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	<title>Monologue - Revision history</title>
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	<updated>2026-06-06T06:55:18Z</updated>
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		<id>https://www.nordiclarp.org/wiki/index.php?title=Monologue&amp;diff=717&amp;oldid=prev</id>
		<title>&gt;Penguin: clean up</title>
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		<updated>2014-05-29T23:15:58Z</updated>

		<summary type="html">&lt;p&gt;clean up&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A player holds a &amp;#039;&amp;#039;&amp;#039;monologue&amp;#039;&amp;#039;&amp;#039; which is partly or completely outside of the fictions space and time. This can either interrupt all other play or go on alongside. The monologue is a tool to give other players insight into the speaking characters story and create game openings between them. It has the added benefit of making the speaking player feel like a main protagonist and give them closure to their own story.&lt;br /&gt;
&lt;br /&gt;
== Different uses ==&lt;br /&gt;
&lt;br /&gt;
=== Monologue box ===&lt;br /&gt;
The player marks a square in the air, rather like a TV-screen around her face, does the monologue or meta comment, and then closes the box with the same gesture. This technique has at least once been mistaken for a way to give off game messages, but that is not its purpose.&lt;br /&gt;
&lt;br /&gt;
=== Ping the glass ===&lt;br /&gt;
Every player has a glass and something to ping it with. (A pen, a spoon, whatever is convenient.) When a glass is pinged, the owner of the glass gives an inner monologue, and marks the end of it by taking a sip from the glass. This technique can be used either for players to elicit monologues from others, or just as a marker for the monologue itself. It was first used in [[New Voices in Art]] in 2007.&lt;br /&gt;
&lt;br /&gt;
=== The Monologue as a tool for the Gamemaster ===&lt;br /&gt;
The type of Monologue that is often used during [[Slow take-off]] and [[Slow Landing]].&lt;br /&gt;
All the players stop their talking (most often also their activities) going into a neutral, pausemode, optionally closing their eyes.&lt;br /&gt;
A [[Narrator]] (or [[Game Master]]) tells a fragment of text verbally that can be used to direct the story or the situation into a new stage. This is also called a [[Narrative Voice Over]] and is a kind of [[Cut Scene|cut scene]].&lt;br /&gt;
&lt;br /&gt;
=== Asking for a monologue===&lt;br /&gt;
Monologues can also be requested by a [[Director]] or an other player as in [[When Our Destinies Meet]]. Then it becomes a kind of [[Cut Scene|cut scene]].&lt;br /&gt;
&lt;br /&gt;
=== Double monologue ===&lt;br /&gt;
Two players alternate between monologueing for each other in short bursts. One player expresses their inner monologue until the second player takes over, often picking up on a thought or a word from the first. It can be a powerful tool for exploring character relationships, finding common ground and/or potential conflicts. &lt;br /&gt;
&lt;br /&gt;
== Examples and Referances ==&lt;br /&gt;
This is very much in use in [[Jeepform]]games like [[Doubt]],[[Growing Up]],[[The Journey]].  &lt;br /&gt;
It gives a feeling of a Brechtian theater where the narrator not only talks to the audience, &lt;br /&gt;
but sort of acts out like a director at stage. &lt;br /&gt;
Refer to plays of the type as The Caucasian Chalk Circle (http://en.wikipedia.org/wiki/The_Caucasian_Chalk_Circle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>&gt;Penguin</name></author>
	</entry>
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