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		<id>https://www.nordiclarp.org/wiki/index.php?title=Helicon&amp;diff=6738</id>
		<title>Helicon</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Helicon&amp;diff=6738"/>
		<updated>2026-08-06T06:06:44Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: /* Screenshots from the website */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helicon is a Nordic larp by [[Katrine Wind]] and [[Maria Pettersson]] where a core mechanic is extreme [https://www.nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ Dyadic Play]&lt;br /&gt;
&lt;br /&gt;
The Muses of antiquity have been captured by a group of exceptionally talented students at an elite university. They keep all the Muses&#039; inspiration to themselves and have ritually bound them into servitude, thus becoming The Inspired - the most celebrated artists, scientist and leaders in the world.&lt;br /&gt;
&lt;br /&gt;
Once a year, all of the Inspired and their Muses come together at Helicon Manor, to renew the ritual that binds them. All of the Muses are siblings; they both crave one another&#039;s company and need it. As for the Inspired, they get to spend time with the only other people in the world who also know how it feels to be host to an ancient supernatural force.&lt;br /&gt;
&lt;br /&gt;
Website: [https://helicon.narrators.eu/ Helicon Larp – A larp by Maria Pettersson and Katrine Wind]&lt;br /&gt;
&lt;br /&gt;
== Vision ==&lt;br /&gt;
Helicon is a larp about inspiration, power, complicated relationships, freedom and dependency.&lt;br /&gt;
&lt;br /&gt;
Characters will use and abuse power, and try to find a way to co-exist. They need to decide what they are willing to do to other people and creatures in order to achieve their goals, and what they are willing to sacrifice in order to get what they want.&lt;br /&gt;
&lt;br /&gt;
This collaborative larp aims for high emotion and intensity. It includes a lot of social play and tension, as well as some ritualistic content.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Helicon relys heavily on [https://nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ dyadic play], where you are two people whose narratives and somewhat identity are closely bound to each other. You are the &amp;quot;Muse and Inspired&amp;quot; of a field, e.g. philosophy, dance, sculpture or politics.&lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare] is a also a design element in Daemon.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Ingame, the larp takes place in a mansion called Helicon Manor, in a remote place somewhere in rural Wales.&lt;br /&gt;
&lt;br /&gt;
The larp is set in the “vintage era”, which is an unspecified time, somewhere between the late 19th century and the middle of the 20th century. The exact year or location are not of  central importance to the game. The World Wars are not relevant to the larp.&lt;br /&gt;
&lt;br /&gt;
Mortal characters come from different parts of the world and from various backgrounds, most of them from upper-class families but some got in on pure brilliance. They met when they all studied at the same elite university in England, St. Catherines’s. There, they found a way to lure the Muses of antiquity, and to compel them to manifest themselves.&lt;br /&gt;
&lt;br /&gt;
Since graduation, they have all had spectacular careers, either in art, science, or in leadership. They are the Inspired whose work is known across the world. They can choose however and wherever in the world they want to live – some cannot get enough of fame and publicity, while others prefer to dwell as hermits in secret locations, and only come out to show their latest works.&lt;br /&gt;
&lt;br /&gt;
All of them are able to earn vast amounts of money. Some will use their fortunes wisely, while for others the money will corrupt and destroy.&lt;br /&gt;
&lt;br /&gt;
You can read more about the setting here: [https://docs.google.com/document/d/1X7goVJckYnl6xIU-cm8vFyLEnJpa8SjChVuFBvVKbPU/edit?tab=t.0 World of Helicon - Setting document]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Helicon is an epic style Nordic larp where collaborative storytelling is in focus. There is both room for dramatic, participatory and heartwrenching ritual scenes as well as quiet one-on-once scenes and fun.&lt;br /&gt;
&lt;br /&gt;
The larp is designed for the most possible intensity both regarding mechanic and schedule. While every part of the larp is designed in collaboration by Maria Pettersson and Katrine, you can read more about the principles of design in [[Katrine Wind]]&#039;s design concept: &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; found in the [[Anatomy of Larp Thoughts: a breathing corpus|Knutepunkt 2025 book.]]&lt;br /&gt;
&lt;br /&gt;
More about the design here: [https://docs.google.com/document/d/1NuxrMFCYDA9AaR_FTc0vy6l-SVMOG_OtIwKrtEN52uI/edit?usp=drive_link Extra design thoughts regarding Helicon]&lt;br /&gt;
&lt;br /&gt;
== Practical facts ==&lt;br /&gt;
Number of players: 29 (+ 2 facilitator characters)&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Playtime: 3 acts over two long days including four hours of preparation time with relations, workshops and a little briefing time&lt;br /&gt;
&lt;br /&gt;
Runs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|5. - 7. January 2024&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|16. - 18. February 2024&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|6. - 8. December 2024&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|3. - 5. January 2025&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|2. - 4. January 2026&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|20. - 22. February 2026&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|16. - 17. January 2027&lt;br /&gt;
|🗺️&lt;br /&gt;
|Frimurarsalongerna, Gothenburg, Sweden: Run 9&lt;br /&gt;
|-&lt;br /&gt;
|13. - 14. February 2027&lt;br /&gt;
|🗺️&lt;br /&gt;
|Frimurarsalongerna, Gothenburg, Sweden: Run 10&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Larps]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Helicon&amp;diff=6737</id>
		<title>Helicon</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Helicon&amp;diff=6737"/>
		<updated>2026-08-06T06:03:09Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helicon is a Nordic larp by [[Katrine Wind]] and [[Maria Pettersson]] where a core mechanic is extreme [https://www.nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ Dyadic Play]&lt;br /&gt;
&lt;br /&gt;
The Muses of antiquity have been captured by a group of exceptionally talented students at an elite university. They keep all the Muses&#039; inspiration to themselves and have ritually bound them into servitude, thus becoming The Inspired - the most celebrated artists, scientist and leaders in the world.&lt;br /&gt;
&lt;br /&gt;
Once a year, all of the Inspired and their Muses come together at Helicon Manor, to renew the ritual that binds them. All of the Muses are siblings; they both crave one another&#039;s company and need it. As for the Inspired, they get to spend time with the only other people in the world who also know how it feels to be host to an ancient supernatural force.&lt;br /&gt;
&lt;br /&gt;
Website: [https://helicon.narrators.eu/ Helicon Larp – A larp by Maria Pettersson and Katrine Wind]&lt;br /&gt;
&lt;br /&gt;
== Vision ==&lt;br /&gt;
Helicon is a larp about inspiration, power, complicated relationships, freedom and dependency.&lt;br /&gt;
&lt;br /&gt;
Characters will use and abuse power, and try to find a way to co-exist. They need to decide what they are willing to do to other people and creatures in order to achieve their goals, and what they are willing to sacrifice in order to get what they want.&lt;br /&gt;
&lt;br /&gt;
This collaborative larp aims for high emotion and intensity. It includes a lot of social play and tension, as well as some ritualistic content.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Helicon relys heavily on [https://nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ dyadic play], where you are two people whose narratives and somewhat identity are closely bound to each other. You are the &amp;quot;Muse and Inspired&amp;quot; of a field, e.g. philosophy, dance, sculpture or politics.&lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare] is a also a design element in Daemon.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Ingame, the larp takes place in a mansion called Helicon Manor, in a remote place somewhere in rural Wales.&lt;br /&gt;
&lt;br /&gt;
The larp is set in the “vintage era”, which is an unspecified time, somewhere between the late 19th century and the middle of the 20th century. The exact year or location are not of  central importance to the game. The World Wars are not relevant to the larp.&lt;br /&gt;
&lt;br /&gt;
Mortal characters come from different parts of the world and from various backgrounds, most of them from upper-class families but some got in on pure brilliance. They met when they all studied at the same elite university in England, St. Catherines’s. There, they found a way to lure the Muses of antiquity, and to compel them to manifest themselves.&lt;br /&gt;
&lt;br /&gt;
Since graduation, they have all had spectacular careers, either in art, science, or in leadership. They are the Inspired whose work is known across the world. They can choose however and wherever in the world they want to live – some cannot get enough of fame and publicity, while others prefer to dwell as hermits in secret locations, and only come out to show their latest works.&lt;br /&gt;
&lt;br /&gt;
All of them are able to earn vast amounts of money. Some will use their fortunes wisely, while for others the money will corrupt and destroy.&lt;br /&gt;
&lt;br /&gt;
You can read more about the setting here: [https://docs.google.com/document/d/1X7goVJckYnl6xIU-cm8vFyLEnJpa8SjChVuFBvVKbPU/edit?tab=t.0 World of Helicon - Setting document]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Helicon is an epic style Nordic larp where collaborative storytelling is in focus. There is both room for dramatic, participatory and heartwrenching ritual scenes as well as quiet one-on-once scenes and fun.&lt;br /&gt;
&lt;br /&gt;
The larp is designed for the most possible intensity both regarding mechanic and schedule. While every part of the larp is designed in collaboration by Maria Pettersson and Katrine, you can read more about the principles of design in [[Katrine Wind]]&#039;s design concept: &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; found in the [[Anatomy of Larp Thoughts: a breathing corpus|Knutepunkt 2025 book.]]&lt;br /&gt;
&lt;br /&gt;
More about the design here: [https://docs.google.com/document/d/1NuxrMFCYDA9AaR_FTc0vy6l-SVMOG_OtIwKrtEN52uI/edit?usp=drive_link Extra design thoughts regarding Helicon]&lt;br /&gt;
&lt;br /&gt;
== Practical facts ==&lt;br /&gt;
Number of players: 29 (+ 2 facilitator characters)&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Playtime: 3 acts over two long days including four hours of preparation time with relations, workshops and a little briefing time&lt;br /&gt;
&lt;br /&gt;
Runs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|5. - 7. January 2024&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|16. - 18. February 2024&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|6. - 8. December 2024&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|3. - 5. January 2025&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|2. - 4. January 2026&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|20. - 22. February 2026&lt;br /&gt;
|🗺️&lt;br /&gt;
|Broholm Slot, Gudme, Denmark&lt;br /&gt;
|-&lt;br /&gt;
|16. - 17. January 2027&lt;br /&gt;
|🗺️&lt;br /&gt;
|Frimurarsalongerna, Gothenburg, Sweden: Run 9&lt;br /&gt;
|-&lt;br /&gt;
|13. - 14. February 2027&lt;br /&gt;
|🗺️&lt;br /&gt;
|Frimurarsalongerna, Gothenburg, Sweden: Run 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Screenshots from the website ==&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Helicon&amp;diff=6736</id>
		<title>Helicon</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Helicon&amp;diff=6736"/>
		<updated>2026-08-06T06:02:21Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: Created page with &amp;quot;Helicon is a Nordic larp by Katrine Wind and Maria Pettersson where a core mechanic is extreme Dyadic Play  The Muses of antiquity have been captured by a group of exceptionally talented students at an elite university. They keep all the Muses&amp;#039; inspiration to themselves and have ritually bound them into servitude, thus becoming The Inspired - the most celebrated artists, scientist and leaders in the world.  Once a year, all of the Inspired and their Muses come together a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helicon is a Nordic larp by Katrine Wind and Maria Pettersson where a core mechanic is extreme Dyadic Play&lt;br /&gt;
&lt;br /&gt;
The Muses of antiquity have been captured by a group of exceptionally talented students at an elite university. They keep all the Muses&#039; inspiration to themselves and have ritually bound them into servitude, thus becoming The Inspired - the most celebrated artists, scientist and leaders in the world.&lt;br /&gt;
&lt;br /&gt;
Once a year, all of the Inspired and their Muses come together at Helicon Manor, to renew the ritual that binds them. All of the Muses are siblings; they both crave one another&#039;s company and need it. As for the Inspired, they get to spend time with the only other people in the world who also know how it feels to be host to an ancient supernatural force.&lt;br /&gt;
&lt;br /&gt;
Website: Helicon Larp – A larp by Maria Pettersson and Katrine Wind&lt;br /&gt;
&lt;br /&gt;
Vision&lt;br /&gt;
&lt;br /&gt;
Helicon is a larp about inspiration, power, complicated relationships, freedom and dependency.&lt;br /&gt;
&lt;br /&gt;
Characters will use and abuse power, and try to find a way to co-exist. They need to decide what they are willing to do to other people and creatures in order to achieve their goals, and what they are willing to sacrifice in order to get what they want.&lt;br /&gt;
&lt;br /&gt;
This collaborative larp aims for high emotion and intensity. It includes a lot of social play and tension, as well as some ritualistic content.&lt;br /&gt;
&lt;br /&gt;
Mechanics&lt;br /&gt;
&lt;br /&gt;
Helicon relys heavily on dyadic play, where you are two people whose narratives and somewhat identity are closely bound to each other. You are the &amp;quot;Muse and Inspired&amp;quot; of a field, e.g. philosophy, dance, sculpture or politics.&lt;br /&gt;
&lt;br /&gt;
Dinner Warfare is a also a design element in Daemon.&lt;br /&gt;
&lt;br /&gt;
Setting&lt;br /&gt;
&lt;br /&gt;
Ingame, the larp takes place in a mansion called Helicon Manor, in a remote place somewhere in rural Wales.&lt;br /&gt;
&lt;br /&gt;
The larp is set in the “vintage era”, which is an unspecified time, somewhere between the late 19th century and the middle of the 20th century. The exact year or location are not of  central importance to the game. The World Wars are not relevant to the larp.&lt;br /&gt;
&lt;br /&gt;
Mortal characters come from different parts of the world and from various backgrounds, most of them from upper-class families but some got in on pure brilliance. They met when they all studied at the same elite university in England, St. Catherines’s. There, they found a way to lure the Muses of antiquity, and to compel them to manifest themselves.&lt;br /&gt;
&lt;br /&gt;
Since graduation, they have all had spectacular careers, either in art, science, or in leadership. They are the Inspired whose work is known across the world. They can choose however and wherever in the world they want to live – some cannot get enough of fame and publicity, while others prefer to dwell as hermits in secret locations, and only come out to show their latest works.&lt;br /&gt;
&lt;br /&gt;
All of them are able to earn vast amounts of money. Some will use their fortunes wisely, while for others the money will corrupt and destroy.&lt;br /&gt;
&lt;br /&gt;
You can read more about the setting here: World of Helicon - Setting document&lt;br /&gt;
&lt;br /&gt;
Playstyle&lt;br /&gt;
&lt;br /&gt;
Helicon is an epic style Nordic larp where collaborative storytelling is in focus. There is both room for dramatic, participatory and heartwrenching ritual scenes as well as quiet one-on-once scenes and fun.&lt;br /&gt;
&lt;br /&gt;
The larp is designed for the most possible intensity both regarding mechanic and schedule. While every part of the larp is designed in collaboration by Maria Pettersson and Katrine, you can read more about the principles of design in Katrine Wind&#039;s design concept: River Rafting Design found in the Knutepunkt 2025 book.&lt;br /&gt;
&lt;br /&gt;
More about the design here: Extra design thoughts regarding Helicon&lt;br /&gt;
&lt;br /&gt;
Practical facts&lt;br /&gt;
&lt;br /&gt;
Number of players: 29 (+ 2 facilitator characters)&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Playtime: 3 acts over two long days including four hours of preparation time with relations, workshops and a little briefing time&lt;br /&gt;
&lt;br /&gt;
Runs:&lt;br /&gt;
&lt;br /&gt;
5. - 7. January 2024	🗺️	Broholm Slot, Gudme, Denmark&lt;br /&gt;
16. - 18. February 2024	🗺️	Broholm Slot, Gudme, Denmark&lt;br /&gt;
6. - 8. December 2024	🗺️	Broholm Slot, Gudme, Denmark&lt;br /&gt;
3. - 5. January 2025	🗺️	Broholm Slot, Gudme, Denmark&lt;br /&gt;
2. - 4. January 2026	🗺️	Broholm Slot, Gudme, Denmark&lt;br /&gt;
20. - 22. February 2026	🗺️	Broholm Slot, Gudme, Denmark&lt;br /&gt;
16. - 17. January 2027	🗺️	Frimurarsalongerna, Gothenburg, Sweden: Run 9&lt;br /&gt;
13. - 14. February 2027	🗺️	Frimurarsalongerna, Gothenburg, Sweden: Run 10&lt;br /&gt;
Screenshots from the website&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Daemon&amp;diff=6735</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Daemon&amp;diff=6735"/>
		<updated>2026-08-06T05:57:07Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Daemon&#039;&#039; is a Nordic larp by [[Katrine Wind]] where a core mechanic is extreme [https://www.nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ Dyadic Play] where two players are playing one character; a human and its soul in the form of an animal - namely its daemon.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daemon&#039;&#039; has a vintage and steampunk feel and is inspired by aspects from the book series &#039;&#039;His Dark Materials&#039;&#039; by Phillip Pullman. &lt;br /&gt;
&lt;br /&gt;
Website: [https://daemon.narrators.eu/live/ Daemon Larp]&lt;br /&gt;
&lt;br /&gt;
==Vision==&lt;br /&gt;
The core or this larp is experiencing how it is to play the same character as someone else and be in symbiosis with them. You don&#039;t sign up in pairs to be family, lovers or anything of the sort – but two parts of the same human. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&#039;&#039;Daemon&#039;&#039; relys heavily on [https://nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ dyadic play], and you sign up as a human/daemon couple with the daemon player wearing some kind of animal-representing make-up and/or costume but not a full animal outfit. The daemons can talk and interact with the humans.  &lt;br /&gt;
&lt;br /&gt;
The dyadic partners can&#039;t go more than two meters away from each other during the in-game time. &lt;br /&gt;
&lt;br /&gt;
It is an absolute taboo and transgression for a human to touch another person&#039;s daemon. &lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare] is a core design element in Daemon. &lt;br /&gt;
&lt;br /&gt;
Safety design is based on [[Katrine Wind]]&#039;s &#039;&#039;The House of Bravery&#039;&#039; concept. &lt;br /&gt;
&lt;br /&gt;
==Setting== &lt;br /&gt;
The larp takes place in the aftermath of a war in which many of the characters helped kill the God of this world. The characters have gathered at the mansion to celebrate the victory and what the hostess calls &amp;quot;The Birth of the Scientific Age&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
But not everyone wants to be there. Not all of the heroes see themselves as that and because of a last attack from the losing side, even adversaries from the war have had to flee to this exact place. &lt;br /&gt;
&lt;br /&gt;
The war has brought together people from all classes. Class differences are an important part of the experience. Everybody present experiences the pressure of social norms because of the nobility present. &lt;br /&gt;
&lt;br /&gt;
Scientific experiments and political issues in the aftermath of the war are key elements of the play experience at least for some players.  &lt;br /&gt;
&lt;br /&gt;
Only the &amp;quot;vibe&amp;quot; and the idea of a human having a Daemon is featured from the original material in the larp. So it is not necessary to have read the original works as all characters, dilemmas, the events in the larp and the set-up is written by Katrine Wind and doesn&#039;t contain plots or story arcs from His Dark Materials in general.  &lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&#039;&#039;Daemon&#039;&#039; is an epic style Nordic larp where collaborative storytelling is in focus. &lt;br /&gt;
&lt;br /&gt;
The larp is designed for the most possible intensity both regarding mechanic and schedule and from the principles of [[Katrine Wind]]&#039;s design concept: &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; found in the [[Anatomy of Larp Thoughts: a breathing corpus|Knutepunkt 2025 book.]] &lt;br /&gt;
&lt;br /&gt;
==Practical facts==&lt;br /&gt;
Number of players: 34 (+2 facilitator characters). So 18 characters, as two people play different aspects of the same character.&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Playtime: 3 acts over two long days including four hours of preparation time with relations, workshops and a little briefing time&lt;br /&gt;
&lt;br /&gt;
Runs: The playtests ran in July 2021 and there have since then been [https://alexandria.dk/en/data?scenarie=10671 20 runs in different locations] in Denmark, the US (produced by Journeys and Tales LLC), the UK (produced by Harry Harrold), Belgium (produced by Sandy Bailly), Finland (produced by Essi Santala, Paula Pennanen and Emi Maeda) and the Czech Republic (produved by Iva Vávrová and Josefina-Luisa Jekinková).  &lt;br /&gt;
&lt;br /&gt;
==Screenshots from the website==&lt;br /&gt;
[[File:Daemon screenshot.png|alt=Frontpage of the Daemon website|thumb|Frontpage of the Daemon website]]&lt;br /&gt;
[[File:Daemon is this for me.png|alt=The &amp;quot;Is this for me&amp;quot;-page on the Daemon website|thumb|The &amp;quot;Is this for me&amp;quot;-page on the Daemon website]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Larps]]&lt;br /&gt;
[[Category:Larps from Denmark]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Spoils_of_War&amp;diff=6734</id>
		<title>Spoils of War</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Spoils_of_War&amp;diff=6734"/>
		<updated>2026-08-06T05:35:36Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Spoils of War&#039;&#039; by [[Katrine Wind]] and Alexander Bakkensen is an epic style, feminist Nordic Larp in low fantasy disguise. The themes are family, the horrors of war, romance, broken expectations and abuse of power. It is a fantasy allegory and the main theme is what happens to people after a brutal world war. Everybody important in the world is present. &lt;br /&gt;
&lt;br /&gt;
Website: [https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ &amp;lt;big&amp;gt;Spoils of War&amp;lt;/big&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Vision&#039;&#039;&#039; ==&lt;br /&gt;
The core of this larp is to experience epic drama on a personal level within the framework of a global catastrophe. Complex character relations are in the forefront of the messy aftermath of the war.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Setting&#039;&#039;&#039; ==&lt;br /&gt;
The larp takes place in the aftermath of a war and you play either on the losing or winning side and most play nobles, while there are also a few commoners and religious characters. We play in a world of low fertility, so every loss of life is devastating. Almost everybody follows &amp;quot;The Faith of Life&amp;quot;, which is a dualistic non-deity religion based on Life and Death. There are religious figures for both. There are also two other very minor religious paths for a few houses.   &lt;br /&gt;
&lt;br /&gt;
There is a culture clash as well as tension between the majority of the population &amp;quot;The City Folk&amp;quot; and the &amp;quot;Woodlanders&amp;quot;. &amp;quot;The Great Sin&amp;quot; happened 150 years ago. During this time, Woodlanders and City Folk lived mostly in peace. But some Woodlanders had grown more extreme and full of righteous hatred over the developments for City Folk, who had taken more and more of the forests for themselves. Leaders of different groves gathered and agreed to strike at the different principalities of the City Folk. A huge number of cities and villages were wrecked, and only the largest cities and stone castles and houses survived. Survivors were taken as working slaves for the groves. But for some houses, the two cultures are almost the same and intertwined.  &lt;br /&gt;
&lt;br /&gt;
There is no magic in the setting, and the level of technology is that there are no guns, and horses are the preferred means of transportation if you can afford it. There are no doctors but &amp;quot;healers&amp;quot;. The know the use of herbs, amputations, leeches and mercury but nothing more advanced than that.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mechanics&#039;&#039;&#039; ==&lt;br /&gt;
The human body has the potential to reach 200 years of age if you are nobility, whereas commoners who have worked hard are considered old at 60. Furthermore, you can become pregnant up until 80 years of age as a noble, so you just add more good years to your life. This means that there is an almost mythological respect for nobility among the commoners. You are considered young until you are either married or very accomplished, so e.g. a 45 year old unmarried person could still be considered young while a married 25 year old could be considered adult. In practice, this means that your offgame age matters less in this world and you have further alibi to experience all kinds of stories no matter your offgame appearance and preferences.  &lt;br /&gt;
&lt;br /&gt;
The winning and losing side start out by being separated and have taken prisoners of war from each others. We play the very end of the war including a prisoner inspection right at the beginning of the larp.   &lt;br /&gt;
&lt;br /&gt;
Structured trials and negotiations where the content of the cases and subjects are just alibi for what happens regarding drama, relations and communication.  &lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare] is a minor design element of one of the acts in &#039;&#039;Spoils of War&#039;&#039;. The religious celebration &amp;quot;Feast of Life&amp;quot; gives alibi for the two sides to play together before the war is over and see the prisoners of war on the other side, as everybody is supposed to not do anything violent or do politics on this day. This results in a pressure cooker scene during the lunch celebration. &lt;br /&gt;
&lt;br /&gt;
The safety design is based on Katrine Wind&#039;s framework of &#039;&#039;The House of Bravery&#039;&#039;. Original safety design heavily co-designed with Klara Rotvig.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Playstyle&#039;&#039;&#039; ==&lt;br /&gt;
Spoils of War is an epic style Nordic Larp where collaborative storytelling is in focus. So this is not a &amp;quot;slice of life&amp;quot; sort of larp. The larp is designed for longevity and the most possible intensity in the beginning of the larp both regarding mechanic and schedule and from the principles of [[Katrine Wind]]&#039;s design concept: &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; found in the [[Anatomy of Larp Thoughts: a breathing corpus|Knutepunkt 2025 book.]]&lt;br /&gt;
&lt;br /&gt;
The characters are in the most exceptional circumstances of their lives and their decisions and actions have potentially world changing consequences – but mostly they will try to build the best possible future for themselves and those they love. Think of the noble familie more as gangsters than posh Brits. &lt;br /&gt;
&lt;br /&gt;
The concept of [https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ Playing an engaging victim] is stressed throughout the larp. &lt;br /&gt;
&lt;br /&gt;
The feminist aspects are underlined by the fact that you can play all kinds of stories and tropes from the classically rigid fantasy themes regardless of gender. There are only binary genders ingame, while all genders can play all characters. But the specific feminist part comes to show by the fact that some houses are designed as matriarchal, some patriarchal and some egalitarian. This provides an alibi for all kinds of characters to have all kinds of views and life experiences that aren&#039;t gendered after our real world tropes. E.g. the strongest and most legendary general in the world is a woman, and one of the young male characters play out a &amp;quot;princess story&amp;quot;. Spoils of War doesn&#039;t just reverse gender roles, however. You can still play a female damsel-in-distress or a misogynic male general, but you are just not bound to these kinds of stories if you have a preference to play a certain gender. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Practical facts&#039;&#039;&#039; ==&lt;br /&gt;
Number of players: 60 (+3 facilitator characters)&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Runs: The first runs happened in 2019 and there have been 6 runs in different locations in Denmark.  &lt;br /&gt;
&lt;br /&gt;
Inspiration: The larp is inspired by the two Danish Victorius larps that Katrine Wind and Alexander Bakkensen designed in 2016 and 2017. &lt;br /&gt;
&lt;br /&gt;
There have been many iterations and improvements of the larp over the years - most prominently for the 2022 and 2026 runs. In 2019, Katrine Wind and Morten Pedersen made the two first international versions with a lot of help from Alexander Bakkensen. In 2022, 2024 and 2025, Katrine Wind was the sole main organizer and from 2026, Alexander Bakkensen is main organizer. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Spoils of War is inspired by Game of Thrones, The Tudors, Shakespeare and other epic tales about nobility in war and conflict with massive consequences for the individuals. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Spoils front page.png|alt=Spoils front page|thumb|Spoils of War front page]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screenshots from the website:&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Spoils of War &amp;quot;Is this for me&amp;quot;-page.png|alt=Spoils of War &amp;quot;Is this for me&amp;quot;-page|thumb|Spoils of War &amp;quot;Is this for me&amp;quot;-page|link=File:Spoils_of_War_%22Is_this_for_me%22-page.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Larps]]&lt;br /&gt;
[[Category:Larps from Denmark]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Daemon&amp;diff=6733</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Daemon&amp;diff=6733"/>
		<updated>2026-08-06T05:18:38Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Daemon&#039;&#039; is a Nordic Larp by [[Katrine Wind]] where a core mechanic is extreme [https://www.nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ Dyadic Play] where two players are playing one character; a human and its soul in the form of an animal - namely its daemon.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daemon&#039;&#039; has a vintage and steampunk feel and is inspired by aspects from the book series &#039;&#039;His Dark Materials&#039;&#039; by Phillip Pullman. &lt;br /&gt;
&lt;br /&gt;
Website: [https://daemon.narrators.eu/live/ Daemon Larp]&lt;br /&gt;
&lt;br /&gt;
==Vision==&lt;br /&gt;
The core or this larp is experiencing how it is to play the same character as someone else and be in symbiosis with them. You don&#039;t sign up in pairs to be family, lovers or anything of the sort – but two parts of the same human. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&#039;&#039;Daemon&#039;&#039; relys heavily on [https://nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ dyadic play], and you sign up as a human/daemon couple with the daemon player wearing some kind of animal-representing make-up and/or costume but not a full animal outfit. The daemons can talk and interact with the humans.  &lt;br /&gt;
&lt;br /&gt;
The dyadic partners can&#039;t go more than two meters away from each other during the in-game time. &lt;br /&gt;
&lt;br /&gt;
It is an absolute taboo and transgression for a human to touch another person&#039;s daemon. &lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare] is a core design element in Daemon. &lt;br /&gt;
&lt;br /&gt;
Safety design is based on [[Katrine Wind]]&#039;s &#039;&#039;The House of Bravery&#039;&#039; concept. &lt;br /&gt;
&lt;br /&gt;
==Setting== &lt;br /&gt;
The larp takes place in the aftermath of a war in which many of the characters helped kill the God of this world. The characters have gathered at the mansion to celebrate the victory and what the hostess calls &amp;quot;The Birth of the Scientific Age&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
But not everyone wants to be there. Not all of the heroes see themselves as that and because of a last attack from the losing side, even adversaries from the war have had to flee to this exact place. &lt;br /&gt;
&lt;br /&gt;
The war has brought together people from all classes. Class differences are an important part of the experience. Everybody present experiences the pressure of social norms because of the nobility present. &lt;br /&gt;
&lt;br /&gt;
Scientific experiments and political issues in the aftermath of the war are key elements of the play experience at least for some players.  &lt;br /&gt;
&lt;br /&gt;
Only the &amp;quot;vibe&amp;quot; and the idea of a human having a Daemon is featured from the original material in the larp. So it is not necessary to have read the original works as all characters, dilemmas, the events in the larp and the set-up is written by Katrine Wind and doesn&#039;t contain plots or story arcs from His Dark Materials in general.  &lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&#039;&#039;Daemon&#039;&#039; is an epic style Nordic Larp where collaborative storytelling is in focus. &lt;br /&gt;
&lt;br /&gt;
The larp is designed for the most possible intensity both regarding mechanic and schedule and from the principles of [[Katrine Wind]]&#039;s design concept: &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; found in the [[Anatomy of Larp Thoughts: a breathing corpus|Knutepunkt 2025 book.]] &lt;br /&gt;
&lt;br /&gt;
==Practical facts==&lt;br /&gt;
Number of players: 34 (+2 facilitator characters). So 18 characters, as two people play different aspects of the same character.&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Playtime: 3 acts over two long days including four hours of preparation time with relations, workshops and a little briefing time&lt;br /&gt;
&lt;br /&gt;
Runs: The playtests ran in July 2021 and there have since then been [https://alexandria.dk/en/data?scenarie=10671 20 runs in different locations] in Denmark, the US (produced by Journeys and Tales LLC), the UK (produced by Harry Harrold), Belgium (produced by Sandy Bailly), Finland (produced by Essi Santala, Paula Pennanen and Emi Maeda) and the Czech Republic (produved by Iva Vávrová and Josefina-Luisa Jekinková).  &lt;br /&gt;
&lt;br /&gt;
==Screenshots from the website==&lt;br /&gt;
[[File:Daemon screenshot.png|alt=Frontpage of the Daemon website|thumb|Frontpage of the Daemon website]]&lt;br /&gt;
[[File:Daemon is this for me.png|alt=The &amp;quot;Is this for me&amp;quot;-page on the Daemon website|thumb|The &amp;quot;Is this for me&amp;quot;-page on the Daemon website]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Larps]]&lt;br /&gt;
[[Category:Larps from Denmark]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Spoils_of_War&amp;diff=6732</id>
		<title>Spoils of War</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Spoils_of_War&amp;diff=6732"/>
		<updated>2026-08-06T05:00:56Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Spoils of War&#039;&#039; by [[Katrine Wind]] and Alexander Bakkensen is an epic style, feminist Nordic Larp in low fantasy disguise. The themes are family, the horrors of war, romance, broken expectations and abuse of power. It is a fantasy allegory and the main theme is what happens to people after a brutal world war. Everybody important in the world is present. &lt;br /&gt;
&lt;br /&gt;
Website: [https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ &amp;lt;big&amp;gt;Spoils of War&amp;lt;/big&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Vision&#039;&#039;&#039; ==&lt;br /&gt;
The core of this larp is to experience epic drama on a personal level within the framework of a global catastrophe. Complex character relations are in the forefront of the messy aftermath of the war.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Setting&#039;&#039;&#039; ==&lt;br /&gt;
The larp takes place in the aftermath of a war and you play either on the losing or winning side and most play nobles, while there are also a few commoners and religious characters. We play in a world of low fertility, so every loss of life is devastating. Almost everybody follows &amp;quot;The Faith of Life&amp;quot;, which is a dualistic non-deity religion based on Life and Death. There are religious figures for both. There are also two other very minor religious paths for a few houses.   &lt;br /&gt;
&lt;br /&gt;
There is a culture clash as well as tension between the majority of the population &amp;quot;The City Folk&amp;quot; and the &amp;quot;Woodlanders&amp;quot;. &amp;quot;The Great Sin&amp;quot; happened 150 years ago. During this time, Woodlanders and City Folk lived mostly in peace. But some Woodlanders had grown more extreme and full of righteous hatred over the developments for City Folk, who had taken more and more of the forests for themselves. Leaders of different groves gathered and agreed to strike at the different principalities of the City Folk. A huge number of cities and villages were wrecked, and only the largest cities and stone castles and houses survived. Survivors were taken as working slaves for the groves. But for some houses, the two cultures are almost the same and intertwined.  &lt;br /&gt;
&lt;br /&gt;
There is no magic in the setting, and the level of technology is that there are no guns, and horses are the preferred means of transportation if you can afford it. There are no doctors but &amp;quot;healers&amp;quot;. The know the use of herbs, amputations, leeches and mercury but nothing more advanced than that.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mechanics&#039;&#039;&#039; ==&lt;br /&gt;
The human body has the potential to reach 200 years of age if you are nobility, whereas commoners who have worked hard are considered old at 60. Furthermore, you can become pregnant up until 80 years of age as a noble, so you just add more good years to your life. This means that there is an almost mythological respect for nobility among the commoners. You are considered young until you are either married or very accomplished, so e.g. a 45 year old unmarried person could still be considered young while a married 25 year old could be considered adult. In practice, this means that your offgame age matters less in this world and you have further alibi to experience all kinds of stories no matter your offgame appearance and preferences.  &lt;br /&gt;
&lt;br /&gt;
The winning and losing side start out by being separated and have taken prisoners of war from each others. We play the very end of the war including a prisoner inspection right after a frustration workshop to get everyones&#039; blood boiling.  &lt;br /&gt;
&lt;br /&gt;
Structured trials and negotiations where the content of the cases and subjects are just alibi for what happens regarding drama, relations and communication.  &lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare] is a minor design element of one of the acts in &#039;&#039;Spoils of War&#039;&#039;. The religious celebration &amp;quot;Feast of Life&amp;quot; gives alibi for the two sides to play together before the war is over and see the prisoners of war on the other side, as everybody is supposed to not do anything violent or do politics on this day. This results in a pressure cooker scene during the lunch celebration. &lt;br /&gt;
&lt;br /&gt;
The safety design is based on Katrine Wind&#039;s framework of &#039;&#039;The House of Bravery&#039;&#039;. Original safety design heavily co-designed with Klara Rotvig.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Playstyle&#039;&#039;&#039; ==&lt;br /&gt;
Spoils of War is an epic style Nordic Larp where collaborative storytelling is in focus. So this is not a &amp;quot;slice of life&amp;quot; sort of larp. The larp is designed for longevity and the most possible intensity in the beginning of the larp both regarding mechanic and schedule and from the principles of [[Katrine Wind]]&#039;s design concept: &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; found in the [[Anatomy of Larp Thoughts: a breathing corpus|Knutepunkt 2025 book.]]&lt;br /&gt;
&lt;br /&gt;
The characters are in the most exceptional circumstances of their lives and their decisions and actions have potentially world changing consequences – but mostly they will try to build the best possible future for themselves and those they love. Think of the noble familie more as gangsters than posh Brits. &lt;br /&gt;
&lt;br /&gt;
The concept of [https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ Playing an engaging victim] is stressed throughout the larp. &lt;br /&gt;
&lt;br /&gt;
The feminist aspects are underlined by the fact that you can play all kinds of stories and tropes from the classically rigid fantasy themes regardless of gender. There are only binary genders ingame, while all genders can play all characters. But the specific feminist part comes to show by the fact that some houses are designed as matriarchal, some patriarchal and some egalitarian. This provides an alibi for all kinds of characters to have all kinds of views and life experiences that aren&#039;t gendered after our real world tropes. E.g. the strongest and most legendary general in the world is a woman, and one of the young male characters play out a &amp;quot;princess story&amp;quot;. Spoils of War doesn&#039;t just reverse gender roles, however. You can still play a female damsel-in-distress or a misogynic male general, but you are just not bound to these kinds of stories if you have a preference to play a certain gender. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Practical facts&#039;&#039;&#039; ==&lt;br /&gt;
Number of players: 60 (+3 facilitator characters)&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Runs: The first runs happened in 2019 and there have been 6 runs in different locations in Denmark.  &lt;br /&gt;
&lt;br /&gt;
Inspiration: The larp is inspired by the two Danish Victorius larps that Katrine Wind and Alexander Bakkensen designed in 2016 and 2017. &lt;br /&gt;
&lt;br /&gt;
There have been many iterations and improvements of the larp over the years - most prominently for the 2022 and 2026 runs. In 2019, Katrine Wind and Morten Pedersen made the two first international versions with a lot of help from Alexander Bakkensen. In 2022, 2024 and 2025, Katrine Wind was the sole main organizer and from 2026, Alexander Bakkensen is main organizer. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Spoils of War is inspired by Game of Thrones, The Tudors, Shakespeare and other epic tales about nobility in war and conflict with massive consequences for the individuals. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Spoils front page.png|alt=Spoils front page|thumb|Spoils of War front page]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screenshots from the website:&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Spoils of War &amp;quot;Is this for me&amp;quot;-page.png|alt=Spoils of War &amp;quot;Is this for me&amp;quot;-page|thumb|Spoils of War &amp;quot;Is this for me&amp;quot;-page|link=File:Spoils_of_War_%22Is_this_for_me%22-page.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Larps]]&lt;br /&gt;
[[Category:Larps from Denmark]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Spoils_of_War&amp;diff=6731</id>
		<title>Spoils of War</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Spoils_of_War&amp;diff=6731"/>
		<updated>2026-08-06T04:56:18Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: Alexander Bakkensen is also organizing now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Spoils of War&#039;&#039; by [[Katrine Wind]] and Alexander Bakkensen is an epic style, feminist Nordic Larp in low fantasy disguise. The themes are family, the horrors of war, romance, broken expectations and abuse of power. It is a fantasy allegory and the main theme is what happens to people after a brutal world war. Everybody important in the world is present. &lt;br /&gt;
&lt;br /&gt;
Website: [https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ &amp;lt;big&amp;gt;Spoils of War&amp;lt;/big&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;Vision&#039;&#039;&#039; ===&lt;br /&gt;
The core of this larp is to experience epic drama on a personal level within the framework of a global catastrophe. Complex character relations are in the forefront of the messy aftermath of the war.  &lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;Setting&#039;&#039;&#039; ===&lt;br /&gt;
The larp takes place in the aftermath of a war and you play either on the losing or winning side and most play nobles, while there are also a few commoners and religious characters. We play in a world of low fertility, so every loss of life is devastating. Almost everybody follows &amp;quot;The Faith of Life&amp;quot;, which is a dualistic non-deity religion based on Life and Death. There are religious figures for both. There are also two other very minor religious paths for a few houses.   &lt;br /&gt;
&lt;br /&gt;
There is a culture clash as well as tension between the majority of the population &amp;quot;The City Folk&amp;quot; and the &amp;quot;Woodlanders&amp;quot;. &amp;quot;The Great Sin&amp;quot; happened 150 years ago. During this time, Woodlanders and City Folk lived mostly in peace. But some Woodlanders had grown more extreme and full of righteous hatred over the developments for City Folk, who had taken more and more of the forests for themselves. Leaders of different groves gathered and agreed to strike at the different principalities of the City Folk. A huge number of cities and villages were wrecked, and only the largest cities and stone castles and houses survived. Survivors were taken as working slaves for the groves. But for some houses, the two cultures are almost the same and intertwined.  &lt;br /&gt;
&lt;br /&gt;
There is no magic in the setting, and the level of technology is that there are no guns, and horses are the preferred means of transportation if you can afford it. There are no doctors but &amp;quot;healers&amp;quot;. The know the use of herbs, amputations, leeches and mercury but nothing more advanced than that.  &lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;Mechanics&#039;&#039;&#039; ===&lt;br /&gt;
The human body has the potential to reach 200 years of age if you are nobility, whereas commoners who have worked hard are considered old at 60. Furthermore, you can become pregnant up until 80 years of age as a noble, so you just add more good years to your life. This means that there is an almost mythological respect for nobility among the commoners. You are considered young until you are either married or very accomplished, so e.g. a 45 year old unmarried person could still be considered young while a married 25 year old could be considered adult. In practice, this means that your offgame age matters less in this world and you have further alibi to experience all kinds of stories no matter your offgame appearance and preferences.  &lt;br /&gt;
&lt;br /&gt;
The winning and losing side start out by being separated and have taken prisoners of war from each others. We play the very end of the war including a prisoner inspection right after a frustration workshop to get everyones&#039; blood boiling.  &lt;br /&gt;
&lt;br /&gt;
Structured trials and negotiations where the content of the cases and subjects are just alibi for what happens regarding drama, relations and communication.  &lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare] is a minor design element of one of the acts in &#039;&#039;Spoils of War&#039;&#039;. The religious celebration &amp;quot;Feast of Life&amp;quot; gives alibi for the two sides to play together before the war is over and see the prisoners of war on the other side, as everybody is supposed to not do anything violent or do politics on this day. This results in a pressure cooker scene during the lunch celebration. &lt;br /&gt;
&lt;br /&gt;
The safety design is based on Katrine Wind&#039;s framework of &#039;&#039;The House of Bravery&#039;&#039;. Original safety design heavily co-designed with Klara Rotvig.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Playstyle&#039;&#039;&#039; ===&lt;br /&gt;
Spoils of War is an epic style Nordic Larp where collaborative storytelling is in focus. So this is not a &amp;quot;slice of life&amp;quot; sort of larp. The larp is designed for longevity and the most possible intensity in the beginning of the larp both regarding mechanic and schedule and from the principles of [[Katrine Wind]]&#039;s design concept: &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; found in the [[Anatomy of Larp Thoughts: a breathing corpus|Knutepunkt 2025 book.]]&lt;br /&gt;
&lt;br /&gt;
The characters are in the most exceptional circumstances of their lives and their decisions and actions have potentially world changing consequences – but mostly they will try to build the best possible future for themselves and those they love. Think of the noble familie more as gangsters than posh Brits. &lt;br /&gt;
&lt;br /&gt;
The concept of [https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ Playing an engaging victim] is stressed throughout the larp. &lt;br /&gt;
&lt;br /&gt;
The feminist aspects are underlined by the fact that you can play all kinds of stories and tropes from the classically rigid fantasy themes regardless of gender. There are only binary genders ingame, while all genders can play all characters. But the specific feminist part comes to show by the fact that some houses are designed as matriarchal, some patriarchal and some egalitarian. This provides an alibi for all kinds of characters to have all kinds of views and life experiences that aren&#039;t gendered after our real world tropes. E.g. the strongest and most legendary general in the world is a woman, and one of the young male characters play out a &amp;quot;princess story&amp;quot;. Spoils of War doesn&#039;t just reverse gender roles, however. You can still play a female damsel-in-distress or a misogynic male general, but you are just not bound to these kinds of stories if you have a preference to play a certain gender. &lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;Practical facts&#039;&#039;&#039; ===&lt;br /&gt;
Number of players: 58 (+3 facilitator characters)&lt;br /&gt;
&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
Runs: The first runs happened in 2019 and there have been 6 runs in different locations in Denmark.  &lt;br /&gt;
&lt;br /&gt;
Inspiration: The larp is inspired by the two Danish Victorius larps that Katrine Wind and Alexander Bakkensen designed in 2016 and 2017. &lt;br /&gt;
&lt;br /&gt;
There have been many iterations and improvements of the larp over the years - most prominently for the 2022 and 2026 runs. In 2019, Katrine Wind and Morten Pedersen made the two first international versions with a lot of help from Alexander Bakkensen. In 2022, 2024 and 2025, Katrine Wind was the sole main organizer and from 2026, Alexander Bakkensen is main organizer. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Spoils of War is inspired by Game of Thrones, The Tudors, Shakespeare and other epic tales about nobility in war and conflict with massive consequences for the individuals. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Spoils front page.png|alt=Spoils front page|thumb|Spoils of War front page]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Screenshots from the website:&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Spoils of War &amp;quot;Is this for me&amp;quot;-page.png|alt=Spoils of War &amp;quot;Is this for me&amp;quot;-page|thumb|Spoils of War &amp;quot;Is this for me&amp;quot;-page|link=File:Spoils_of_War_%22Is_this_for_me%22-page.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Larps]]&lt;br /&gt;
[[Category:Larps from Denmark]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Katrine_Wind&amp;diff=6730</id>
		<title>Katrine Wind</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Katrine_Wind&amp;diff=6730"/>
		<updated>2026-08-06T04:46:41Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: Added new talks from Ropecon 2026.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name=Katrine Wind&lt;br /&gt;
|nationality=Denmark&lt;br /&gt;
|organization={{Unbulleted list|[[Narrators Inc.]]}}&lt;br /&gt;
|birth_date={{Birth year and age|1988}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Katrine Wind&#039;&#039;&#039; is a Copenhagen-based writer and larp designer. In 2019, she founded the independent and voluntary based Danish larp organisation Narrators Inc. It has supported other larps in the larp community.   &lt;br /&gt;
&lt;br /&gt;
Complex and meaningful characters, strong mechanics and thoughtful pacing is at the core of all of Katrine&#039;s larps in a framework she calls &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; (published in the 2025 Knutepunkt book &#039;&#039;[[Anatomy of Larp Thoughts: a breathing corpus]])&#039;&#039;. The goal for the design practice is an abundance of opportunities for emotional impact.    &lt;br /&gt;
&lt;br /&gt;
Katrine insists on a community of kindness, tolerance and respect for cultural differences in the larps she is responsible for. Concepts like &#039;&#039;&amp;quot;The House of Bravery&amp;quot;&#039;&#039; is a fundamental in all her projects. She exercises a strict time management policy at her larps and aims for clear communication as well as predictability both for participants and crew.  &lt;br /&gt;
&lt;br /&gt;
She has helped as a consultant on many international larps from other designers and offers this especially to newer organisers. &amp;lt;br /&amp;gt; &lt;br /&gt;
==Larps==&lt;br /&gt;
&#039;&#039;[[Epos Daimon]]&#039;&#039; (2025-) Designer, Setting, Character writing, Workshop design, Casting, NPC-coordination. One run in the Czech Republic for the Danish larp boarding school Epos. It will be redesigned and re-run in 2026 for the new students.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Helicon]]&#039;&#039; (2024-) Designer, Setting, Character writing, Workshop design, Casting, Logistics (with Maria Pettersson). Four runs so far in Denmark and two in the US produced by Journeys and Tales LLC. Two more in Denmark in 2026. Website: [https://helicon.narrators.eu/ Helicon Larp] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Daemon]]&#039;&#039; (2021-) Designer, Setting, Character writing, Workshop design, Casting. 20 runs so far in Denmark, the US (produced by Journeys and Tales LLC and Mooney Bin Productions), the UK (produced by Harry Harrold) and Belgium (produced by Sandy Bailly) Website: [https://daemon.narrators.eu/live/ Daemon Larp]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Spoils of War]]&#039;&#039; (2019-) Designer, Setting, Character writing, Workshop design, Casting, Podcasting. Six runs so far in Denmark. Website: [https://spoilsofwar.narrators.eu/ Spoils of War]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[http://kalkrollespil.dk/victorious/ Victorious 2]&#039;&#039; (2017) Designer, Character writing, Logistics (co-creation with Alexander Bakkensen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[http://kalkrollespil.dk/victorious/ Victorious]&#039;&#039; (2016) Designer, Character writing, Logistics (co-creation with Alexander Bakkensen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lost in Dublin - 1899 (Triology)&#039;&#039; (2014) Designer, Character writing, Logistics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;City of Kings&#039;&#039; (2010–2013) Plot designer, NPC-coordinator, NPC&lt;br /&gt;
&lt;br /&gt;
==Freeform scenario==&lt;br /&gt;
[https://drive.google.com/file/d/1AKkZtAKArZ_rjIXQmCr2mkaop98znpxZ/view?usp=sharing 2028]&lt;br /&gt;
&lt;br /&gt;
==Articles on Larp==&lt;br /&gt;
&#039;&#039;[https://nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ Together, Apart: Dyadic Play in Larp] (2025)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2025/07/29/river-rafting-design/ &#039;&#039;River Rafting Design&#039;&#039;]  (2025)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare]&#039;&#039; (2024) [https://nordiclarp.org/2024/09/12/dinner-warfare/ /]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ Playing an Engaging Victim]&#039;&#039; (2020) (with [[Karijn van der Heij]]) in &#039;&#039;[[What Do We Do When We Play?|What Do We Do When We Play? .]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Magic School Where Teens Play Fascists&#039;&#039; (2026)&#039;&#039;,&#039;&#039; an interview with Adrian Hon about Epos Daimon: [https://www.youtube.com/watch?v=_vfv8snEPPU The Magic School Where Teens Play Fascists]&lt;br /&gt;
&lt;br /&gt;
==Talks on Larp - Video and sound==&lt;br /&gt;
&#039;&#039;River Raftign Design (2026),&#039;&#039; a walk though of Katrine&#039;s design philosophy: [https://www.youtube.com/watch?v=drenaYC2lag Knutpunkt 2026 - River Rafting Design]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How to Break Hearts with Structure&#039;&#039; (2026), a Guest of Honor talk at Ropecon 2026 about River Rafting Design, Dyadic Play and Dinner Warfare: [https://www.youtube.com/watch?v=-Ismc5Ik384 Ropecon 2026: Katrine Wind: How to Break Hearts with Structure]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larping Fascism to Understand the Allure of Toxic Communities,&#039;&#039; a Nordic larp talk about the larp Epos Daimon at Knutpunkt 2026: &lt;br /&gt;
&lt;br /&gt;
1) [https://www.youtube.com/watch?v=1lhs6m9sdm8 Larping Fascism to Understand the Allure of Toxic Communities - Katrine Wind] &lt;br /&gt;
&lt;br /&gt;
2) A longer version from Ropecon 2026: [https://www.youtube.com/watch?v=fjz-pdcLSU4&amp;amp;t=326s Ropecon 2026: Katrine Wind: Larping Fascism to Understand the Allure of Toxic Communities]&lt;br /&gt;
&lt;br /&gt;
3) Interview with Adrian Hon about the project: [https://www.youtube.com/watch?v=_vfv8snEPPU The Magic School Where Teens Play Fascists]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lmOVA2mRo9s Ropecon 2026: Katrine Wind: Make Them Feel, Make them Act] : A talk about why we play dark games and then a panel dicussion with [[Laura Kröger]] and [[Juhana Pettersson]] facilitated by [[Maria Petterson]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Playing to parts of the same character (2021),&#039;&#039; a keynote talk at Knutepunkt 2021&lt;br /&gt;
&lt;br /&gt;
[https://www.facebook.com/larpingoutloud/ Larping Out Loud] (2019-) Podcast in Danish about Larp design, player skills and often with guests from the Danish Larp community. &lt;br /&gt;
&lt;br /&gt;
==Talks on Larp - Live presentations not recorded==&lt;br /&gt;
&#039;&#039;How to play to lift (2024),&#039;&#039; a brainstorm with best practices from Katrine and the participants, Knutepunkt 2024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Writing highly playable characters (2022),&#039;&#039; a brainstorm with best practices from Katrine and the participants, Knutepunkt 2022&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Playing an engaging victim (2020)&#039;&#039;, a brainstorm to expand the article about the subject with [[Karijn van der Heij]]&lt;br /&gt;
&lt;br /&gt;
Orkerne Kommer Sommerskole (2020–2022) Teaching &amp;quot;Visions&amp;quot; and &amp;quot;Casting processes&amp;quot; at the Bifrost Larp Summer School in Denmark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Toolbox of the drama designers (2019)&#039;&#039; with Alexander Bakkensen, [[Knudepunkt 2019]] &lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Larp creators]]&lt;br /&gt;
[[Category:Danish people]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
	<entry>
		<id>https://www.nordiclarp.org/wiki/index.php?title=Katrine_Wind&amp;diff=6729</id>
		<title>Katrine Wind</title>
		<link rel="alternate" type="text/html" href="https://www.nordiclarp.org/wiki/index.php?title=Katrine_Wind&amp;diff=6729"/>
		<updated>2026-07-13T07:52:20Z</updated>

		<summary type="html">&lt;p&gt;Katrine Wind: Added more links to talks from KP2026.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name=Katrine Wind&lt;br /&gt;
|nationality=Denmark&lt;br /&gt;
|organization={{Unbulleted list|[[Narrators Inc.]]}}&lt;br /&gt;
|birth_date={{Birth year and age|1988}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Katrine Wind&#039;&#039;&#039; is a Copenhagen-based writer and larp designer. In 2019, she founded the independent and voluntary based Danish larp organisation Narrators Inc. It has supported other larps in the larp community.   &lt;br /&gt;
&lt;br /&gt;
Complex and meaningful characters, strong mechanics and thoughtful pacing is at the core of all of Katrine&#039;s larps in a framework she calls &#039;&#039;[https://nordiclarp.org/2025/07/29/river-rafting-design/ River Rafting Design]&#039;&#039; (published in the 2025 Knutepunkt book &#039;&#039;[[Anatomy of Larp Thoughts: a breathing corpus]])&#039;&#039;. The goal for the design practice is an abundance of opportunities for emotional impact.    &lt;br /&gt;
&lt;br /&gt;
Katrine insists on a community of kindness, tolerance and respect for cultural differences in the larps she is responsible for. Concepts like &#039;&#039;&amp;quot;The House of Bravery&amp;quot;&#039;&#039; is a core concept to all her projects. She exercises a strict time management policy at her larps and aims for clear communication as well as predictability both for participants and crew.  &lt;br /&gt;
&lt;br /&gt;
She has helped as a consultant on many international larps from other designers and offers this especially to newer organisers. &amp;lt;br /&amp;gt; &lt;br /&gt;
==Larps==&lt;br /&gt;
&#039;&#039;[[Epos Daimon]]&#039;&#039; (2025-) Designer, Setting, Character writing, Workshop design, Casting, NPC-coordination. One run in the Czech Republic for the Danish larp boarding school Epos. It will be redesigned and re-run in 2026 for the new students.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Helicon]]&#039;&#039; (2024-) Designer, Setting, Character writing, Workshop design, Casting, Logistics (with Maria Pettersson). Four runs so far in Denmark and two in the US produced by Journeys and Tales LLC. Two more in Denmark in 2026. Website: [https://helicon.narrators.eu/ Helicon Larp] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Daemon]]&#039;&#039; (2021-) Designer, Setting, Character writing, Workshop design, Casting. 20 runs so far in Denmark, the US (produced by Journeys and Tales LLC and Mooney Bin Productions), the UK (produced by Harry Harrold) and Belgium (produced by Sandy Bailly) Website: [https://daemon.narrators.eu/live/ Daemon Larp]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Spoils of War]]&#039;&#039; (2019-) Designer, Setting, Character writing, Workshop design, Casting, Podcasting. Six runs so far in Denmark. Website: [https://spoilsofwar.narrators.eu/ Spoils of War]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[http://kalkrollespil.dk/victorious/ Victorious 2]&#039;&#039; (2017) Designer, Character writing, Logistics (co-creation with Alexander Bakkensen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[http://kalkrollespil.dk/victorious/ Victorious]&#039;&#039; (2016) Designer, Character writing, Logistics (co-creation with Alexander Bakkensen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lost in Dublin - 1899 (Triology)&#039;&#039; (2014) Designer, Character writing, Logistics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;City of Kings&#039;&#039; (2010–2013) Plot designer, NPC-coordinator, NPC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Freeform scenario==&lt;br /&gt;
[https://drive.google.com/file/d/1AKkZtAKArZ_rjIXQmCr2mkaop98znpxZ/view?usp=sharing 2028]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Articles on Larp==&lt;br /&gt;
&#039;&#039;[https://nordiclarp.org/2025/06/18/together-apart-dyadic-play-in-larp/ Together, Apart: Dyadic Play in Larp] (2025)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://nordiclarp.org/2025/07/29/river-rafting-design/ &#039;&#039;River Rafting Design&#039;&#039;]  (2025)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://nordiclarp.org/2024/09/12/dinner-warfare/ Dinner Warfare]&#039;&#039; (2024) [https://nordiclarp.org/2024/09/12/dinner-warfare/ /]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ Playing an Engaging Victim]&#039;&#039; (2020) (with [[Karijn van der Heij]]) in &#039;&#039;[[What Do We Do When We Play?|What Do We Do When We Play? .]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talks on Larp==&lt;br /&gt;
&#039;&#039;River Raftign Design (2026),&#039;&#039; a walk though of Katrine&#039;s design philosophy: [https://www.youtube.com/watch?v=drenaYC2lag Knutpunkt 2026 - River Rafting Design]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larping Fascism to Understand the Allure of Toxic Communities,&#039;&#039; a Nordic larp talk about the larp Epos Daimon at Knutpunkt 2026: [https://www.youtube.com/watch?v=1lhs6m9sdm8 Larping Fascism to Understand the Allure of Toxic Communities - Katrine Wind]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Magic School Where Teens Play Fascists&#039;&#039; (2026)&#039;&#039;,&#039;&#039; an interview with Adrian Hon about Epos Daimon: [https://www.youtube.com/watch?v=_vfv8snEPPU The Magic School Where Teens Play Fascists]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How to play to lift (2024),&#039;&#039; a brainstorm with best practices from Katrine and the participants, Knutepunkt 2024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Writing highly playable characters (2022),&#039;&#039; a brainstorm with best practices from Katrine and the participants, Knutepunkt 2022&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Playing to parts of the same character (2021),&#039;&#039; a keynote talk at Knutepunkt 2021&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Playing an engaging victim (2020)&#039;&#039;, a brainstorm to expand the article about the subject with [[Karijn van der Heij]]&lt;br /&gt;
&lt;br /&gt;
[https://www.facebook.com/larpingoutloud/ Larping Out Loud] (2019-) Podcast in Danish about Larp design, player skills and often with guests from the Danish Larp community.&lt;br /&gt;
&lt;br /&gt;
Orkerne Kommer Sommerskole (2020–2022) Teaching &amp;quot;Visions&amp;quot; and &amp;quot;Casting processes&amp;quot; at the Bifrost Larp Summer School in Denmark. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Toolbox of the drama designers (2019)&#039;&#039; with Alexander Bakkensen, [[Knudepunkt 2019]] &lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Larp creators]]&lt;br /&gt;
[[Category:Danish people]]&lt;/div&gt;</summary>
		<author><name>Katrine Wind</name></author>
	</entry>
</feed>