enter a space I was unfamiliar with.

    Truly Understand Oppression Play

    In Mo Holkar’s excellent 2016 Solmukohta article Larp and Prejudice: Expressing, Erasing, and Exploring the Fun Tax, Holkar explains, “Larp designers who choose a real-world setting – historical or contemporary- are faced, whether they realize it or not, with a set of decisions about how to portray the social prejudices (based on gender, race, sexuality, class, age, etc.) of that setting.” (Holkar, 2016) I agree with Holkar when he speaks later of the notion that players for whom these are actual marginalities in their real life may have some bleeding in when these are portrayed. This type of bleed is not fundamentally a problem. Writers however need to inform players beforehand and give them consent, and do their due diligence to actually understand how fundamental oppression is in PoC’s daily lives.

    Oppression play is not something to be engaged in lightly, especially if you plan to open larp to international audiences and invite PoC. You cannot just invent factions that call for racist stereotypes, and then say, “These aren’t racist, we just wanted to introduce oppression play.”  One can’t simply write a larp about the Western expansion in America and then conveniently tell players that people of color are available to play without understanding what oppression play around that entails. Trying to escape it by handwaving away racism, ends up erasing PoC and their histories as well.

    If one is seeking to include oppression play that deals with racism against a group, it would behoove you to understand that oppression is never just on the surface, inside and outside of game. Oppression is physical and mental. It is all encompassing and suffocating. It is deadly even when it seems benign. Instead of trying to write about an oppression that you cannot grasp, instead ask a player of color to the table when you design.

    For an example of this, see Kat Jones’ excellent work when rewriting characters for the American run of Just a Little Loving (Edland & Grasmo, 2017). In reflecting the more diverse cast of the American run, Jones allowed players to play on their own race within the game which did not detract, but enhanced the setting and reflected the realities of living as a person of color in New York during the early aids crisis.

    Write for Your Own Communities

    Over the summer, I got the truly heart wrenching experience of playing Troels Ken Pedersen’s Gargantuan (Pedersen, 2016). The work on the surface looks like a fun romp that combines steampunk and fantasy with Elves and Goblins at each other’s throats. However, this is a roleplaying scenario that is much more. As you play, the racism and horror of this world begins to wash over you, and the strict game mastering drives you to the dark places of complacent racism that makes you see things in new ways.

    The Game was not written for me, even though I played it with a certain fatalistic glee. The Game was ostensibly written for those well-meaning White people who do not truly get how deep and horrifying racism can be. As a scenario, it exists to me as one of the best ways White people can write within their own communities. In this Pedersen is not seeking to liberate PoC, but rather speak to his own community about the insidiousness of racism.

    In designing larps meant for social justice, well-meaning White designers will write what they think is apt social commentary that includes PoC and seeks to liberate them. To this notion, I will put forth an activist saying that has been said by writers and actvists of color from Audre Lorde to Augusto Boal: Liberate yourself.

    Write games that explore racism within Whiteness. Write Games that explore prejudice within Whiteness. I would rather see a million games about White feminism and its lack of intersectionality than see another fantasy parable about racism that is directed toward “freeing” people of color and “seeing the other side”. How can you see the other side when you haven’t investigated your own yet?

    We are Not a Monolith

    People of Color are not one massive group that agrees on everything. In fact, I hope some disagree with me, as surely I have disagreed with them. People of Color are not a monolith. It is impossible to get a rubber stamp of “not racist” on any of your games even if you consult a PoC. Latinx, Black, Middle Eastern, Indigenous, and Asian diasporas are massive, and though some may overlap, they can’t wholly speak for each other. I cite my Blackness, but that Blackness itself is specific to a context of the Black diaspora and to the Black American diaspora. It can inform generally about the struggles of PoC, but it cannot be used to rubber stamp your portrayal of Chinese people in the Western expansion.

    Listen

    Let’s try and assume the best intentions, and listen. If PoC can continually try to see missteps as non-malicious, then the folks who make those missteps can at least listen. Being informed that something you’ve done is racist is not actually the worst thing that can happen to you. Having someone say, “Hey, this thing you designed is racist,” is not the worst thing that could happen. Refusing to listen and becoming defensive is much worse, and even then, one can come back from this by listening and understanding. If someone is talking to you about cultural appropriation, it is not actually going to help you by talking about how people dress up as Scandinavians. Theoretically there were PoC in Viking dress, as the Vikings were a people who traveled widely and intermingled with others. That’s plausible. You needing to put on greasepaint in a Wild West larp for “accuracy” is not.

    Listen to PoC when they tell you that something is not okay. Listen to PoC when they tell you they are uncomfortable. Reach out hands to players of color. The moment you stop listening, larp stops growing.

    When People of Color Come to the Table We All Benefit

    Imagine a larp written based on Chinese Wuxia films and steampunk aesthetics set in San Francisco in 1910. Imagine a larp based on the Nautch girls in Lucknow, India who fought against the British Raj by creating a matriarchal system that bypasses inheritance laws. Imagine a larp created by PoC that explores the heights and joys of being alive and living with freedom. These are not far flung ideas.

    As larp grows we need to realize that we are at a turning point. If we design intersectionally, and are inclusive and supportive of people of color, we can truly allow larp to grow beyond a hobby for some, and blossom into strong liberational and exploratory tool for all. Encourage players of color to come to larps, encourage them to write. If you are a PoC, reach out to other players and designers, and do not be afraid to speak up when you see injustice. We deserve to create ourselves just as much as anyone, and it is a necessary and revolutionary act to do so.

    When people of color are invited to the table we are bringing vast amounts of new thoughts, ideas, and growth. To go global, to be international, we must realize that people of color exist and are here to play. We deserve to find the doors to Narnia, to duel at dawn in Regency garb, to bash back with foam shields as Elves, to bring Bruja magic to your wizarding schools, to see ourselves as whole and valued members of an ever-growing international community. When you invite us to the table, you are inviting the world to play. To this we say from the table that we can all share, “Skål!”

    Naui Ocelotl. Aswahi Warrior, played by Ruben Garcia in Dying Kingdoms. Due to the way Dying Kingdoms allows players to co-create “cultures”, players of color are supported and often feel welcomed when playing within their own culture and others. Photo by Jonaya Kemper.
    Naui Ocelotl. Aswahi Warrior, played by Ruben Garcia in Dying Kingdoms. Due to the way Dying Kingdoms allows players to co-create “cultures”, players of color are supported and often feel welcomed when playing within their own culture and others. Photo by Jonaya Kemper.

    References

    Amherst, C. (2016). Representation and Social Capital: What the Larp Census Reveals About Community. In M. L. Jukka Särkijärvi, Larp Realia: Analysis, Design, and Discussions of Nordic Larp (pp. 120-124). Ropecon ry.

    Bowman, S. L. (2010). Role-Playing as Alteration of Identity. In S. L. Bowman, The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity (pp. 127-154). McFarland & Co.

    DuBois, W. E. (1994). The Souls of Black Folk. Mineola, NY: Dover Publications.

    Edland, T. K., & Grasmo, H. Just a Little Lovin’. [Larp] https://jall.us/ (Accessed 12/18/17) Run: Minneapolis, Minnesota, USA: 2017

    Fanon, F. (1968). Black Skin White Masks. New York : Grove Press.

    Heinig, Jesse, Shippey Adam, Huggins William, and Fox, Edward. Dying Kingdoms. [Larp] http://dyingkingdoms.com/ (Accessed 12/18/17) Run: Los Angeles, CA USA: 2007-

    Holkar, M. (2016). Larp and Predjudice: Expressing, Erasing, Exploring, and the Fun Tax. In M. L. Jukka Särkijärvi, Larp Realia: Analysis, Design, and Discussions of Nordic Larp. Ropecon ry.

    LaFleur, I. (2011, September 25). TEDx Fort Greene Salon: Visual Aesthetics of Afrofuturism. Fort Greene, New York, USA. Retrieved from Youtube: https://www.youtube.com/watch?v=x7bCaSzk9Zc

    Pedersen, T. K. (2016) Gargantuan. [Scenario] Run: USA 2017

    Yawa, A. (2017) The Droid Auction. [Larp] Rhode Island, USA: 2017


    This article is part of Re-Shuffling the Deck, the companion journal for Knutepunkt 2018.

    All articles from the companion can be found on the Knutpunkt 2018 category.


    Cover photo: Collage of larp character portraits, assembled by Jonaya Kemper.

  • The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity

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    The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity

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    Early Spring: Primrose Park, 1800s

    We are all at war, and I fear that only I am hard enough to know it. We send out our children as troops into battle, and they fight for land, money and affection. They murder hearts, minds, and bodies.

    Do these dancing masters even understand? They fill our children with frippery, and we dress for battle. Ostrich feathers, silk, shined boots…uniforms for war. Cannons shoot words, and dances are formations.

    Even greenery is battle.

    We were instructed to bring greenery to the spring monument, and young ladies carried flowers and hope. Things I’ve long left behind.

    General Whiteford, who was serious as sin, carried a nettle. When I remarked that he even held his flower seriously, he responded with perhaps the most intense gaze I have ever received. “It is a nettle, Madam.”

    And so it was…perhaps he has the right idea. Nettles. Greenery that fights back.

    a fan, book, and Fortune & Felicity poster
    Dorothy’s game ephemera.

    I was eight years old when I first read Jane Austen’s Pride and Prejudice. I stole my older sister’s copy and brought it to school, stealthily placing it inside the easy reader the rest of the class was supposed to be looking at. I was thoroughly engrossed in the romance and the social dynamics of it all. I was advanced for my age by quite a bit, but our failing school system didn’t really want to give up a gifted child.

    So I sat with the book, and was eventually caught by my teacher who thought it a comic. She was shocked that I not only was reading it and comprehending it, but that I was enjoying myself. I was left alone to consume Austen, while the other children moved on with more age-appropriate books.

    This is a fundamental moment in my childhood, one I have told many times at many parties. Indeed, Austen’s work and world has intrigued not only me but millions over generations. It is no wonder why I in particular wanted to attend Fortune & Felicity, a truly spectacularly produced 360 degree illusion larp set during the Regency time period and inspired by all of Austen’s works.

    The game itself was billed as a way for players to live in their very own Austen novel, with carefully crafted meta techniques that push gameplay and intensify emotions. Romance, fortune, emotions, and a truly spectacular setting were combined with an intensely detailed system to make sure each person was given a role in the game that not only connected to other players, but to the world.

    For me, Fortune & Felicity seemed a perfect opportunity to not only immerse myself in a unique world with which I had been enamored since I was a child, but to explore my academic interests and add to my fieldwork. Currently, I am embarking on a visual autoethnography studying larp and the phenomenon of emancipatory bleed at New York University’s Gallatin School. In slightly less academic terms, I am using myself and my experiences in a community I am a part of to study the idea that bleed can be steered and used for emancipatory purposes by players who live with complex marginalizations. I believe that players who live with a double consciousness or a fractured identity due to other marginalizations can use larp and the resulting bleed to mitigate the negative aspects if steered with pre-game measures, in-game steering and post-game evaluation.

    Emancipatory Bleed

    The theory of double consciousness was coined by Black American scholar and civil rights activist W. E. B. Du Bois. Du Bois believed that due to the severe history of slavery and constant oppression, Black Americans live with not one self, but many. In his turn of the 20th century ethnography The Souls of Black Folk, he says,

    It is a peculiar sensation, this double-consciousness, this sense of always looking at one’s self through the eyes of others, of measuring one’s soul by the tape of a world that looks on in amused contempt and pity. One ever feels his two-ness, an American, a Negro; two souls, two thoughts, two unreconciled strivings; two warring ideals in one dark body, whose dogged strength alone keeps it from being torn asunder. The history of the American Negro is the history of this strife- this longing to attain self-conscious manhood, to merge his double self into a better and truer self. In this merging he wishes neither of the older selves to be lost. He does not wish to Africanize America, for America has too much to teach the world and Africa. He wouldn’t bleach his Negro blood in a flood of white Americanism, for he knows that Negro blood has a message for the world. He simply wishes to make it possible for a man to be both a Negro and an American without being cursed and spit upon by his fellows, without having the doors of opportunity closed roughly in his face.

    W. E. B. Du Bois, The Souls of Black Folk (New York: Dover, 2015)

    To be a Black American means that one separates their identity to both protect themselves and to nurture themselves, but these two selves remain divided. Everyday choices become about survival, and any interaction is flavored with historical context. It is a near invisible and quite heavy load to carry, and one I believe can be lessened and enhanced through the use of larp and the resulting bleed.

    The Process

    As an autoethnographer, my own experience within the larp community is used as research. This means I must create a set of strict techniques that will allow me to both record my experience, steer in the way I think will provide the liberation, and allow myself to analyze it later. My technique in encouraging this type of bleed involves elaborate character development, and immersive steering. Before attending, I would create a playlist of songs to build ideas about the character, create a costume that was heavily tied to the character, and keep diaries to form a thought process that was unique to the character, fleshing out their mental space and state. During the game, I would keep thorough diaries from the character’s perspective, retain ephemera collected — letters given, tokens found etc. — and steer towards those themes from which I wanted to receive bleed while trying to be as deeply immersed as possible. Afterwards, I would complete a thorough living document including visuals and catalogue the physical objects to be later used in a final thesis exhibit.

    But Why Begin With Fortune & Felicity?

    Mrs. Long (Aina Skjønsfjell Lakou) and Mrs. Smith (Jonaya Kemper). Photo by Aina Skjønsfjell Lakou.

    As a child and young adult, I very much wished to have a hero much like Elizabeth Bennet represent me. I wanted to see myself in that world of quips, balls, and intrigue. Her heroines seemed smart, witty, and uniquely feminist in ways I found empowering. However, as a Black woman, I always felt slightly disjointed from the fiction, as most people are unaware that Austen’s work includes at least one woman of color.((Miss Lambe can be found in an unfinished novel called Sanditon.))

    Though Fortune & Felicity did not include or play on race in any way, I myself knew incoming that intrinsically most larp characters I play are an extension of self. Others did not need to see my character Mrs. Smith as a Black woman during the larp, as her race was not significant to the game, but my race was significant to me as a person. Playing in Fortune & Felicity allowed me to give myself the representation my sister and I did not have as children. Though historically people of color were not only around England in the period, but around and wealthy, one does not see them represented in any media outside of narratives involving slavery. Fortune & Felicity seemed to promise a light and airy experience in which I could explore themes of love, class, and romance in a period where my face is seldom seen.

    Except the experience was less like consuming a light and fragile macaroon at the refreshment table of a ball, and more like Battenburg cake at 3pm in the muggy afternoon heat while you prepare for an intense emotional war.

    Both are enjoyable, but I simply wasn’t expecting the latter.

    Playing the Cards You’re Dealt

    During the casting process, which I was not exactly a part of since I signed up for the waitlist, you could list where to play young or old. I did not particularly care about playing either as I just wanted to experience the larp and see how I could steer myself towards emancipatory bleed. I figured that every character would be dealing with the same themes as everyone else anyway, so it did not matter whether I played young or old.

    I received a last minute drop-out spot, and discovered I would be playing the part of Mrs. Dorothy Smith: a poor, very recent widow, with two grown children in need of spouses.  While I was still upsettingly excited for the larp, this casting sent me into a slight panic. Reading the character description, I was unsure if the organizers knew just how oppressive the experience of a Regency-era widow was let alone a Regency-era poor widow with a wealthy sister. How was I supposed to play a light breezy larp about romance and family when my character seemed to be on the very outskirts of the society into which she was born? In addition to this, she was written to be charming, filled with folly, and ridiculously cheerful at all times while having to quickly find matches for her children with a Sword of Damocles hanging over her head.

    Many of the characters had been written to be directly inspired from Austen’s works. I, a deep-cut Austen fan, could not find my character in a single book I read. When I was told who she was, I realized I didn’t even remember her being in a book. As such, this gave me even more of a desire to give her a fuller richer life, rather than a supporting role.

    Despite my nervousness with the character, I did not decline the spot. For one, I trusted the organizers and their track record with impunity. Secondly, I took a look at the cast list, and found that I would be playing with some people who were good friends at this point and others who I was looking forward to knowing better. Thirdly, it was an experience you couldn’t really pass up if you love Jane Austen. The venue is like living in the book. If I was going to be oppressed by accident, by George, I would do it in style with good company.

    With this in mind, I shifted what I wanted from the larp. This was a perfect excuse to explore the feminist undertones in Austen’s era. I myself dealt with several of the issues Dorothy Smith was having. Though I was not a mother originally born to wealth, I did have to deal with expectations of feminine roles in a strict community, I am aging in a society that idolizes youth, and I know very well what it is like to have to keep up appearances while being rather poor. If I steered her into a narrative about living her best life, could I free myself from the fractured parts of me?

    I wasn’t sure, but I was willing to try.

    fan and book
    Dorothy’s poetry journal, written in pen and ink. Photo by Jonaya Kemper.

    When Good Intentions Go Awry

    In my opinion, Fortune & Felicity is an expertly designed larp that was hamstrung by our current society. Due to a gender imbalance and bleed-in regarding romance, I believe Fortune & Felicity was not as strong in a few places as it was in others. As far as I can tell, the designers did not intend to create a larp in which older characters would be playing a radically different larp than younger players. The pre-larp workshops were lovingly crafted with dancing, gender roles, and relations to society done in Romance and Family groups, but players portraying older characters were not given specialized tools.

    In our Family groups, we talked and discussed our role to our Families and what kind of play we might need. It was here that we created a family identity and each person fleshed out their role collaboratively.  The families seemed to be a solid bond that moved well together despite age differences. Here is where Dorothy first changed from what was written. The family required a fixer in addition to the strong matriarch, and Dorothy just fell into the role.

    It was when Romance was added that we began to see cracks.  As a young character, you of course dealt with social pressures and issues, but game mechanics were skewed heavily in your favor. You were simply able to do more.  This lead to the older players in my romance group to wonder why we were in fact called a romance group. The gender lines were: two men, one of them married, to seven women, two of whom had characters as young as players in the young romance groups. Within twenty minutes of our first workshop, several of us expressed the fact that we felt left out, and like we were NPCs there to move the younger players’ stories along without any story of our own. Many of our characters were not written with romance in mind at all, which was expected from some and came as a disappointment to others.

    In a larp that stressed heteronormativity and the perfection of the Regency era, it was uncomfortable to go through mechanics of intimacy when your group was largely made up of players playing your family. Also, it is hard to practice gender rules when there are only two male characters. I, as a player who was trying to immerse myself as Dorothy, found that the character had to fundamentally change. Frequently, I subbed in for the male roles in dancing, talking, and intimacy exercises. This meant that the character I was playing felt far more bold. This worked out to my advantage, but I can easily see how someone who wanted to play upon stereotypically femininity might feel left out.

    Once play began in earnest, the disparities between age, wealth, and gender only became deeper as we all wore name badges that told everyone our marital status and income. Wearing your worth on your chest for a weekend, is heavier than one might think.

    It’s All in the Dance

    Spring Ball: Primrose, 1800s

    Balls were not nearly so boring when I was a girl. I imagine that I never sat down for more than a minute. My reputation for dancing and conversation was impeccable. Now I look at us in our silks and feathers or, in my case, lawns and pearls. Here we are, surveying the floor in an illusion of choice.

    If it weren’t for the company of Mrs. Long, I would have been utterly likely to have left the children with Frances and spent my evening with a book. Her good cheer and good friendship is the only thing that stops me from constantly screaming.

    If it were up to me, I would show these young girls how free they are. I was weighed down in twice what they wear, in corsets that pinched into my flesh, and large enough skirts that I could have hidden several people under them.

    And the shoes. Oh, those pinching satin mules that clopped everywhere so that we all resembled a military parade.

    Here they are in their satin and silk and flat-bottomed slippers. Try a dance in my youthful shoes and see if you still smirk as you pass the line of widows, my dear.

    We know more about your future than you do. You are just a pawn in this delightful campaign. We are your commanding officers. Lady Creamhill can deny you anything with a smirk. Frances can do the same. Even I, with my limited standing, need only whisper and you will be destroyed.

    Monstrous.

    Husbands may wear the titles, but it is the wives and the widows who wage the real domestic war. And these children don’t even know. They just continue their dance, continue their love.

    The poor fools.

    Lines of dancing characters in Regency attire.
    Opening Ball at Primrose. Photo by Anders Hultman.

    Dancing was a major point in Fortune & Felicity. The larp started and ended with dance. There were not enough partners of mixed genders for everyone to be able to enter the larp with the dance, which is a true shame as I cite it as one of its most defining moments. Fortune & Felicity simply did not have enough men — whether they identified as men or willing to crossplay as such — to fit their mechanics. This issue led to what could have been a slight jostling oppression to be a heavy locked-in feeling for both player and character.

    Every evening ended in a massive ball with live music after we had a sit down dinner. We learned how to dance and convey emotion with the barest ability to touch. Dancing was a way to show interest and allow yourself to be immersed as fully as you can. Our workshops were pleasant and intense. They included live music, and plenty of in-depth instruction. However, when we got to the final workshop, we found that we were not going to be allowed to dance with the same gender. This meant that if you were older and a woman, your opportunities to do anything other than talk at the balls were limited. You could not ask anyone to dance. You were essentially relegated to the sidelines unless a relative asked you, or you had enough status to bully a young man into standing up with you. I had neither youth nor fortune, and as such spent a large part of that evening with a co-player being surprisingly bored until we took play into our own hands.

    Ageism and Romance

    Primrose: Summer, 1800s

    Never had such eyes been set upon me in the dark.

    The lights of the teahouse illuminated his fine form, his dark face. General Whiteford is a dangerous man, and yet… I am now sure I am unafraid of hm or anything else.

    We have shared jests about battle plans and we both agree that Primrose is a War in which we both command troops. He respects me. I know this in the way he looks at me across the young bodies who beg and plead for love and fortune. We have already done this, he and I. We have survived triumphantly, and now I believe we are trying to decide whether we shall enter the fray once more.

    But I think we shall.

    It has been a long time since I looked for anyone in a ballroom, and a longer time since anyone has looked for me. Standing across from him, I realized that everything had fallen away. The strains of the hornpipe seemed distant and I was unsure whether I heard the same strains as I did the first time I was at Primrose, glutted on youth.

    I found myself short of breath, but the dance had not begun. His face was not his usual scowl; he looked pleased. I was stuck for words, and his face disarmed me further. “Why General Whiteford, you look almost pleased.”

    I could have died for my own foolish volley.

    But he not only smiled, her nearly clicked his heels. The young man next to him looked terrified.  “Me, Madame?” He could make the term Madame seem as personal as my own God given name despite it’s crisp clipped tone.  “I’m positively jolly.

    And then we were off.

    The familiar steps leading us through bodies we never paid attention to. I remembered easily what it was like to float through a world of being seen and wanted.

    No one batted an eye at our fingertips touching. Why pay attention to us? We are but ghosts in these living halls. But as we moved down the line, I felt our bones reconnect, and by the time we had his hand in mind gently leading me to the last set, I felt full of flesh.

    He has defeated me with a dance, and never have I been happier to lose.

    Man in Regency-era military uniform
    General Norman Whiteford (Simon Brind) sitting alone. Photo by Kalle Lantz & Frida Selvén.

    The fact that my character had a romance was a fluke, and yet I charge it and her female friendships along with her family play to be the reason why the larp was such a smashing success for me. Most romances written in Fortune & Felicity gave you the option of two partners within your group, but it was not implied or encouraged by all gamemasters to make play outside of that. Many people felt obligated to play out the story rather than forging their own path.

    The game structure was very rigid, with each day starting with church and ending in a ball. In between, there were workshops in structured groups, and several choices for meta games. The schedule provided us with hours of constant activity, but for adults, it meant a flurry of activity with no time for ourselves. As a player, I felt like I had to follow the arc of the larp even though the larp wasn’t necessarily following mine. In the first act, we were all speaking of romantic perfection; in the second, we were supposed to have reality smash down upon us; and in the third act, we were supposed to find some sort of redemption. This was to be spread over a course of days.

    The second day workshops made it clear that as an older person, we were not exactly having the same game opportunities. We talked to our personal gamemasters, and it was all discussed amongst staff. I cannot say enough that they tried very hard to listen and respond immediately to the feedback from players who were playing older characters. Some of these responses worked better — such as making sure older characters got more dancing — than others — such as wearing a red ribbon on your name badge, which made attractive widows accidental pariahs. Only when a few of us banded together to follow our character’s agency and really steer did I feel like I was truly immersed at Primrose.

    And that’s when the magic of the mechanics; the unintentional intense social, gendered, and classist oppression; and meta techniques really shined. For me, character agency was the missing puzzle piece.

    Once I, as a player, felt like I could have true agency to choose my own path rather than what was prewritten, I was not only deeply immersed; I was having one of the best larp experiences of my life. Instead of focusing only on romance, I could follow up with a rewarding relationship with my character’s older sister, support my character’s children, and foster a deep meaningful friendship with a newfound female friend. Those supportive relationships we created on site together were the best moments of my game. Dorothy didn’t become a character on page 222 that you easily forgot. She became the star of her own novel, while showing up in others to share richer game play, provide pressure, and bring Primrose to life.

    Just Because It’s Oppressive Doesn’t Mean It Isn’t Fun

    Late Autumn: 1800s

    They did not know what they asked.

    Family never does.

    I have never asked much from life and it seems the least life could do was allow me to live in love. I have sacrificed everything for my family. I have humbled myself, I have groveled, I have gone hungry, and I have smiled when all I wanted to do was break into a million peices. I have held the line.

    And now they ask me to go to war with Norman just to prove that I can still be loyal. That I can still fix everything. So I dueled the one man at Primrose who never misses.

    He knew it would come, I think. Perhaps it was his last chance to escape redemption.

    Either way, we sat across from each other, our eyes never leaving the other’s face. Our masks were savage and beautiful, a lifetime of practice. I was vaguely aware of Judith behind me, and I squared my shoulders. She is strength, and so am I.

    “You cannot disinherit your sons, my dear.”

    “But I have set them free, Madame.”

    I understood what he meant. They were free from the very tethers that wrapped me to this chair in this sweltering salon with perfectly sliced battenburg cake in front of me. I kept his gaze while moving a particularly large tray of sweets that separated us and let violence drip on my tongue, “It’s heavy…”

    I let the threat linger, knowing he’d understand.

    I was not his first wife, but I would certainly be his last.

    “Shall we do battle over tea, my dear?”

    If I knew better, I think he nearly smiled.

    For me as a player, exploring oppression through play is a pleasure. If done within the confines of a safe game environment with people you trust, you can explore yourself and have an excellent time. As an academic, Fortune & Felicity’s light oppression mechanics and unintentional deep oppression path for older women provided exactly the type of experience I needed to reach a sense of emancipatory bleed.

    The character fought societal pressure, familial pressure, sexism, ageism and class identity in order to find her way in the world. She overcame every obstacle, and ended up being the exact type of heroine I wanted to read about as a child. The bleed from Dorothy has been overwhelmingly positive, not because she succeeded in love, but because she succeeded in finding herself. Dorothy stepped out of an Austen novel, and into her own universe. Through her own liberation, I felt some semblance of my own. Liberation through larp.

    After Fortune & Felicity, I found that I was more confident, less worried about my own mortality and more likely to stand up for myself. Even the way I looked at my own body positivity changed for the better. All direct outcomes from the deep immersion I felt while playing Dorothy.

    gloves, ball dress, and booklet
    Dorothy’s ball attire. Photo by Jonaya Kemper.

    Late Autumn: The Last Service at Primrose

    The couples have filled the church to bursting. There are so many that the pews seem empty. I see our children standing among the the crowd, happily engaged and waiting to be blessed by God.

    I see no reason for us to stand among them, the casualties of war. Let their parents preen over them and their ceremony.

    We sit with Judith, who is too good and true for this space. Her love has yet to be found at Primrose, but it is only because her worth is more than her fortune.

    And of course Norman and I sit with each other, as close as wool and bonnets allow in the Lord’s house. I pretend to follow the Vicar, but the truth is that I have never followed the Vicar. Percy is a Vicar and I’ve never followed him either.

    Instead of being a good Christian woman, I let the feeling of the nettles in my bare right hand and the feeling of Norman’s hand on my left pin me to the moment.

    I smile at him like a cat with a bowl of cream, and we recite the vows the Vicar instructs everyone to abide by.

    The season is over, but the war isn’t.  As a family we shall head to other battlefields, in other places in other times. We will win, and we will lose, but we shall always serve together.

    Fortune & Felicity was an incredibly immersive experience that taught me a lot about myself as a larper, and as an academic studying larp. My theory about emancipatory bleed and the ability to steer immersion towards healing self-identified issues will continue to be honed and crafted as I continue my studies. Due the initial design setbacks, I learned how to ask for the play I want instead of sacrificing myself, and I learned how to work in a cohesive group to create amazing deeply emotional play for others in wide varieties.

    By steering for emancipatory bleed, Dorothy Elizabeth Whiteford truly became the heroine I dreamed of all those years when I hid a battered copy of Pride and Prejudice in an early reader. I can only hope the larp is run again so that others can find their own personal Austen as well.

    Cover photo: Mrs. Long (Aina Skjønsfjell Lakou) and Mrs. Smith (Jonaya Kemper) became best friends who were a force to be reckoned with. Photo by Kalle Lantz & Frida Selvén.