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	<title>Participatory Culture - Revision history</title>
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	<updated>2026-06-06T16:38:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.nordiclarp.org/wiki/index.php?title=Participatory_Culture&amp;diff=843&amp;oldid=prev</id>
		<title>&gt;Penguin: /* External links */clean up</title>
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		<updated>2014-05-29T22:56:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;External links: &lt;/span&gt;clean up&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
In the mainstream fields of entertainment and art, the &amp;quot;viewer&amp;quot; is a passive consumer of the product, be it a painting, a stage play, a movie or even some larps; the communication is often one-way from &amp;quot;creator&amp;quot; to &amp;quot;consumer&amp;quot;, and the viewer is supposed to consume the work, not influence or change it. &amp;#039;&amp;#039;Participatory Culture&amp;#039;&amp;#039;, as a concept, aims to change the consumer or viewer into a participant; to establish two-way communication.&lt;br /&gt;
&lt;br /&gt;
In larp, Participatory Culture often strive to involve the participants in all aspects of creating the game; perhaps most commonly by encouraging them to edit and flesh out the narrative background and/or the dramaturgy or plotlines of a larp. Getting more and more common in the Nordic larp scene is games where participants have almost complete control over both narrative and plot, with the organizers merely &amp;quot;curating&amp;quot;, or providing more or less rigid frameworks and the logistics of the game.&lt;br /&gt;
&lt;br /&gt;
==Examples of participatory culture in nordic larp==&lt;br /&gt;
* [[Co-creation]]&lt;br /&gt;
* [[Pre-larp Workshop]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://deltagarkultur.se&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>&gt;Penguin</name></author>
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