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'''Adrian Hon''' is a game designer, author, and former CEO and founder of [https://sixtostart.com Six to Start]. At Six to Start, Adrian co-created [https://zrx.app/zombies Zombies, Run!], led the design of [https://zrx.app/marvel Marvel Move], won Best of Show at SXSW, and worked on multiple projects with Disney Imagineering. He is Associate Artist at the [https://www.traverse.co.uk Traverse Theatre] in Edinburgh, specialising in immersive art.  
'''Adrian Hon''' is a game designer, author, and former CEO and founder of [https://sixtostart.com Six to Start]. At Six to Start, Adrian co-created [https://zrx.app/zombies Zombies, Run!], led the design of [https://zrx.app/marvel Marvel Move], won Best of Show at SXSW, and worked on multiple projects with Disney Imagineering. He is Associate Artist at the [https://www.traverse.co.uk Traverse Theatre] in Edinburgh, specialising in immersive art.  
Adrian is designing [https://strandfall.com Strandfall], a larp funded by [https://immersivearts.uk Immersive Arts] debuting in September 2026.


Previously, Adrian created the [https://en.wikipedia.org/wiki/Perplex_City Perplex City] alternate reality game, which was a finalist for the Diana Jones Award in 2006, and wrote a column for EDGE magazine.  
Previously, Adrian created the [https://en.wikipedia.org/wiki/Perplex_City Perplex City] alternate reality game, which was a finalist for the Diana Jones Award in 2006, and wrote a column for EDGE magazine.  

Revision as of 13:30, 22 April 2026

Adrian Hon
Born1982 (age 43–44)
NationalityScottish
Organization
Websitemssv.net

Adrian Hon is a game designer, author, and former CEO and founder of Six to Start. At Six to Start, Adrian co-created Zombies, Run!, led the design of Marvel Move, won Best of Show at SXSW, and worked on multiple projects with Disney Imagineering. He is Associate Artist at the Traverse Theatre in Edinburgh, specialising in immersive art.

Adrian is designing Strandfall, a larp funded by Immersive Arts debuting in September 2026.

Previously, Adrian created the Perplex City alternate reality game, which was a finalist for the Diana Jones Award in 2006, and wrote a column for EDGE magazine.

Publications

Selected Books

Articles

Talks