Adrian Hon: Difference between revisions
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==Publications== | ==Publications== | ||
*Nikolai Evreinov and a Larp for Oneself in [[Seasons of Larp|''Seasons of Larp'']] (KP, 2026) | |||
*Star Wars: Galactic Starcruiser – The Blockbuster to End All Blockbusters in ''[[Anatomy of Larp Thoughts: a breathing corpus|Anatomy of Larp Thoughts]]'' (KP, 2025) | *Star Wars: Galactic Starcruiser – The Blockbuster to End All Blockbusters in ''[[Anatomy of Larp Thoughts: a breathing corpus|Anatomy of Larp Thoughts]]'' (KP, 2025) | ||
*''[[Anatomy of Larp Thoughts: a breathing corpus|Anatomy of Larp Thoughts]]'' (KP, 2025) - reviewer, proofreader | *''[[Anatomy of Larp Thoughts: a breathing corpus|Anatomy of Larp Thoughts]]'' (KP, 2025) - reviewer, proofreader | ||
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==Talks== | ==Talks== | ||
*Eläytyminen: 25 Years of the Turku School panelist at [[Knutepunkt 2025]] | *[https://www.youtube.com/watch?v=SEnTGdhzHNI Austenland: A Bad Immersive Experience and a Bad Larp] at Nordic Larp Talks 2026 | ||
*Agency versus Sovereignty at Nordic Larp Talks 2025 | *The Critical Backlash to Participation at Sublime Pretense (A Week in Gothenburg for [[Knutpunkt 2026]]) | ||
*Eläytyminen: 25 Years of the Turku School panelist at [[Knutepunkt 2025]] (also in [[Seasons of Larp]]) | |||
*[https://www.youtube.com/watch?v=JzHs-a3G7GQ Agency versus Sovereignty] at Nordic Larp Talks 2025 | |||
*A Very Short History of UK “Immersion” at Sublime Pretense (A Week in Norway for [[Knutepunkt 2025]]) | *A Very Short History of UK “Immersion” at Sublime Pretense (A Week in Norway for [[Knutepunkt 2025]]) | ||
*[https://www.youtube.com/watch?v=G3oIyT1jccw The Age of Immersion] keynote at the Future of Arts, Culture & Technology Symposium ([https://www.acmi.net.au/whats-on/fact-2025/ FACT 2025]) at ACMI | *[https://www.youtube.com/watch?v=G3oIyT1jccw The Age of Immersion] keynote at the Future of Arts, Culture & Technology Symposium ([https://www.acmi.net.au/whats-on/fact-2025/ FACT 2025]) at ACMI | ||
Revision as of 13:28, 22 April 2026
Adrian Hon | |
|---|---|
| Born | 1982 (age 43–44) |
| Nationality | Scottish |
| Organization | |
| Website | mssv.net |
Adrian Hon is a game designer, author, and former CEO and founder of Six to Start. At Six to Start, Adrian co-created Zombies, Run!, led the design of Marvel Move, won Best of Show at SXSW, and worked on multiple projects with Disney Imagineering. He is Associate Artist at the Traverse Theatre in Edinburgh, specialising in immersive art.
Previously, Adrian created the Perplex City alternate reality game, which was a finalist for the Diana Jones Award in 2006, and wrote a column for EDGE magazine.
Publications
- Nikolai Evreinov and a Larp for Oneself in Seasons of Larp (KP, 2026)
- Star Wars: Galactic Starcruiser – The Blockbuster to End All Blockbusters in Anatomy of Larp Thoughts (KP, 2025)
- Anatomy of Larp Thoughts (KP, 2025) - reviewer, proofreader
Selected Books
- You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All (Basic Books, 2022)
- A New History of the Future in 100 Objects (MIT Press, 2020)
Articles
- Here's What Makes Jubensha Different (2025)
- The Collective Ambition Behind Odysseus, a Game-changing Sci-fi Larp (2025)
- A Weekend at The Smoke Larp Festival (2025)
- A Weekend at the Immersive Larp Festival (2024)
- Bridge Command (2024)
- Star Wars: Galactic Starcruiser (2024)
- Playing Press at Watch The Skies Megagame (2018)
- The Guide – a walkthrough for The Beast alternate reality game for the movie A.I. (2001)
Talks
- Austenland: A Bad Immersive Experience and a Bad Larp at Nordic Larp Talks 2026
- The Critical Backlash to Participation at Sublime Pretense (A Week in Gothenburg for Knutpunkt 2026)
- Eläytyminen: 25 Years of the Turku School panelist at Knutepunkt 2025 (also in Seasons of Larp)
- Agency versus Sovereignty at Nordic Larp Talks 2025
- A Very Short History of UK “Immersion” at Sublime Pretense (A Week in Norway for Knutepunkt 2025)
- The Age of Immersion keynote at the Future of Arts, Culture & Technology Symposium (FACT 2025) at ACMI
- Trends, Traps & Opportunities in the Immersive Entertainment Sector at the Immersive Experience Network Summit (2024)