Pervasive: Difference between revisions
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Latest revision as of 04:45, 17 November 2022
Pervasive is used to describe games that intertwine with the non-diegetic world, i.e. take place out in the real world or among people unaware of the game.
Examples of pervasive games
- Quite a few vampire/World of Darkness-larps has been played, early on, in the "public".
- Agabadan
- Agabadan 2
- MediaJazz (also known as Reclaim
- Scen 3
- Project Ascension
- Prosopopeia
- Understockholm
- Maskspel