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	<id>https://www.nordiclarp.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Off-game</id>
	<title>Off-game - Revision history</title>
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	<updated>2026-06-06T17:52:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Off-game&amp;diff=832&amp;oldid=prev</id>
		<title>&gt;Tz at 07:23, 20 April 2021</title>
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		<updated>2021-04-20T07:23:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Off-game&amp;#039;&amp;#039;&amp;#039; is a state for elements that are outside of the game. It is contrasted with [[in-game]], which instead encompasses all the elements that are in the game. It is similar to [[non-diegetic]].&lt;br /&gt;
&lt;br /&gt;
Objects are considered off-game if they do not fit within the established fiction of the game, such as modern camping gear in a medieval fantasy setting. During play most players actively avoid and ignore elements that are off-game, as they disrupt the individual establishment of fiction. [[360º]] illusion can be seen as an attempt to abolish all off-game elements from play. &lt;br /&gt;
&lt;br /&gt;
Individuals can also be said to be off-game or &amp;quot;out of character&amp;quot;, if they act as themselves and not their character during play. It is usually frowned upon, especially if the reasons for being off-game is not related to the game at all.&lt;br /&gt;
&lt;br /&gt;
Many newer techniques make use of brief off-game elements to improve the play, such as players entering the [[meta room]] to discuss their play off-game or even structured off-game time, as well as cues during play that are not part of the fictional world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
{{See also|Off-Game Sign}}&lt;/div&gt;</summary>
		<author><name>&gt;Tz</name></author>
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