Author: Axiel Cazeneuve

  • Larp as Magical Practice: Finding the Power-From-Within

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    Larp as Magical Practice: Finding the Power-From-Within

    By

    Axiel Cazeneuve

    And so the personal is political: the forces that shape our individual lives are the same forces that shape our collective life as a culture. — Starhawk((Starhawk. Dreaming the Dark: Magic, Sex, and Politics (1997, p. 28).))

    We larpers are a weird bunch: we make up stories, create costumes, research tiny historical details or read boring philosophical essays just to be able to play a character that feels right, for a few hours. We try our best to step into another person’s shoes, sometimes coming home with a similar pair to wear in our everyday life. How odd; but how precious.

    Indeed, I will argue that larp has the potential to make meaningful change, by helping us expand our imagination and empowerment.

    When writing this paper, I first wanted to – as goes the saying – tell you about my character. It was a story of overcoming personal limitations, expanding the alibi, and finding support and acceptance from my co-players. But I’m sure you’ve heard the story: or, better yet, lived it.

    Instead, I want to tell you about the mental structures that lie beneath this. The way our brain got wired to meet the requirements of a society based on status inequality, isolation, and a belief in individual responsibility – radical free will, as opposed to the existence of social and material determinism and disparity of chances. I want to tell you about how larp can help us change these structures, dig out the roots of alienation, and find our second breath to create different mental and cultural structures. I want to tell you about magic.

    According to witch philosopher Starhawk, magic is about achieving a shift of consciousness: take a step outside of our previous (ordinary) way of looking at things, and manage a truly different vision of the world and ourselves. Rings a bell?

    In this essay, I will explain how Starhawk’s vision of magic allows us to gain a different perspective on what happens through larp and what can be achieved. Jonaya Kemper’s work on emancipation((Jonaya Kemper, “The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity,” Nordiclarp.org, June 21, 2017)) will be instrumental to show how magic plays out, and to gain a deeper understanding of the world-changing potential of larping.

    Magic at Play

    Starhawk is an ecofeminism activist, philosopher and Neopagan witch. She uses magic to change the world, in a practical sense. Let’s see how it works.

    According to her, magic is “the art of changing consciousness at will.”((Starhawk. Dreaming the Dark: Magic, Sex, and Politics (1997, p. 13).)) Magic takes its roots in a paradox: “Consciousness shapes reality. Reality shapes consciousness.”((Ibid.)) Our mental structures, beliefs, intellectual and spiritual patterns, states of mind… and the things outside ourselves – the culture, places, people, myths… – are interdependent. We are both a product of the world that surrounds us and producing it in turn. Because we exist within reality, our actions influence it; but we also derive most of our “consciousness”, our awareness of the things within and without our mind, from the preexisting reality.

    Magic is finding the path to change our own consciousness. It can be done through very practical things, such as activism, or more esoteric ones, such as mindfulness. Whichever path you take, one single truth remains: magic is about finding what Starhawk calls the power-from-within: the power that derives from what we ourselves can do and achieve, as opposed to power-over.

    Power-over is power derived from hierarchy, constraint, or imposing on people by force, manipulation, or persuasion. Laws (secular or religious) rely on power-over: the threat of enforcement causes people to abide, not ultimately because they think it’s the right thing to do (though they may come to believe it), but because they are (symbolically or physically) coerced to do so. On the contrary, power-from-within is not about making people do stuff, nor is it about acting the way people want us to: it is about our own agency and capability.

    Once you find your power-from-within and manage the shift, Starhawk is positive that you will act on it. Shift your consciousness and the world around you will change, because you’ll make choices to induce change – helping reality itself evolve to a different balance.

    Now back to larp: I’ll argue that a successful larp is one in which we achieve that shift of consciousness. And that it is, in fact, the greatest thing larp can hope to achieve.

    person in black clothes in room with art on the walls
    Caprice, a character I’d wanted to tell you about. She’s dressed in black shorts, suspenders and unbuttoned hoodie, her breasts flattened with black tape. She wears red lipstick and strange, scar-like make-up. Red words figuring scarifications can be seen on her thighs. She’s talking passionately to an unseen crowd in a room with white walls on which hang black-and-white pictures of well-dressed artists. Larp: OSIRIS, 2019. Photo by Lille Clairence.

     

    Othering Oneself

    The alibi is often at the core of the social contract in larp. It can be defined as “The things that enable a person to (role-)play and to do things they would never do in everyday life while in character.”((“Glossary,” in Larp Design: Creating Role-play Experiences (2019).)) It says: “By entering the game, we pledge to separate the character’s speeches and actions from the player’s.”

    Without that insurance, we can’t play roles, because we can’t step out of our ordinary selves.

    Oh, the alibi is a flimsy thing: mundane elements such as performance anxiety, an unsafe environment, the difficulty to differentiate the player’s and the character’s emotions from an external viewpoint, or internalised bias (ours or our co-players’),((Kemper, Jonaya, Eleanor Saitta, and Johanna Koljonen. “Steering for Survival.” In What Do We Do When We Play? Solmukohta (2020).)) put it in jeopardy. It doesn’t always live up to the task: more often than not, perhaps, we leave a larp having not dared enough, under-played our character, or even held a grudge (or had a crush) on a player after in-character interactions. Still: the alibi, albeit imperfect, is the key ingredient that clearly distinguishes larp from other types of play (we need alibi in table-top RPG too, but the embodiment required by larp takes it one definite step further).

    Whether it works or not, the alibi as a social contract sustains an effort to perceive friends as elves, strangers as companions, or oneself as an artist. It is an attempt at a shift of consciousness.

    Of course, famously called willful suspension of disbelief, the attitude a reader adopts to engage with a piece of fiction (withdrawing judgement on the veracity or realness of events taking place within the fiction) covers some of the same ground, and has been used and expanded in relation to larp:((Schrier, Karen, Evan Torner, and Jessica Hammer. “Worldbuilding in Role-Playing Games.” In Role-Playing Game Studies: A Transmedia Approach (2018, p. 349-363).)) but then again, embodiment and player agency in larps take that dimension further, to a place more intimate and more active. In addition, the strong collective component of larp goes far beyond the individual attitude towards fiction: we can only sustain our mindset, our attitude towards the game, if the others play along. In larp, we need others to achieve what we mean to achieve: there can be no individual success or failure. It’s all co-creation and collaboration towards the same goal: to create a meaningful, engaging story, in which we can let ourselves be caught.

    So, larp is a kind of magic. Using our will to participate in larp, we engage emotionally and meaningfully in a character and relationships. When we interact with people, or with the larp design, we create a space for this to happen. In that space, things and behaviours are redefined, reinterpreted. The most mundane of elements can convey vastly different things: in this, we make art. We create meaning. This wooden door is a gate to the underworld. This young woman is the old queen of an older kingdom. This person whom I never met is my long-lost love.

    We say these things and we believe them. We make that shift of consciousness. Magic happens.

    So what? Permeating the Real World

    The most common association with magic in regard to play is that of pioneer game scholar Johan Huizinga: the magic circle. According to the Larp Design Glossary, the magic circle is a “[m]etaphor for the separate space of playing.”((“Glossary,” 2019.)) It marks the game space, both physical and virtual (mindspace, belief system, gameworld, etc.), as separate, as distinct from the paramount reality.((A term used by sociologists Peter L. Berger and Thomas Luckmann, it designates what we call “reality,” our ordinary life and most commonly shared world, as opposed to “provinces of meaning,” which are like “pockets” of alternate reality (such as fiction, play or religion). Peter L. Berger and Thomas Luckmann, The Social Construction of Reality: A Treatise in the Sociology of Knowledge (1968).))

    Huizinga’s theory has been widely criticised, as the separation between play and reality is often impossible to trace (and their definitions elusive). According to Stenros,((Jaakko Stenros, “In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play,” in Transactions of the Digital Games Research Association, (2014)) the notion of a magic circle would actually be plural, expressing different “boundaries of play” – the player’s state of mind, the social contract, and the game space. Those boundaries remain porous: the magic circle can be endangered by external events, and the players are able to navigate between different “layers,” zooming in and out of character during larps.((Hilda Levin. “Metareflection,” in What Do We Do When We Play? (2020).))

    Despite this criticism, and following its redefinitions, the term “magic circle” remains widely used to designate the elements sheltering a game from reality, and vice versa. “Play” and “reality” must remain separate, and by entering the game, we cast a spell to make it so.

    But if we are to believe Starhawk, Huizinga was wrong all along: magic is not what makes the game impermeable. It’s what makes it porous. Magic is that shift of consciousness, temporary perhaps but with long-lasting repercussions, that allows larp to influence the bigger, outer world.

    Magic is the reason why so many larpers report they became more comfortable talking in public, or wearing “eccentric” clothes, or exploring gender fluidity. It’s the reason we created bonds so strong with people we spent barely a handful of days with, why we were sometimes able to create a community of trust out of diverse people. Magic is seen through all the things in larps that allowed us to grow.

    But careful: magic is not guaranteed to happen. Sometimes, we become more comfortable with things through larp just because we’ve had the opportunity to practice, when we couldn’t otherwise try them out. We might not need a deep change in mindset to become more at-ease talking in public when it’s the fifth larp this year in which we’ve had to deliver an inspirational speech. It may just be a matter of habit, of practice. Similarly, learning to impersonate a character doesn’t mean they’ve shaken us to our core, mingling with our sense of identity, throwing us out in the world with new perspectives.

    A shift of consciousness is something more profound than that. It’s not pretense, or shallow belief.

    Magic is demanding that we dive deep and redefine our core beliefs. And that’s gonna take us some work.

    Building Our Power

    Larp is a dense, demanding hobby, which tends to generate a tightly-knit social fabric. As such, it can be a truly powerful tool for community building. But the “community” thus made is no stranger to power dynamics,((Axiel Cazeneuve, “The Paradox of Inclusivity,” In What Do We Do When We Play? (2020).)) status inequalities,((Muriel Algayres, “The Impact of Social Capital on Larp Safety,” Nordiclarp.org. Accessed March 28, 2020)) and discriminations in access to games, hype, speech, etc.((Kemper, Eleanor, and Koljonen, 2020).)) These are all manifestations of internalized power-over – we have a hard time rejecting the script society hammered us with.

    In her paper “Wyrding the Self,”((Jonaya Kemper, “Wyrding the Self,” In What Do We Do When We Play?, edited by Eleanor Saitta, Jukka Särkijärvi, and Johanna Koljonen. Helsinki, Finland: Solmukohta, 2020.)) larp scholar and activist Jonaya Kemper brings into focus something many may find disturbing: that we’re all the oppressor and the oppressed. Even the most marginalized person in regard to society standards can still inflict power-over. Even the most privileged can be subjected to power.

    Collective Liberation

    “Wyrding,” Kemper explains, means to embrace being weird as opposed to being determined by society. “To be weird is to be outside of the normal aspects of society, yes, but to also collectively decide who you would like to be, not based on societal pressure.”((Ibid.)) The way I see it, wyrding is a way to increase our power-from-within: let go of social expectations and focus on what we can do and be.

    If embracing weirdness is how we can achieve liberation, then larp sure is the place to do it. In fact, even if all larps do not make great magic, the habit of taking on different roles and perceiving others doing so is still an exercise at shifting consciousness at will.

    Kemper’s now-famous concept of emancipatory bleed((Jonaya Kemper, “The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity,” Nordiclarp.org, June 21, 2017.)) has thrown light on how we can use larp to overcome our own internalized limitations. According to Kemper, “bleed” (the transfer of emotions between character and player)can be steered and used for emancipatory purposes by players who live with complex marginalizations.” Through careful calibration, players can navigate towards experiences they want to deal with or overcome in the safe environment larp provides (on the need to feel safe to larp.((Cf. Anneli Friedner, “The Brave Space: Some Thoughts on Safety in Larps,” Nordiclarp.org, October 7).))

    Kemper’s proposition may seem individualistic, as it emphasizes on the player’s own empowerment. Likewise, magic as essentially a state of mind could feel self-centered at first. But as Starhawk points out in the quote I chose as an introduction to this essay, “the forces that shape our individual lives are the same forces that shape our collective life as a culture.”((Starhawk, 1997, p. 28.)) In acting on the things that determine us, that make us that way, we also induce change on a broader level – albeit in an often imperceptible manner. The converse is also true: we can only change ourselves to the extent that we make the world to allow that change.

    Indeed, Kemper writes, “If we want liberation, then we must also liberate those who oppress us because they’re oppressed just like us.”((Kemper, 2020, p. 212).)) There is nothing like individual liberation – the social and the personal are deeply intertwined. And both Kemper and Starhawk agree that communities are where shit is gonna happen.

    All limitations considered, let us nonetheless posit that larp is magical practice. A collective endeavour to achieve a shift of consciousness, an art of changing the way we see the world and the critters in it. Such practice would have to liberate us, to make us freer from social norms, more eager to act against them. If, and only if we could shake off the same old power structure we’ve been bathing in from an early age.

    To hell with power-over; it’s time to find our Power-From-Within.

    Two people bathed in blue light, one behind the other with mouth close to their neck, while the other is blindfolded
    Caprice (the author) and Claude Giger (Lille Clairence) singing “Les Tuileries” together. They learned and practiced the song two hours prior and are now performing at dinner in front of all the players. Giger holds blind-folded Caprice closely against his chest, a technique used by the players to keep Caprice’s player from shaking with stress and coordinate their breathing. The light is blue, dim. OSIRIS, 2019. Photo by the organizers.

    Ethics of Larping

    The way we ordinarily imagine magic has everything to do with speech acts, or what we call language performativity.((After linguist John Austin’s theory of speech acts, though he didn’t use that exact phrase himself. John Austin, How to Do Things with Words (1962).)) It designates occurrences when saying actually does something. The most common example of this is when a priest or a mayor pronounces two people wed: they don’t only say it, as you and I might, they effectively make it happen, through the power granted to them by whichever institution backs them up. In our imagination, we figure magic works like that: a great wizard called fire upon them, and fire came.

    This is power-over. It’s why we laugh at magic, cause we don’t understand how it could really work. It’s not like we could really summon demons or receive healing magic from gods, right?

    But true magic is about the power you have, not that which is granted or appropriated. It’s no gift, nor curse. It’s inner strength, capacity, determination to act. And so we must act in accordance to our words, not merely expect our words to have effect on their own.

    I propose we apply what Starhawk calls the ethics of integrity to larp. In her words, “[i]ntegrity means consistency: we act in accordance with our thoughts, our images, our speeches.”((Starhawk, Dreaming the Dark: Magic, Sex, and Politics, 1997).)) It’s a basic principle that if we really do make the shift, if we manage to change consciousness at will, then our actions will follow.

    Conversely, if we aim to take action – or inspire people to take action – through larp, we must wonder how we can try to reach the necessary shift of consciousness. In my master’s thesis,((Axiel Cazeneuve, Éthique et politique du jeu. Jeu de rôle grandeur nature et engagement politique en Finlande. Université Toulouse Jean Jaurès, 2019).)) I argued that what makes larpers more inclined to supporting progressive politics is that larp is largely non-hierarchical, non-competitive, non-productive, and non-profit.((The ethnographic study was conducted in Finland, with back-up from “experimental” (inspired by Nordic larp, often using its toolbox) larp scenes in France, and cannot account for all larping cultures. However, I believe that where analogous conditions are met, the same conclusion can reasonably be drawn.)) These are not individual traits, but structural features. In my opinion, they’re essential to a socially powerful and ethical larp culture.

    Larp is discordant. Disturbing. It disproves many of society’s strongly established beliefs: that adults can’t play. That play can’t be serious. That people only work for money. That people don’t typically cooperate, or collaborate without some kind of management or coercion.

    The shape of larp, albeit imperfect, supports a whole different structure and a distinct mindset compared to the general society. And it is this structure that we must cherish and sustain, for it is that which can reach us and move us and lead us to achieve a shift of consciousness.

    Through larping, we make social magic. It allows each of us to grow and change, and our discordant consciousnesses help change the world in turn.

    Conclusion

    Using Starhawk, this paper aimed at bridging magical practice and activism with larp, to show how art, politics, and personal liberation articulate. It follows Jonaya Kemper’s work, which focuses on what each of us can do to use larp for emancipation purposes, by offering a different reading grid – magic – on those phenomena and emphasizing on the importance of the collective in achieving liberation.

    There is a lot larp can do: but saying this is not enough. We must be wary of this assumption. We can be tempted to assume a larp tackling difficult social issues, for example, will succeed in raising awareness or leading people to have different opinions: but how we do things is at least as important as what we do. As Eirik Fatland demonstrated in a keynote held at the State of the Larp conference,((Eirik Fatland, “Larp for Manipulation or Liberation,” Oslo, 2018)) larps about specific, real-life issues have mostly no impact on the beliefs of the players, but can on the contrary reinforce stereotypes and preconceptions.

    This focus on discourse, as opposed to structure, is a common flaw of progressive politics, especially among large political organisations such as parties or NGOs. They often make the mistake of believing in their own efficiency and effectiveness, regardless of the social and material reality they – and we, in spite of ourselves – exist in. So does larp, when it doesn’t examine its own structure with a critical enough eye.

    Starhawk’s vision of magic provides us with an alternative framework, less concerned with discourse and more in touch with the material reality we live in – that which shapes us, and gets shaped in turn. As larpers, we learn to be flexible and to think differently about the world, both social and material: it’s a gift we can use and enhance to make true magic – change consciousness to take meaningful actions.

    It’s only possible if we stay vigilant: the structure of the society we mean to change is pervasive. Resisting it is a constant struggle: but larp, like magic, might be just what we need to do so.

    References

    Algayres, Muriel. “The Impact of Social Capital on Larp Safety.” Nordic Larp, March 28, 2020.

    Berger, Peter, and Thomas L Luckmann. The Social Construction of Reality: A Treatise in the Sociology of Knowledge. New York: Anchor, 1967.

    Cazeneuve, Axiel. “The Paradox of Inclusivity.” In What Do We Do When We Play? Solmukohta 2020, edited by Eleanor Saitta, Makkonen Mia, Männistö Pauliina, Serup Grove Anne, and Johanna Koljonen, 244–53. Helsinki: Solmukohta 2020, 2020.

    Cazeneuve, Axiel. “Éthique et politique du jeu. Jeu de rôle grandeur nature et engagement politique en Finlande.” Directed by Laurent Gabail. Université Toulouse Jean Jaurès, 2019.

    Fatland, Eirik. “Larp for Manipulation or Liberation.” Oslo, 2018.

    Friedner, Anneli. “The Brave Space: Some Thoughts on Safety in Larps.” Nordic Larp, October 7, 2019.

    Kemper, Jonaya. “The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity.” Nordic Larp, June 2021, 2017.

    Kemper, Jonaya, Saitta, Eleanor & Koljonen, Johanna. “Steering for Survival”. In What Do We Do When We Play? Solmukohta 2020., edited by Eleanor Saitta, Makkonen Mia, Männistö Pauliina, Serup Grove Anne, and Johanna Koljonen, 49-52. Helsinki: Solmukohta 2020, 2020.

    Levin, Hilda. “Metareflection”. In What Do We Do When We Play? Solmukohta 2020., edited by Eleanor Saitta, Makkonen Mia, Männistö Pauliina, Serup Grove Anne, and Johanna Koljonen, 62-74. Helsinki: Solmukohta 2020, 2020.

    Schrier, Karen, Torner, Evan & Hammer, Jessica. “Worldbuiling in Role-Playing Games.” In Role-Playing Game Studies: A Transmedia Approach, edited by Zagal, José P. and Deterding, Sebastian, 349-363. New York: Routledge, 2018.

    Starhawk. Dreaming the Dark: Magic, Sex, and Politics. Boston, MA: Beacon Press, 1997 (1982).

    Stenros, Jaakko. “In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play.” Transactions of the Digital Games Research Association, 2014.

    Seregina, Usva. “On the Commodification of Larp.” Nordic Larp, December 17, 2019.


    Cover photo: Caprice, a character that made me understand magic, at the larp OSIRIS in 2019. She’s standing blindfolded with loud music in her ears on a narrow wall in the cold February wind as part as an impromptu performance. She wears a long red cocktail dress laced at the back that reveals her bare tattooed back. She stands with her arms half-risen in a powerful pose. The background is a thickly clouded sky over a dry heath. Photo by Lille Clairence as Caprice’s partner, Claude Giger.

    This article will be published in the upcoming companion book Book of Magic and is published here with permission. Please cite this text as:

    Cazeneuve, Axiel. “Larp as Magical Practice: Finding the Power-From-Within.” In Book of Magic, edited by Kari Kvittingen Djukastein, Marcus Irgens, Nadja Lipsyc, and Lars Kristian Løveng Sunde. Oslo, Norway: Knutepunkt, 2021. (In press).

     

  • The Paradox of Inclusivity

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    The Paradox of Inclusivity

    By

    Axiel Cazeneuve

    One of the most important tenets of the communities built around Nordic larp these past few years has been inclusivity. “Inclusiveness” was defined by Lars Nerback in a 2013 Nordic Larp Talk as the feeling of being culturally and socially accepted, welcome, and equally treated (Nerback 2013).

    From a larpmaker’s perspective, it designates the effort to design spaces in which people who experience discrimination in their ordinary lives are actively supported and encouraged. Over the years, people involved with Nordic larp have consequently developed practical and educational tools to support their claim of being inclusive. For example, papers have been written about how to perform cultural calibration so that players have the same vision and understanding of the culture depicted ingame (Nielsen 2014) or of the actual culture and everyday experiences of the people whose lives are being used as a direct inspiration for the larp (Kangas 2017). Others have written to address discrimination experienced in larp contexts, for example due to race (Kemper 2018) or body type (Kessock 2019).

    Those tools, although primarily designed to be used in larp contexts, contribute to shaping the behaviors and practices expected on a community level. Indeed, if larps are the ground from which most social relationships among larpers grow, sociability doesn’t end at larps. For most people, it continues, through Facebook, chat, public meetings, events, etc. That’s why, in this chapter, I will address larp primarily as a community — a social group sharing common interests, supported by a feeling of belonging.

    In addition, many (larp and non-larp) communities, seeking inspiration from Nordic larp or following the spirit of the times, also strive towards inclusivity. Those communities may encounter similar problems: inclusivity questions our collective ability to remain actively open while taking part in a group of interests. It is, at its essence, a matter of community skills.

    The partial success of the effort towards inclusivity is especially apparent in the increasing visibility of queer people, for example at Solmukohta — from Drag me to KP to “queer at KP” badges to the prominence of rainbowcolored pieces of clothing. However, the larp world remains strikingly homogenous, revealing limits to how inclusivity is currently practiced. Even though it is not true of all larp cultures, most Nordic larpers are white, able-bodied, and come from moderately wealthy, educated backgrounds: people of color, people of reduced mobility, and people with low income or education, are scarce.

    Intersectionality, a notion created by African American academic Kimberlé Crenshaw (1989), helps us understand how different discrimination (for example, race, ability, and class) combine in ways that make it necessary to address all its aspects in order to understand how a person is being limited or suppressed based on their identity. We must also take that into account in designing for inclusivity.

    The aspects we need to consider to make a community effectively inclusive are many: gender, class, race, ability, but also education, and even social skills. Nordic larp was born out of an endeavor to get several emerging larping traditions to share practices and ideas, and it worked tremendously well. However, this creative proliferation has, over the years, built to increase the distance between insiders and outsiders. From the outside, the threshold to participate in the Nordic larping community now seems ridiculously high.

    I joined the Nordic scene two years ago at age 23 during Knutpunkt 2018 after a pretty short larping career in France, in the pursuit of a degree in Social Anthropology. I was fortunate enough to have a motive to join (research), a feminist background, and a compulsive learning attitude forged by years of university training. Yet, even today, after spending some time in the Nordics countries, reading as much larp theory as I could stomach, and writing a thesis I’m pretty happy with, it still feels I can never, ever catch up with what was produced during the last twenty years.

    As a result, I feel dangerously ignorant of the cultural and social ways of the community, and constantly in danger of making a misstep. I think it is safe to say I’m far from being the only one. Many other larpers I had the chance to talk to shared similar feelings. The cost of access, i.e. the amount of specialized knowledge required to participate in the Nordic larp community is very high.

    Some of the cost of access that impedes inclusivity is, in fact, due to the efforts to support it. There’s two sides to every coin: to be inclusive to certain people, a space has to be exclusive of others — and it is not always clear who.

    This is the paradox of inclusivity.

    In this chapter, I would like to address how “being inclusive” and “feeling safe” come into contradiction, notably in the way that we design community spaces. Then, I will try to question the phenomenon of community violence and how it relies on our in-group conceptions of difference and ways to confront it. These thoughts will help build a clearer vision of what inclusivity does, and can, mean. Finally, I will try to offer practical advice to help us build more inclusive communities, encourage collective reflexivity, and conceive of larpers’ spaces as a piece of a more global society, which needs to become more inclusive as well.

    Inclusivity vs. Safe Space: Bringing In or Keeping Out

    When trying to achieve inclusivity in practice, the first obstacle encountered is the exclusiveness of general society. Just because a space seems public, or open, doesn’t mean that it is: homeless people are constantly pushed away, people of color are at risk of police violence, openly gay couples often have to fear assault, sex workers are criminalized and stigmatized, etc. Therefore, all attempts to build an inclusive community must deal with the matter of the space in which events, gatherings, or larps take place.

    In short, we need to make the participants feel safe. According to Johanna Koljonen, this involves the following:

    Participants need to feel seen and secure, they need to know they’re in the right place, and have a reasonably good idea of what kinds of experiences and activities they are about to engage in. This makes them not have to worry, which allows them to be present in the moment and explore the actual instance of the experience in a playful, mindful and proactive manner.

    Koljonen 2016

    The careful framing of such spaces, the rules and limitations we actively give them, differ from how we experience our everyday lives. There are no safety mechanics in real life, no word that magically stops your boss from yelling at you, no graceful opt-out that’ll let you walk free of a street harasser.

    What we try to achieve through all the rules, the caring, the long discussions about consent, is commonly called a safe space. And, as society itself is certainly not a safe space, we need to build a space that is separated from it and tries to counter it, to cancel the prejudices, power relations, and inequalities that we encounter in our ordinary lives.

    We try to build an inclusive environment by removing it from society, and by making sure unwanted elements of society don’t follow inside. We try to bring (people) in by keeping (the problems which individuals are a part of) out.
    In short: safe spaces, which are instrumental in allowing for inclusivity, are exclusive. Then again, what choice do we have? The world in general remains a dangerous place for many of us. In the absence of other options, we must ponder what we call safe and what (or who) we deem unsafe.

    First, it is important to acknowledge that safety is a collective concern requiring all members of the community to actively contribute to the social design that organizers — primarily — come up with. As Maury Brown puts it:

    For a community to be safe, all of its members must: uphold the agreed-upon social contract of respectful behavior; be intolerant of harassment, abuse, and assault within the group; share the duty of monitoring behavior and educating new members; support the decisions of organizers to enforce safety norms; and respect and offer support to those who make reports of safety violations.

    Brown 2017

    These are no small tasks: the exact meaning of words like harassment, abuse, and assault, is far from evident. Safety requirements are specialized knowledge, and contribute to raising the cost of access to communities such as the Nordic larp scene. Fortunately, in larps, cultural calibration tools and workshops provide support, and have shown remarkable efciency in including, for example, autistic people (Fein 2015).

    Blockbuster larps and performance or art games marketed to the general public have an ability to attract new faces, thus building an entry point to the community. However, becoming part of the community, being a valid, full member of the group, able to participate in Facebook conversations, is not easy.

    In fact, during my first Solmukohta, I felt so distressed and alone (I knew barely a handful of people among the 500, and none of them well) that I spent a whole afternoon in my room writing about “extrovert privilege”. The first time I wrote the Nordic larping community was not actually inclusive was the first time I came into contact with it. Being told this community was “a big family”, it was hard to realize that it was as difficult to take part in for an introvert as anywhere else.

    The amount of community skills required to support a safe space is high, and at odds with the concern for inclusivity. To address it we can, at least partly, rely on “herd competence” — hoping the people bold enough to enter our spaces learn by doing in contact with others. However, by relying on the rather elusive notion of safety, we court confusion.

    Safety is a many-sided issue: we need to be safe to play, express our identities, meet our needs, voice our opinions, etc. (what Friedner 2019 calls the brave space), but also safe from. There’s a positive safety, rooted in empowerment, and a negative safety, emerging from the perceived need of protection and defense.

    Although enforced in more or less tangible ways, safety is a feeling, not a state of affairs. As such, it doesn’t necessarily have much to do with reality: we may feel unsafe while running no risk at all, or engage in risky behavior because we feel safe.

    In an interview for the Knutpunkt 2018 Companion Book, Johanna Koljonen says that larp safety “is about feeling safe to play rather than being safe from harm” (Svanevik and Brind 2018, my emphasis). However, this principle of safety offers very little ground for facts. It relies largely on subjectivity.

    It is difficult to decide what constitutes a threat, and even more so to distinguish between an actual threat and one we project based on our own past experiences.

    What (supposedly) makes the larping community safe or inclusive is primarily the language we use to qualify it: it is safe because we’ve said so. It is inclusive because we’ve written about it. This is what is commonly called, following linguist John Austin (1962), a performative use of language: uttering a certain speech, in appropriate circumstances, may produce effects in reality. When we collectively declare “larp is safe”, we make safety happen, because all of a sudden we become mindful of others, their vulnerability, the precariousness of any social situation, etc. But when we have no clear definition of what “safe” means and the word “inclusivity” is little more than gibberish to many community members, the performative function of language is in jeopardy.

    That’s when crises happen.

    What We Do to Each Other: Community, Care, and the Making of Forgiveness

    We often perceive safety as a human right. As far as I’m concerned, this is true. However, the chasm between “the right not to be shot on the way home” and “the right to not feel uncomfortable” is wide. As Sarah Schulman, author of an essay called Conflict Is Not Abuse: Overstating Harm, Community Responsibility, and the Duty of Repair (2016), warns:

    Feeling “safe” of course is already a problematic endeavor since there is little guarantee of safety in our world, and the promise of it is a false one, as the effort to enforce this is often at the expense of other people.

    Schulman 2016:130

    There is no way to ensure 100% safety, and by trying to increase our chances, we might put other people at risk. If safety is a feeling, so is the impression of threat, unsafety, or intentional harm.

    According to Sarah Schulman, projecting fears and insecurities onto others (the people who are “not us”, not part of the safe group) is common with two attitudes that we usually do not think to associate with each other: supremacy and trauma. Supremacy is the belief that the reference group is superior to other groups (by way of race, nationality, gender, ability, etc.), and therefore their own needs must be prioritized. This can lead to hate crimes, but more mundanely manifests in the feeling that the members of the supremacy group are put at risk of harm by non-members, and it’s therefore legitimate to use whatever means of “protection” against the (imaginary) threat they deem necessary.

    In Europe, supremacist ideology directly translates to anti-immigrant laws, horrendous detention camps, and thousands of people drowning in the Mediterranean each year.

    Schulman describes supremacist attitudes in terms of the irrational feeling that one’s group must be protected against and separated from others, who are deemed dangerous, unworthy, or inferior. She draws a disturbing parallel with the attitude of traumatized people, whose feeling of being unsafe can be based not on actual risks in the present tense, but “a projection in the present based on dangers that occurred in the past” (ibid.). Because both supremacy and trauma are rooted in an analogous feeling that the group is being at risk of harm from non-members, the traumatized can become the supremacist. The Israeli occupation of Palestine constitutes a major institutional example of that escalation.

    It is natural to seek to be, and feel, safe. However, when it leads to expecting others to comply with our own (not necessarily clear, visible from the outside, or reasonable) needs, conflict becomes inevitable. Moreover, conflict is often simplified until one can clearly distinguish a victim and an abuser.

    The following pattern is common especially in communities using a lot of social media: A person commits, often without realizing it, an act that makes some members of the community feel hurt. These people share their pain, unease or dismay with other members. As more and more people become aware of the situation, the initial feelings flare up and reach a level where the status quo can’t hold, inducing a crisis.

    At this point, it seems like nothing can be done: sides are taken, the community becomes polarized, and a stable state is only reached through splitting the community or shunning the wrongdoer. When this process targets public figures, it can take the form of “canceling,” an attempt from an active minority to deplatform a creator by publicly denouncing, slandering, and threatening them and their supporters.

    Issues concerning the building of a safe space are involved in such crises. Designating a space as safe leads to the passive exclusion of people who do not know, or feel they know, enough, and the active exclusion of people thought to threaten the safety of the group. By creating a space that is viewed as separate, different from “the rest of the world,” and validating it through a feeling — safety —, those attitudes may lead to creating a critical differentiation between “us” and “them,” and to posit otherness (difference, disagreement, strangeness, etc.) as a threat. As a consequence, it becomes difficult to treat others with the same care as we expect to be treated as rightful members of our community. A Finnish larper who had been part of a recent community crisis as one of the wrongdoers told me: “You heard about the Week of Stories? We didn’t even have five minutes.”

    The “Week of Stories” is a short period of time after an event (generally a larp) in which the participants withhold their criticism to give the organizers an opportunity to recover — and let the steam cool down.

    As the actions of the organizers of this particular event were deemed outrageous, many attendants reacted by expressing their shock and indignation immediately. These feelings were, of course, legitimate: all feelings, in fact, should be acknowledged — although not always acted upon. In that case, though, the immediate outburst caused the organizers to feel hurt and disregarded in turn.

    The rules and norms of care and attention in larps are largely there not to be used: they are there in case of need, but their primary purpose is to support a feeling of “safe enough” to participate — much like a lifejacket or a seatbelt. But when those rules, like the Week of Stories, could come in handy to address a particularly difficult situation, we are not always able to resist the initial flare of emotion.

    Unfortunately, social media encourage us to react immediately to stimuli, and facilitates emotional outbursts at the expense of caution and reflection. As the authors of the Living Games’ Crisis Management Workshop put it:

    While many communities and events are working hard to make their spaces safer, it’s not enough to have a Code of Conduct. You need to practice it.

    Stavropoulos and Steele 2016

    Speaking about safety is not enough. Imagining safety measures is not enough. We need to practice understanding why we made those rules.

    Violence happens. Conflict happens. But violent reactions, even verbal, even righteous, even targeted at the people who wronged us, are unlikely to lead to positive outcomes in a community. There are other ways than exclusion to support a safe and inclusive space, and resorting to it too often may weaken the space we try to preserve.

    We frequently use the metaphor of the missing stair to describe an individual that we know to be “problematic” in a community, yet carefully avoid instead of confronting (putting at risk those who are unaware a stair is missing). It could have provided a nice basis for understanding how to address detrimental elements in a community, but this metaphor was built on a logical error: we don’t fix a stair by removing it, but by safely replacing faulty parts, adding safeguards, and making sure the stair doesn’t put people at risk anymore.

    If shunning can be a temporary solution to address a potential danger in the short term, it is not likely to support understanding of the harmful behavior, for the perpetrator or the community.

    Being denied the right to speak, the perpetrator can experience a strong feeling of unfairness and rejection. This won’t help them listen and understand the consequences of their actions. As for the community, it cannot reach an adequate comprehension of the sociological causes of the harm done without facing the perpetrator and hearing them too. As a consequence, the community renders itself incapable of preventing similar behaviors in the future. Furthermore, enforcing safety rules using the fear of shunning encourages perpetrators to hide and deny their actions instead of acknowledging them and trust the community to resort to transformative justice.

    Transformative justice is a comprehensive and non-legal approach to problem solving and peacemaking that doesn’t seek to punish the perpetrator, but to collectively reach a new state of balance through educating, supporting, and encouraging dialogue. It doesn’t mean that we are responsible for fixing people: in some cases, that would simply be impossible. However, “sacrificing” members of the community who are known to misbehave may be beside the point. In fact, punishment for the sake of righteousness is often beside the point. I believe that it is our individual and collective duty to try to understand the etiology of a crisis. Otherwise an appropriate response remains impossible.

    Reaching Past the Choir

    By keeping us from reaching more people, building our communities as safe spaces fails to allow us to fully benefit from the educational and transformative powers of larp (e.g. Bowman and Hugaas 2019). To change that, we need to be inclusive towards other kinds of people, to be able to extend the safe space in ways that allow anyone to step in and benefit from the kind of awareness we’ve had.

    The para-larp environment is awfully technical, albeit for good reasons: in general society, something as widespread as e.g. sharing one’s pronouns is mostly unheard of. Being for once in a space where people won’t misgender you is priceless — that’s also why I’m not rejecting inclusivity as we usually conceive of it, simply pointing at some of its dark spots.

    Most people quickly become allies when they are placed in an environment that is appropriately forgiving with their missteps, yet encourages their efforts in learning and being included. On the contrary, hurtful reactions to honest mistakes can create more anger, confusion, and a feeling of rejection that fosters resistance and hatred. Getting angry happens, of course: but offering the other person an explanation for our reaction can help bridge the difference, and slowly bring them to our side.

    Shunning hurts us. When addressing community issues, violence is almost always detrimental. If inclusivity is synonymous with purity, we are not protecting ourselves from harm, but ensuring it happens.

    As it stands, the community requires specialized knowledge and legitimacy to talk about many sensitive topics. As a consequence, it is more difficult for newer and low-status members to achieve social recognition, while older and high-status members benefit from a kind of indulgence that might result in unhealthy power relations (especially in the event of a crisis). Muriel Algayres’s article about social capital in larp offers a detailed account of the effects of status differences on play opportunities and social dynamics (Algayres 2019).

    The Nordic larp community is inclusive, but not all the time, and not to everyone. In fact, inclusive is, in my opinion, not the right term to use for the larp community: instead, it is queerfriendly, with (white) feminist values, and an education to difference. Not bad, but with a few fixes, we can do better. By understanding that the need for safety may come into contradiction with the ideal of inclusivity we can move to an increased awareness of how to address and support differences in our community. Here are a few steps:

    • Acknowledging feelings, while at the same time recognizing that feeling alone cannot be the baseline for acting upon a conflict situation.
    • Ensuring the persons who felt hurt receive appropriate care, but remaining careful in assuming the intentions of the wrongdoers or initiating punishment.
    • Keeping in mind that being inclusive means making space for different people and opinions to coexist.
    • Holding the space to hear all parties involved in a crisis, and offering or asking a neutral community member or entity for mediation.
    • Refraining from immediate social media exposure.

    Instead of projecting our expectations based on a unilateral understanding of a given situation, we need to assume the best of others (at least provisionally) and create the space for reasonable dialogue to occur.

    A lot of good can arise from constructing a safe space around positive tenets meant to cancel, or compensate, behaviors at play in general society. However, we need to be wary of the risk of seclusion and insularity. Indeed, such a state of affairs would give way to distorted thinking about the state of the world and the intentions of the people who don’t belong. In wanting to defend the group from harm, insular communities may thoughtlessly replicate harmful behaviors such as bullying, shunning, and rejecting difference. In doing so, community spaces become less resilient to change and dissent and thus more precarious.

    Inclusivity has to meet a double logic. First, the creation of a safe space allows, from the outside to the inside, to take in people whose identities do not meet the dominant social norms. Second, from the inside to the outside, larp and larp communities can create opportunities for educating people to difference and provide alternative social models that contribute to the struggle against all oppression — a purpose the seminary The State of the Larp in Oslo in December 2018 explicitly pursued.

    However, neither the one nor the other should be taken for granted or implied: what makes a space safe is far from obvious, and the power of larp is only as great as the people it reaches. In the design of our larps and communities, we must explicitly ask ourselves: what do we think we are doing, and what do we want to do in practice? To put it provocatively: to make a better place in the world for ourselves, or to make the world a better place.

    Bibliography

    Muriel Algayres (2019): The Impact of Social Capital on Larp Safety. Nordiclarp.org.

    John Austin (1962): How to Do Things with Words: The William James Lectures delivered at Harvard University in 1955. Oxford: Clarendon Press.

    Sarah Lynne Bowman (2017): A Matter of Trust – Larp and Consent Culture. Nordiclarp.org.

    Sarah Lynne Bowman and Kjell Hedgard Hugaas (2019): Transformative Role-Play: Design, Implementation, and Integration. Nordiclarp.org.

    Maury Brown (2017): The Consent and Community Safety Manifesto. Nordiclarp.org.

    Maury Brown (2018): Safety and Calibration Design Tools and Their Uses. Nordiclarp.org.

    Axelle Cazeneuve (2018): Larp Accessibility: Our Most Challenging Quest. LARP in Progress.

    Kimberlé Crenshaw (1989): Demarginalizing the Intersection of Race and Sex: A Black Feminist Critique of Antidiscrimination Doctrine, Feminist Theory and Antiracist Politics. University of Chicago Legal Forum.

    Elizabeth Fein (2015): Making Meaningful Worlds: Role-playing Subcultures and the Autism Spectrum. Cult Med Psychiatry, 39(2), pp. 299-321.

    Anneli Friedner (2019): The Brave Space: Some Thoughts on Safety in Larps. Nordiclarp.org.

    Kaisa Kangas (2017): Playing the Stories of Others. In Martine Svanevik et al. (eds), Once Upon a Nordic Larp… Twenty Years of Playing Stories. Knutepunkt, 2017.

    Jonaya Kemper (2017): The Battle of Primrose Park – Playing for Emancipatory Bleed. Nordiclarp.org.

    Jonaya Kemper (2018): More Than a Seat at the Feasting Table. In Annika Waern and Johannes Axner (ed.), Re-Shuffling The Deck. Knutpunkt 2018.

    Shoshana Kessock (2019): I’m Not Too Fat For Your Larp. Nordiclarp.org.

    Johanna Koljonen (2016): Basics of Opt-In, Opt-Out Design, Part 2: Why?. Participation Safety.

    Kat Jones, Mo Holkar and Jonaya Kemper (2019): Designing for Intersectional Identities. in Johanna Koljonen (ed.), Larp Design: Creating Role-Play Experiences. Landsforeningen Bifrost, 2019.

    Lars Nerback (2013): Three Ways to Make Games More Inclusive. Nordic Larp Talks.

    Martin Nielsen (2014): Culture Calibration in Pre-larp Workshops. Alibier.

    Sarah Schulman (2016): Conflict Is Not Abuse: Overstating Harm, Community Responsibility, and the Duty of Repair. Arsenal Pulp Press.

    John Stravopoulos, Samara Hayley Steele (2016): Crisis Management: Bleed, Harassment, Trauma Workshop. Austin Living Games Conference.

    Martine Svanevik and Simon Brind (2018): Playing Safe?. In Annika Waern and Johannes Axner (ed.), Re-Shuffling The Deck. Knutpunkt, 2018.

    Others

    The State of the Larp (2018). A Larpwriter’s Summer School’s seminar. Oslo.